The deck is 30% + in play rate, Big Spell Mage is my all time favorite deck since 2016.
But i have no illusions they will kill it, when Iksar was at the head of team 5 he made clear that Mage is held to a different standard(his favorite class btw).
The deck is doomed but i had my 2 weeks, i would be happy if Mage had 2 weeks every expansion.
If we look strictly at the stats and not play rates and not class inequality (which I understand is a hard ask), the deck is not showing some extreme performance that would warrant a nerf.
Now, this could definitely change if lists get more refined…popularity is up and that should die down over time and refined lists could make win rate go up, but it’s not currently an actual issue.
Play rate as high was to be expected.
Now, if this is the same play rate 10 days from now, they may act on that.
I’m just saying statistically in terms of power, the deck isn’t as strong as people might think it is in the meta despite the fact it feels bad to get high rolled by it.
I know I played BSM to Legend, but I don’t really have a bias toward the deck. I think as people start understanding the weaknesses, the deck goes down in win and play rate.
It could also be that people are specifically teching for it with Neophytes AND Stompers, so it’s meta warping…but right now, it’s hard to tell.
I just would not 100% bank on it getting nerfed like some others are. There is some sliver of hope for you Mage players out there.
well, I got so many complaints on other media that I haven’t played it at all.
I have watched others, and I do not get what summoning a bunch of minions has to do with mage.
I am cool with the two weeks every expansion. Hopefully they eventually get around to playstyles I like and miss.
Doesnt matter for Mage, we had tier 4 decks killed in the past with nerfs.
I smashed my head way too many times against that injustice to no avail.
In a world with Rainbows and Sunshine and everything nice and sweet Skyla gets a nerf to 6 mana and they stop at that.
Reality wont be that pleasant, they wont leave it to chance in order to decrease the playrates of the class to the low double digits, yes Mage players are special that way that the class even in the dumpster sees more play than others with tier 1 decks.
I could see them nerfing the summoned elementals. Perhaps making them only able to attack minions. Sounds like a Blizzard knee-jerk fix that would significantly damage the deck enough to make it not so busted. It’s true that the game is just full of busted decks though. So what’s one more added to the rising pile of cow pie.
It’s forced the meta to serious look at itself and evolve. I’m not sure if they go after it either. Even if they do it’s a while away from changing anything.
Schyla the problem with the deck is that it appears to be a combo/mid-range decks tyrant without deserving it. I believe the main reason it’s not a total meta tyrant is that a few very fast aggro decks don’t let it even play its cards.
Its popularity in my MMR is now huge and I saw it a lot today; it felt totally overpowered without much skill needed especially because of the freezing elementals spam; some players clearly were playing badly and still had power.
What did all the other insanely powerful decks do to deserve it? They aren’t any harder to play and are stupidly easy. Handbuff Paladin is stupidly easy to play, all the aggro stuff practically plays itself, Cliff Dive Big Shaman is better performing and it’s a High Roll deck as well.
You highly overestimate the skill level of many of the top decks. BSM fits perfectly in there as far as skill goes.
I explained why albeit briefly. I see people playing badly most of their other cards and still getting a lot of power from the main interaction of the mana reduction; I saw people playing random tech cards totally wasting their mana and still having a gigantic board next turn; most refined decks are not playing that dumb.
It’s not a tyrant against EVERYONE: it’s specifically a tyrant against combo mid-range decks that can’t handle a deck being the same speed as them but extremely bigger stats than them in the mid-game; it’s basically obnoxious;; since my MMR is filled with them right now I’m going fast aggro for sure.
Of course what no one mentions is shaman/druid/warrior/hunter mana cheating out marin on turn 5 or so which creates just about the same amount of mana cheat as what mage has going.
But thats almost like half the game with a mana cheat engine now… just need to bring the rest of the classes to pulling out 10 drops on turn 5/6 and most balanced game period in history or something