With the launch of this bg season, anomalies have been a ton of fun… maybe 10% of the time.
It takes me maybe 10-20 minutes to find a game due to 3 primary factors:
1: 2+ players instantly conceding. Most commonly due to the anomaly of the game, but otherwise due to their hero choices.
2: 2+ players instantly “dcing”, essentially a concede.
3: Extreme un-fun/boring anomalies like : Anti-Gravity Stadium, Might of Khaz-goroth, Fortitude of Khaz-goroth, Money Match, Nguyen’s Shifting Disks, Oops, All _!, Finicky Hourglass, False Idols, Grapnel of the Titans
I can’t for the life of me understand why the devs have put out such a large pool of anomalies with at least HALF being essentially “just concede and re-queue”
With the 3 put out today, who at blizzard thought it would be fun to start at 10 hp, and just regain 5 when someone dies, and that’s just it? that’s the anomaly? When anomalies like : The Golden Arena, Echoes of Argus, Secrets of Norgannon exist?
Who on the team didn’t just stop to ask: Would these powers just cause players to concede to get a more fun anomaly?
I have so much fun with maybe 5 of the powers. So much so, that I will sit here and concede for 5-10 min to attempt to get one. But it can take forever to get a lobby with a power you actually enjoy, and then 2-4 people concede/dc and then whats the point of playing?
There needs to be a max of maybe 8-12 powers in rotation at any given time. These are far from balanced on a fun/entertainment scale, and I know tons of people are just having to concede 10-30 games in-between each actual playable game because there’s just too many un-fun anomalies.
Hopefully I’m not shouting into the void here, but I wouldn’t be surprised. If there’s a better place to post criticism of the anomaly problem please let me know.