Can you nerf Druids infinite mana crystals?

Address this please. Why you let them gaining +20 mana crystals with almost free cost spells?

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This month (in Standard netdecks) they are very low defense on early rounds, so they usually die to fast aggro very easily.

Frankly I don’t want to play ramp because the meta is filled with extremely aggro decks that work in less than 7 rounds.

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It seems our friend Carnivore is facing a classic gamer’s dilemma:
“Should I go fast, or should I go big?”
Going fast (aggro) is like a sprint – try to win quickly before your opponent can get going. Going big (ramp) is like a marathon – build up strength over time for a powerful finish.
Right now, it sounds like the game favors sprinters. Everyone’s going fast and finishing quickly, so building up for a marathon might not work. It’s frustrating when what you want to do doesn’t match what seems to work.
This is where the real challenge lies:

  • Adapt: Maybe try sprinting for a while. See how it feels, learn some new tricks.
  • Innovate: Or, stick with your marathon plan but find clever ways to survive those early sprints. Surprise people!

There’s no single “right” answer. The fun is in figuring out what works best for you – and maybe even changing the game along the way.

Mana crystals are part of Druid’s class identity. That’d be like a Hunter not having Beasts.

Rush them down. That’s how you do it.