Crafted Kingsbane during year of the mammoth and all the epics, and gave up the ghost once it hit wild, and now want to get on the horse and give it a real shot, and just waiting to get the word on permanent lifesteal and weapon poison your big taunt dies now and really want to kill huge minions and survive with lifesteal, so plox change this to permenant, also praying that cold blood can be odd cause climbed ladder with odd roge and am now parked in casual, instead ranked, and before when I dusted kingsbane i was knee high to a grasshopper in te ways of wild, then made a zooheallock during year of the Raven and made a better pass at it, and now am trying Aluneth Secet mage, with some success, not yet rank 5, but climb the ladders, and really want to scratch that aggro itch with rogues, and am now more ready and psyched to give wild ranked a try so please make kingbane lifesteal permanent
Lifesteal from the Rogue poison spell used to be permanent.
Then it was nerfed.
It is incredibly rare for a nerf to ever be reversed, especially when the card has already been Wild-only for a while. (The only exception, really, is Molten Giant, which only saw its nerf reverted when it was moved to the Hall of Fame.)
Trying to buff up a Cutlass and maintain it for the length of a game is likely a more realistic option if you want a Lifesteal weapon that you can hold onto for an extended number of turns.
The devs have said they are looking at rotating cards to be unnerfed, so it’s not going to be quite so incredibly rare.
As for Kingsbane which has been in Wild for nearly a full year, you are talking about Leeching Poison unnerf, not Kingsbane itself. And I think it is quite unlikely. Even after the nerf, Kingsbane in Wild mostly became an aggro deck with pirates: different to the deck in Standard.
You could always wait till the Hall of Fame announcement which should be coming up in the next couple of weeks.
As for Cold Blood, Odd Rogue doesn’t need it. It’s fine and has other cards to use like Deadly Poison.
From what I’ve seen, they’ve said that they are looking at rotating cards, not rotated ones. So, nerfs to cards already Wild-only seem less likely to be undone.
Edit: Here’s the exact sentence from the original post:
Also, the Leeching Poison nerf was due to its effect in Wild, not Standard, so that makes it seem even more unlikely to be reversed.
that card rotated out already
I didn’t say rotated cards.
It was nerfed either for its effect in Standard, or for both Standard and Wild. Since the introduction of Raiding Party increased the consistency with which you could draw Kingsbane.
You were talking about Leeching Poison and Kingsbane. Both are rotated cards. They are not going to be rotated in the upcoming rotation.
So, you were talking about rotated cards, even if you didn’t say the specific words.
I looked back at some meta reports from the time, and yes, you are correct about this. I was misremembering.
Edit: Jonius, looking back over the discussion, I don’t think our actual opinions are that far apart. I had intended to suggest that the primary possibility for a nerf being reverted was at the time when it rotated, which obviously doesn’t apply to Leeching Poison now, but I didn’t state that straight out. And I think that I just misread your mention of the possibility of some additional nerf reversions as a suggestion that one for Leeching Poison is possible, something which neither of us seems to think is likely.
Now Raiding Party, that has a better shot at getting unnerfed.
Not sure about that. Leeching saw Mill KB Rogue, Raiding Party Aggro KB. Aggro KB was stronger than mill KB, so if anything Leeching should have a better shot.
Don’t forget the Preparation nerf. Oh and the deck was also using the 1/5 EVIL Miscreant. Reverting Raiding Party isn’t likely to strengthen KB to its former glory.
Its more likely to than reverting Leeching though.
E: fwiw; im not opposed to trying an RP nerf reversion, not sure I agree with it - would have to see how it pans out - but not opposed to trying it either, as long as if it does get as strong, comparatively speaking, and its not left to plague the format if it does. I feel the same way about all nerf reversions - try 'em, sure, but MONITOR them as well.
There’s also the possibility that they are planning to HOF and unnerf some Classic cards.
I used to climb ranked not farm gold before the nerf of cold blood as odd rogue
The return of free removal plus reno level of healing?
Yes please.
Not a sarcasm. Kinda doubt it can handle some of wild decks, but a deck with healing could balance out secret mage a bit.
I’ve tried cutlasses in standard but buffing them and losing them is annoying, also it doesn’t keep attack or the envenom weapon buff which you waste to take an ugly minion out and only have 2 on cutlasses unlike kingsbane which all buffs are permanent, and kingsbane one mana cost can climb wild ladder not to legend, just wasting time with these cutlasses till lifesteal for weapons becomes permenent to craft kingsbane
As someone who strongly requested a change to Kingsbane back when it was a menace, I think that the leeching poison nerf could be reverted reasonably now for one reason: the printing of Kobold Stickyfinger. The problem before was that decks (and particularly control decks) had no answer to Kingsbane, as destroying it would simply shuffle it back into their deck, and they’d redraw it using the many tutors that they had. Now, however, if Kingsbane rogue became a real problem, Stickyfinger offers a tech option to be able to take Kingsbane and not simply die to an inevitable giant, life stealing weapon.
I thought that too, but I still think Kingsbane is a very strong card and that lifesteal on the weapon is not something that really is needed.