well yeah, but twist has the handicap of the ever-wise designers choosing what it is comprised of, which is why it stinks.
Wasnt Twist (one of its incarnations) advertised as a mode that would be something of an archaic mode? as in Wild minus the standard cards? Or certain expansions only? I seem to recall one of its incarnations being like that. I personally would love to see something of a UMS Game mode like in WC3/SC/SC2 where the player sets up the arena with its own set of rules they define. Essentially enabling us the ability to create our own tavern brawl modes that we can view in a listing and see if others want to play it or not. Popular ones rise to the top, obscure and bad ones dont. but it wouldnt be a bad idea. just dont allow the same issue blizz did with the type of game that was generated using their games into what eventually became Heroes of the storm styled games outside their IP before they could make HotS. (I never encountered any game like HotS til they made it, but Im aware they exist and this is their tragic origins).
how is this stupid?
if you want to run a standard deck, there is NO reason to do it in wild, where people expect the matchup to be different than standard
do you understand how disappointing it is to beat a handbuff paladin into the ground with my wild decks? or to lose to one? cause it feels like they arenât playing 6the game right, they are playing wild with NO wild cards. It shouldnt be allowed.
im fine with standard cards in wild, obviously dont change that, but we dont need standard deck in wild, with all standard cards. It defeats the purpose of wild.
this isnt a problem I have but it is completely false
1: a decent amount of hearthstone is luck, and to disagree would be massive copium. I could beat the rank 1 legend player if I got lucky enough.
2: its also false because handbuff paladin is literally THAT strong, and standard SHOULd be stronger than wild because cards will constantly get better. for example⌠if you look in your collection
added in march of the lich king is everyones favorite, amber whelp, 3 mana 3/3 battlecry if you are holding a dragon, deal 3 damage. added in descent of dragons is everyones favorite, scalerider, 3 mana 3/3 with battlecry if you are holding a dragon, deal 2 damage.
Standard will always be stronger because standard has constant power creep. If you took a card from say, castle nathria, on average a card from perils in paradise will be better(obviously not in every deck but you know what I mean)
There is at least one - to see how standard decks fare in wild meta, to try and evaluate the power creeping or simply to compare the two metas and learn something from it.
It sounds like a fun experiment to me.
I know this wasnât directed at me, but I do understand what youâre talking about.
You perceive standard decks to be inferior to wild decks. Because of that, you donât find joy in winning against inferior decks, and the time spent winning against them was time wasted. On top of that, sometimes you get really unlucky and lose to it, in which case you feel terrible because you lost something you considered your own for sure.
Thereâs an easy fix to it - accept that this is how RNG works - even when youâre favorable most of the times, sometimes you will lose what was supposed to be a free win. Itâs just how it works.
And try to accept that standard is a small part of wild, just like order is a small part of every chaos.
Oh. My. God.
Look at that idiot walking down the street. What, he canât find a bicycle? Heâs totally allowed to ride a bicycle.
I canât enjoy my bike ride now.
I still think the format might be better if Standard cards were prohibited until rotation. You would have two totally distinct formats for a change.
I disagree.
Wild players want new content as well. Expecting them to wait 12 months between content patches will only decrease interest in an already low interest format.
worst
analogy
ever
i disagree to an extent
I believe that decks in wild with ALL standard cards should not be allowed, but a few standard cards are fine. Im not man when I see someone play sanc,azel in wild, im mad when I see someone play handbuff paladin in wild, with no wild cards.
I do see your argument. I donât know that would be the outcome, but I agree that the possibility exists.
Stop caring about what your opponents play.
Literally wut. YOU HAVE THE STANDARD CARDS in wild AND IN ADDITION you have all the other cards hence by absolute definition you have more power because you have more option.
Even if that was not enough (and it is enough): not all wild cards are weaker than various standard cards: and on top of it itâs the combination of cards (decks) that makes a difference.
Literally wut.
The sane reaction to this thread, in general.
Why did you waste the time and effort to make this thread? I donât know why I even wasted the effort to respond.
It would be the outcome. 1 year long metas are format killing!
1 year long metas are format killing!
I really shouldnât even have to heart this, itâs beyond obvious
1 year long metas are format killing!
Yeah they should force meta changes hourly and have them happen mid game. Then roping on purpose would be a strategy. If you are losing you hope the next meta shift that happens turns your opponents hand into garbage and your hand into gold.
Yeah they should force meta changes hourly and have them happen mid game.
Nope, absolutely not.
But year long metas, with no NEW content, are not good for a format on life support either.
Use your head before making your trollish comments.
You have made it clear in the past you dont care for wild, so your comments are nothing more than trolling.
Lets have 1 release a year for standard as well and kill the game altogether!
Genius idea.
If you donât let someone eat at all, everything is fine for a week or so. Similar concept with keeping a meta stagnant for a full year. Itâd last a few months, no problem. Itâs what happens after that isnât okay.
Although if we want to start talking about abominations of game design, technically you could keep a meta fresh by releasing zero ânew cardsâ and instead implementing a series of balance patches to shake up the meta by modifying old cards, cynically, to keep upsetting the balance.
I probably shouldnât be giving them ideas
keeping a meta stagnant for a full year
Itâs pretty stagnant now anyhow. I am not convinced this would make much difference, though I do rather like your idea of regularly altering existing Wild cards.
Maybe by lottery, as RNG decides all else, they could randomly choose say, 6 cards from each class to modify, lol.
WE canât do anything.
The DEVS could probably ban or otherwise restrict standard-legal expacs from being played in Wild, if they wanted to. Question is, why would they want to? Who benefits from that even in the least? One salty boi on the forums? Hard pass.