Blizzard needs to admit Wildheart Guff was a mistake

One would think that after so many years of running this game Blizzard would improve at pinpointing exactly which cards are a problem. Players have been yelling at them about Guff since it was printed and they ignore it. A lot of us could see that nerfing Kaza wouldn’t really change much, they would just add more dragons to the deck and keep doing the same thing they’ve been doing. Their card draw is so good that they can cycle the dragons they need out. Thanks to Guff they have the mana to do a board clear with Scale of Onyxia and still put something powerful out or use Moonlit Guidance to draw an extra copy of something like Ivus or Naga Giants that they can then abuse with Oracle…all because they have the enough mana to essentially take 2 turns every damn round. As much as I love playing control decks, I know that playing against druid is just a slog and not really worth the effort in the end.

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admit isnt the same as pretend

which is what you want them to do

Hard to say these are mistakes from a corporate standpoint, niche decks sell well alongside the illusion of fair competative play

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“pretend isn’t the same as admit”

Which is what you always do for them.

Ain’t that the truth. Though it does go against the whole “not p2w” when everyone’s supposed to chase the same hard to get card that require more money to get pumped into the game.

Guff is fine as is. There are way too many rush decks that rip druids apart in only 5 turns.

they nerfed 10+ warlock cards instead of changing the effect of the questline.
Maybe they know what are the problematic cards but they don’t want to change them for whatever reason

Pretty sure the reason is $$$ DLMdD. Even if quest warlock sucks now, they can still profit from it.

2 Likes

Nerfing KazaKusan did have am impact, and it was an appropriate nerf.

Guff, has become a staple in a druid deck, and as annoying it can be at times, things change and evolve as times goes on. WE as players can do a few things, complain, adapt, or have constructive conversations about how it impacts the game, possibly finding ways to overcome what might be seen as an obstacle for other players.

I don’t think Guff was a mistake, while I was not thrilled to see that card before it came out, it comes down to the what’s in the remainder of the deck that really dictates the power of Guff. Guff is a powerful card, but keep in mind it is a legendary card, and a good one at that. But I don’t feel it is overpowered, at least not in Standard. Wild it a completely different beast and there are so many overpowered decks and combos in wild that it’s not really overpowered because its in an arena with other decks just as annoying to deal with.

Now, I don’t main druid, I do play druid from time to time, however, it is not one of my favorite classes. I do think the recent nerfs were good. But you can’t expect Blizzard to gut the class to be completely unplayable. Druid is all about whipping out combos in one turn. And yes, those combos win games. However, it’s not impossible to beat them. There are plenty of cards in the game that can help counter a druid. With that being said though, like with any other deck or class, there will always be favorable and unfavorable matchups, and that’s just the nature of the beast.

Druid is primarily in the Control deck meat at the moment; at least the druids that I have been coming across since the rotation in Standard.

So final words, Blizzard doesn’t need to admit a mistake. There was no mistake made with the creation of Guff. My suggestion, something which I have mentioned time and time again, if you’re finding that your hit a roadblock when you run into a druid, try playing the deck and pay attention to how others overcome the deck.

This strategy has helped me overcome roadblocks when I have run into deck roadblocks in the past. It also help you to understand decks better, which in turn enable you to anticipate a play better.

ftfy

We could agree on the merits or faults of a particular card (maybe they should take a look at guff, considering how good it makes druid compared to other hero cards), but let’s face it, the kael nerf, unerf, renerf shows this.

And no, a glib “lolz, sorry” in a patch note doesn’t count as admitting a mistake. I’m (and everyone who also is also looking for) talking about a genuine, not weasel worded, lawyer esque sounding, unqualified, apology.

The kind of thing real human beings who royally screw up can and do for each other every day on this planet. That other companies can actually dig deep and come up with when they screw up badly, even when it doesn’t come by threat of an army of lawyers, the proverbial public rage mob on social media, or some government action threatening to make the company’s actions a living nightmare until the end of time.

But instead, actiblizz doubles, triples, and quadruples down on their hubris. Then has the nerve to come up with such garbage statements like “check your baggage,” and then ignore peoples’ concerns entirely.

If your going to quote me, than quote me, don’t falsify what I said by editing what I said.

You’re just throwing a hissy fit and ranting because you clearly have issues when you play against a druid. Blizzard doesn’t need to “DIG DEEP” because they didn’t screw up badly. Like if you honestly go to such great length to COMPLAIN about guff, you have way to much time on your hands.

Clearly you missed the

As in “fixed that for you” …you may want to learn how to internet before you start rageposting all over the place and throwing around false accusations.

------------->ftfy<------------------
Can’t miss it this time.

Also, nice dodge on the rest and missing the point of my post entirely. Blind rage will do that to you.

are you sure he didnt saw it
i thought he did when i read "by editing what i said " bit

The fact that you are making such an effort is hilarious. And… the fact that I’m somehow raging… lol, is even more hilarious.

What is that sentence?

are still dodging

Take a breath, step away from the keyboard. Clear your head. Then come back and try to post rationally.

Edit: Nice add on about “NUH UH” after the fact.

Okay, I’ll do that. lol

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And people say you can’t have constructle conversations with those who defend the company!

For those paying attention, I didn’t “COMPLAIN about guff,” I pointed out that

Emphasis placed on -------->TAKE A LOOK AT<---------- (really added it this time, because apparently subtlety is lost on some), then made the larger point that the company can’t admit mistakes when they make them, using the example of the kael debacle.

For anyone who questions or doubts this, look at actiblizz’s track record. Never an unqualified “apology” (by that, I mean something a million words long that a 2 years sounds more sincere when being forced to say sorry for), never a legitimate taking ownership of mistakes that doesn’t involve what I outlined above.

It’s telling.

The problem with druid i had was Kazakusan. Usually a fun game, they draw all their stuff, and when the game should become interesting, they drop Kazakusan, and refill their deck with overpowered crap.

In all its purposes the druid deck was a mid to lategame deck. But no other mid to late game deck could challange it without running Kazakusan themselves. Thats the problem. Not Guff.

Kaz was a part of the problem because druids could double-cast a Kaz spell by virtue of being the only class that could have upwards of 15 mana. Guff gives them versatility that no other control class can ever have. Even just havin an extra 2 or 3 mana crystals beyond 10 allows them to use 2 to fish for a card they need, let’s say they need a taunt…so they draw Miracle Growth. They play it, get a fat taunt on board and another copy in hand, give it Earthen Scales and now also get 10+ armor in the bargain and some breathing room. Sure, you can silence the taunted but they will just put out another next round if they need it or use Scale of Onyxia or Raid Leader Onyxia to clear your minions and stabilize. If you are control you can board clear their threats but they always have more. Even if you are aggro, unless you are a paladin you have an uphill battle if things have gotten to this point. Yeah, I know Blizzard will not say they erred but letting one class have the capacity to have more than 10 mana is an inherent advantage, especially against other control style decks.

1 Like