BG issues (and how to fix them)

Played a lot of BG. An awful lot. Feeling some things need to be addressed.

Zoobat and Menagerie Magician with a lack of dragons has always bothered me. It forced people to play Nightmare Amalgam when it was still available. Granted, there aren’t a ton of dragons that work in BGs due to the nature of their mechanics, but Faerie Dragon, and others like it could fit in at appropriate tiers.

The game has also devolved into 4 strategies without Nightmare Amalgam: Merlocs, Baron Deathrattle, Cobalt Guardian Mechs, and Demons. BGs were much more fun with Amalgams, which were OP for their level. They should come back at tier 4, where they are comparable to Cave Hydra and other similar minions.

Cobalt Guardian was also an issue before they changed BGs, and has become even more of a menace. It should also become a tier 4 minion.

Brann Bronzebeard should be a tier 6 minion. It has as much of an impact as most tier 6 minions.

Finally, I feel that you should always get a minion of your current tier when in the tavern. There have been too many times when I’ve gotten all 1 star minions at tier 2, and it gets worse as you level up. I can’t even tell you how many times I’ve cycled at 4 or 5 looking for something useful just to lose an entire turn without improving my board. It’s frustrating and takes away enjoyment of the game. If you are at level x, you should always get at least one x level minion.

I feel like I’m missing something here, but I’m just gonna throw this out here now and I’ll add more posts to this topic as needed.

There need to be way more cards added to the battlegrounds.
right now it’s way to simple in design because of the few directions you can go.

There should be like 100+ extra cards in there with mechanics like …

  1. when this minions attacks cast a random pyroblast.
  2. When this minion dies, deal 15 damange randomly split amongst all enemy’s
  3. When this minion attacks , switch the health and damage from the minion that it attacks.

There is still a lot of space in bob’s tavern for some exxtra buttons next to the freeze option.
Maybe buy a arcane missiles or something for 1 gold.

Things like variety in the battlegrounds will happen over time.
I hope they keep adding cards to the battlegrounds with each expansion and dont cycle out older ones otherwise it will never have it’s true potential.

The battlegrounds dont need that much buffing or nerfing cards yet.

and, can we expect to have the dragon package this month ?

Cobalt should be tier 4.

I don’t think Nightmare Amalgams should come back, they’re way too powerful and out perform every other card, whether Tier 4 or 5, it will just be a game of who gets the Amalgam, as it was before.

I don’t see any issue with Brann where it is, it is a utility card, takes up a spot and is only a 2/4 or 4/6 if tripled.

I think Baron should be tier 6, as it is a very powerful card, currently one of the most powerful in the game, which is a problem in my view.

As to tier level minions, you are asking Blizzard to remove an amount of randomness from Hearthstone…have you played this game before?

I think you have described the right builds as being pretty much all there is in the game, but I think you have not really highlighted the biggest problem.

Demons.

Every single round now is 5 people going Demons, because they just out perform every other build; in the mid-game. Which gets you to top 4.

If you have 30/30 minions while every one else has 15/15, you are going to win a lot of the time.

They need to tone down Demons in the midgame, so that other builds have a chance against them.

I don’t like any of the numbered ideas you proposed, and I sincerely hope they never make it into the game.

Sorry, they just don’t sound fun.

i am just spitballing here, the first 2 points have some heavy rng involved but the third could easily fit into the battlegrounds without making to much of a problem.

And what changes would you consider to be fun in the battlegrounds ?

Honestly, I think it is actually a lot of fun right now.

I would like to see more minions, some tweaks to balance out the builds that exist and the introduction of some new builds to spice it up with variety with new cards. Perhaps a rotation of the heros to introduce new ones and take out some of the ones that exist.

Togwaggle needs to go, I rarely if ever see her in a game, and when she does exist because someone drunkenly clicked on her by accident, she never does well.

I wouldn’t really want to see lots of new mechanics entering the game, especially RNG based mechanics, as it is pretty RNG based already.

I think building on the solid base that exists, with tweaks and additions is more a way forward for this gameplay mode.

The one thing I forgot to bring up in the OP is Rafaam. His ability should cost 2. His skill is too good for 1.

I’m 100% okay with more cards introduced into BGs. Maybe not 100+, but more to introduce more strategies that are viable. Maybe increase starting with 3 minions to 4, and include my suggestion of guaranteeing one minion from your current level to shore up the RNG as to not get crapped on with minion selection. It’s really no fun to not hit a single minion from your tier, or cycle for multiple turns without getting something that can improve your board.

Those suggested mechanics seem way too powerful for this game format. We already have Kaboom Bot for dealing damage randomly. Maybe introduce Sylvanas Windrunner as a tier 6 minion. Some things like that could be interesting.

I think Brann and Baron are both pretty comparable for power level. I would be okay with both going to 6.

I like how Nightmare Amalgam made Zoobat, Menagerie Magician, and Lightfang Enforcer playable. I really like the idea of playing a strategy that benefits from having diverse minion types, but there is no strategy where you can win with that currently. Amalgam made it possible, but I’m open to suggestions that would have the same result without Amalgam.

I disagree with Demons being the biggest problem with the BGs. You HAVE to pick up Floating Watcher early AND grab Wrath Weaver shortly after. Picking up Wrath Weaver early is difficult to do without hurting yourself significantly by both losing battles and from WW itself.

i cant see how

you pretty much can control what opponent gets when they play rafaam

You only give them a crap unit when you get to attack first, or if they happen to get unlucky and swing at your crap unit. And that only applies early. Worst case scenario, they just sell it and get their gold back, which is a net zero gain/loss.

Rafaam’s ability gets better the later the game goes on. Eventually you weed out all of the crap units, and they are guaranteed to get something good for one gold. I’ve hit gold Brann just by using Rafaam’s ability. Gold Brann + discovering a T6 minion for 3 gold is insane value.

hmm unless the high tier windfury was used i dont see you got brann

unless they played it on their left

A lot of people put him on left to take out Diving Shield before swinging win their beefy guy. There’s also Zapp Slywick.

I’ve been looking at some Dragons, and feeling like these could all fit in:

Faerie Dragon
Evasive Feywing
Emerald Explorer
Evasive Wyrm
Evasive Drakonid
Cobalt Scalebane
Scaled Nightmare
Sleepy Dragon

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I agree that it’s getting stale. Beyond that I don’t share your opinion, however I did before writing this…

8 people 4 main strategies. Math makes sense. Why would you want 8 people at tier 6? Or even 5 for that matter? Murlocs are already slowing the game down to tier 4 with 7 people remaining.

  1. Make it so we aren’t facing the same opponent every other turn, (for 3 repetitions… nope not fun)
  2. Cards that proc x-cost minions need to proc more than just one minion on duplications. Having 4 Wrath Weavers appear on a mounted raptor (stacked with Khadgar) is not enjoyable nor should it be likely to happen. It happens TOO MUCH! :slight_smile:

Beyond that I’m good. The timers are good for long trades on Bosses like Edwin and Dancin’ Deryl. Pushing the Cobalt up a tier would nullify his overall usefullness as well.

Cycle the cards, strats and especially the Bosses/Heroes. Add more of this and I’ll be very happy to buy the decks to get the bonuses each XPAC.

Thanks for the thread, OP

The biggest issue I see with Hearthstone BGs is repetitively playing the same person over and over again every other round… How difficult is it to make it so you get matched versus the opponents in the game that you have played the least??

Other easy fixes would be moving cobalt guardian and floating watcher to t4.

And take out gentle megasaur entirely.

It is just a broken card, especially with Brann. No board should be unbeatable, regardless of how hard it is to obtain - but realistically what can beat Divine Shield, Poisonous, 50hp murlocs? Nothing other than Divine Shield, Poisonous, 50hp murlocs.

I didn’t even think about the match up issues. Agreed that you should not be playing the same opponent every other round.

I don’t think that Gentle Megasaur is OP unless you also have Brann. If both were level 6 though it would be harder to break Murlocs.

He should go. No, once you get out of the early game, you can’t throw games preventing him from getting good cards. His hero power is just too highrolling, half of the time you get garbage, the other half you win the game purely because of it.