bro says “stop caring about the game”
its not enough friend, handbuff paladin is that strong(paladin main here)
also, luck is a big part of hearthstone, and so is power creep. Its like you didnt read anything I said.
bro says “stop caring about the game”
its not enough friend, handbuff paladin is that strong(paladin main here)
also, luck is a big part of hearthstone, and so is power creep. Its like you didnt read anything I said.
The only decks that seemed completely degenerate to me in wild are the mage ones that involve the sorcerers apprentice,
who can end the game on turn 4, being afk without proposing or dealing with the board, like wtf bro,
demon seed seems interactive next to that…
then the pirate demon hunter which is standard and beat me in turn 3, but idk maybe i was very salty because draw from 3 pirates right after they patches me…
there are currently
3 decks I have believed should be banable to play.
1: the mage you just said, cause its stupid
2: mechathuun druid, for the same reason, they can draw their whole deck with infinite mana on turn 5
3: Any all standard deck
Honorable mention: the mage I played against a bit ago who played 9 ice blocks and froze my board twice with 3 solid alibis
just to lose
I don’t like the SA deck either, because it makes the go-to deck for mage a solitaire deck, once again.
If they get to throw down more than two, then they just play out their entire hand and GG.
Thinking about it, what opened Pandora’s box was the spell to freeze and copy a minion, because with reverberations and SA mage already could make combos to finish games, but now its much easier to become infinite mana.
yeah the freeze and copy a minion should be enemy minions only, but I doubt they will nerf it