First off: Be Nice, Be Helpful, Be thorough with your assistance if you care to give any please. Do not be toxic. do not berate me or my skill or my speed. I am asking about a specific thing here and would really appreciate it if we can stay on that specific thing. Please and thank you.
I can usually reach tier 4 by around turn 10 and have a board in the 10+/10+ to as high as 60+/60+ if Im highrolling and got a good hero power and quest.
How are people making their minions scale into the hundreds before this time tho? I cannot figure out how they are able to because none of their minions i recognize at all usually. Its unfortunate I accidentally allowed myself to go above 6k mmr so Im not used to these high speed games where its over by turn 12.
But still, I keep seeing quillboars into the hundreds, best I could manage last game going quillboar was to reach the high teens, not even 20/20. and I had the deathrattle bloodgem one golden, the golden taunter that gives 2 when i played a quillboar, the one that gives one when a taunt minion dies, and the parrot for triggering the DR one an extra time, and the poison one. I never encountered the DR or battlecry ones that up the yield of the bloodgems, which is a common issue i find. They never appear. I was about to go to tier 5 as it was about to only cost 8 the following turn. Didnt make it that far.
Same exact scenario occurs for Mechs and Elementals and Undead and Demons. I cannot ever scale these into the upper stratosphere. I dont understand how they get to high tiers so fast as there just inst enough turns to let the price to upgrade to be allowed that fast.
Okay first off you should be at minimum on Tier 4 by turn 7. Unless you have a build with a hero that can exploit three drops. Quillboar’s are an example of one that can go the distance on tier 3 alone with a good Hero Power. You will need a complimentary HP though. Something like Jandice or Teron.
In most cases of extreme scaling very early it was because a player used a hero power that got them a top end Tier 5 or 6 scaling minion and they just abused it asap. An example would be using Galakrond HP from turn 1 to race to a tier 5 or 6. There’s also some HP’s and minions that will buff minions in the shop or through a combo in hand and such. An example would be to play Shudderwock and hit a picky eater on 1 and keep eating each turn hopefully hitting an overseer on 3 or maybe even a setup with a Felemental and Rylak.
The point is that you need to have a plan on the fly if you see a combo appear and make the decision to go with it or go in another direction. When there aren’t Quests available to pick the easiest thing to do when picking a hero is just take the highest armor on and use that armor to level up in tiers faster than everyone else. With quests available hero choice can be tricky because leveling faster is still good but a hero with a good HP that helps complete a quest early is far more powerful.
First of all, I wouldn’t get discouraged. 6k+ is top 10-15%, so you are up against people who know the ins and outs of the mode. A stark difference which I can speak to as I sit on 6.9k myself, tho I play more so semi-serious than truly pushing ranks, and I don’t buy the pass so I’m not min/maxing my potential results (6k+ is where, imo, the game becomes somewhat p2w with the extra hero choices from the pass. You can still pull a win, but it can be harder with only two choices).
Secondly, this mode in the current meta is most certainly a high roll meta. The power level is so spread through the Tiers, sometimes I find myself staying on T5 because there are plenty of units to keep scaling my build, which of course depends.
My best advice is to utilize your money as best you can. Economy has always been #1 priority, so instead of digging for specific minions, see what the shop offers. Also, health is a resource, too. If you think you can take a hit to push higher tier minions, maybe you should.
Cramer, I need to ask: are you sure you mean turn 10? The turn where you have 9 gold available is turn 7, and is the turn you should be hitting tier 4 normally. The first turn you have 10 gold is turn 8. Tier 4 turn 10 is too slow.
Again: please verify what turn you are hitting tier 4.
and Tie, the reason I ask it here despite my memory issue is that I can come back to this topic easily unlike all of the hearthstone wiki which doesnt give any type of help for which im asking about that I can tell, so far its only helpful if you know the card name, which I will use when a quest does the “put X in your hand, your end of turn effects happen a 2nd time” I’m always plugging whatever that card is that they are saying will be given. I dont know hardly any card by name, just its effects and its image, and once its tier 5 or higher I dont hardly know anything about em at all.
But if the minions Im asking about that scale were described and named here, I could quickly utilize that reference unlike the unhelpful google when i dont know what im trying to get out of google because I dont know the name of the minion. Only so many times you can google the phrase “purple card demon scale thingy” and just not find what Im getting at.
Chia, I tend to go 2 on 2 or 3, 3 on turn 7 or 8, 4 on turn 10, and if I make it to turn 12 or 13 i;ll get to 5. but i almost never make it to 6. I dont see how yall can even climb that fast, the price for tiering up exceeds 10 gold on most of them so even if I wanted to waste an entire turn by spending all 10 gold to tier up I cant as the cost is 11 gold.
And thank you Dallaen, you are being super helpful, tho I am a little lost by the namedrops of cards I dont recognize at all. “Picky Eater” “Overseer” “Rylak”, im sorry but I dont know the cards by their names. I dont usually know the names of heroes, which brings me to my next question: which hero is Teron?
So what specifically enables the dang elementals to get into the hundreds? I know there is a rare deathrattle elemental. Ive only been able to buy it once before. then the demon elemental for all the tavern to go up +1/+1 for the game. beyond that I dont know how or what they are doing.
So let me get this straight: you hit tier 2 on turn 2 (4 gold). Then you don’t hit tier 3 until turn 7(9 gold). So…
Why aren’t you hitting tier 3 on turn 5(7 gold) like everyone else? Your current method is delaying your rank ups by 2 turns. This is something I’ve taught you directly before.
I stayed playing BG like a month ago and I also can’t seem to get elementals that high in stats, but the others are fairly doable.
I particularly think mechs, undeads and nagas are easier than the rest, just focus on the divine shield mechs / the undead that permanently gain stats / the deep blue + permanent spellcraft buff naga.
im reallly slow and i got them quite big once… with a get two free elemental quest at start of turn real early… and nomi and the other deathrattle thingy.
Everytime i see infinite on stream … i ask myself why i even try lol… i play like a snail… and panic most of the time.
Sorry, I dont recall that interaction. Im certain you are accurate, but I just dont remember any such convo. I dont view it as a delaying or not acting like everybody else, I notice when others tier up, but its often at times where it would take all of the gold to do so or more than the possible amount. I dont know how they manage to do that without shenanigans going on but aside from turn 2 going tier 2 I dont view spending all my gold to tier up as a viable option. I will usually time my tier ups for when they can be paired with buying a minion, making the turn not a total waste.
Cramer, man, you are just going to have to do some time looking at the pictures and learning the tribes. I don’t know how that works for you, but you’re just missing how it goes together after all the changes. It has never been easier to make giant minions than it is right now, and it’s not feasible to go over all the different tribes. Maybe you should pick one or two and focus on just learning to play those really well.
I think the biggest change now is that very few minion groups are just cycling battlecry minions to buff their units. There are still some in the groups, but that is no longer the focus of the game like it once was with several tribes.
If you have one or two you want to learn, maybe you could pick and tell us so people can give you more depth and help more.
I played a bit recently and the game is unrecognizable from previous versions, so that may be what you’re struggling with - new strategies and a whole new cast of faces that you don’t know.
Ok, I will break it down for you. Keep in mind on turn 3 (5 gold) you are going to need 1 additional gold to buy 2 minions, so if you see a minion like Sellemental to get an extra 1 gold for this turn, do so, and you can buy 2 minions on turn 3. Otherwise, buy 1 and use the remaining 2 gold how you please.
Turn 1 buy 1 minion
Turn 2 hit tier 2 shop.
Turn 3 buy 1 or 2 minions.
Turn 4 buy 2 minions.
Turn 5 hit tier 3 shop, buy 1 minion.
Turn 6 buy 2 or 3 minions.
Turn 7 hit tier 4 shop, buy 1 minion.
On turn 8 you begin making real decisions. You can hit tier 5 immediately (10 gold), or do some buying and refreshing.
And that strategy that Chia offered you fits this pattern, actually. It’s how to do what you said, buy a minion and tier, without wasting gold.
The other point that needs to be said: Notice he did not reroll the tavern a single time until he had tier four? If you are rerolling your tavern before then you are asking to lose. The only time you can reroll safely is if you got extra gold from a minion like the naga that gives a coin or the pirate with the battlecry to give a gold on the next turn.
So work on learning that curve and then we can teach you some variations and when to use them.
Um, I have been doing such in this very thread, from the very beginning I gave multiple examples of the crazy high tiering tribes Im talking about, and with my 2nd post in the thread I focused in on elementals to narrow the answers to what is being done shenanigan wise and so on that allows them to get crazy big.
I dont even see the golden elemental anymore that I used to scale them with, the only other ones I know of in the tribe that does anything scaling anymore is the taunter from tier 2, but thats only its hp, and the tier 3 one that gives your tier in hp and attack to an elemental. Im not familiar with any elementals above tier 3 as they literally are nonexistent in the tavern even if Im the only one playing elementals and Im tier like 4 5 or 6.
ANd thanks for the aid in the tiers and what turn to do such, but please focus on what Im asking about specifically as that is this thread’s purpose. Again, I dont want to seem ungrateful, i am very grateful for your efforts to aid me, but I just want to reiterate what minions specifically enable the crazy high scaling into the hundreds. Im aware that quests and hero power can affect this too but even when I have say the hero that freezes and gives a 2nd copy in tavern of the highest tier minion, and the quest of “buy a minion and give it +1/+1 (this increases each time)” I can still only get into the mid 20s due to elementals not being played by anyone else in the lobby yet they just dont exist at all no matter how many turns I try to reroll for any at all.