it is ridiculous that the amount of poisons in the game, between murlocs and amalgadons, there is no point of playing any other tribes and build stats when a small stated poison minion just easily kills them. so sick of seeing people with 4-17 amalgadons in the game with no chance to win.
Kripp just posted a video where he found 17 amalgadones and destroyed the other players easily cause they were all divine shield/poison taunts. a full board with 5 golden/tripled and 2 regular.
Pirates/Beasts/Quillboars/Elementals/Mechs/Demons/Dragons donât stand a chance against these. Beast use to when Maexnas were in, but now they donât.
this meta is too high roll by everyone to try to get the dons first so they can just end the game and destroy everyone elseâs boards easily. They just had a huge BGs tournament last week and the winner had the first don easily and then just destroyed everyone afterwards
If an infinite gold build of pirates doesnât end with a bunch of Amalgadons then whatâs the point, especially if youâre in a lobby with Murlocs? It has no divine shield minions, no pings, itâs hard to assemble, and it has no cleave. Youâre basically saying you want a unit specifically to help a single build of a single tribe win against one specific other tribe. Youâre also willfully ignoring that the mass resources it provides make it quite easy to transition into the best endgame unit.
This would be like complaining that Kalecgos dragons need a unit to help against poison and failing to realize that Amalgadon is an incredible finishing unit for Dragon endgames.
The pirate problem is about the damage cap, which I do not like.
Pirates were excellent at early knockouts because of how they scaled in combat. They basically needed to win before the rest of the tribes had solid endgame set. This was how patches hit people for 35 on turn 9 or 10.
The damage cap, imo, encourages more risk and furthers the highroll meta rather than punishing risks hard and fast when they fail.
I like the armor system, but think we need one or the other but not both armor and a damage cap.
Before this time. Poison playstyle can counter with multi-target attack or divine shield play method.
But now Murlocs are too big to clear them. So the Murlocs are problem, not the poison.
Iâll just throw this reply in since itâs more-or-less related; again, not terribly experienced with battlegrounds persay since Iâm not a huge fan of it (far too random for my liking), but think there is at least some counterplay to them. That said, yes, it can be frustrating when youâve put some effort in to a setup and it gets wrecked by poison.
Poison builds require divine shield, or itâs 1 for one. Your opponent has divine shield, frogs, or mechs youâre dead. Hell even a bot with a tie breaker stuck on him will do it. Again, play to your opponents, itâs a competition game.
Kripp plays to high roll and high roll only. Itâs win or bust, then complain about his bad luck if it doesnât work. I love the guy but thereâs a reason why he loses so much. To wit, this video was extreme high roll, with dragons/murlocs in for max tier 6 drop possibilities. Also drawing a seafood and rolling an amal is very low chance⌠try it.
Pirate build with the respawning wins 60% of the time. Beasts win with reborn and or frogs, mechs almost 100% win unless youâre bad, demons⌠demons are screwed. Dragons have shield/ping - they can WRECK these builds.
Thatâs not true, dragons/pirates raped hard. Only one game was a lucky amal. The word âluckyâ is well apt, as itâs a crap shoot. Know how many Amalâs Iâve tossed down only to get like 4x death rattle and useless?
Again, play to your opponents, pay attention to what they are playing. Going to see some goddly high rolls you canât do anything about - be it stats or otherwise. Adjust your attack order accordingly. If theyâre banking on a 200/200 super taunt⌠well you can drop something for poison or just feed it units till you die. Itâs your game.
You realize thatâs a lot harder to pull off then slamming Brann and a bunch of Murlocs right?, which is what every game with Murlocs turns into. At least two or three people find the Brann with Murlocs. If Pirates are in, itâs usually a couple people finding Hogger, which loses to poison Murlocs. The only thing that beats poison Murlocs is big Dragons with Nadina, and the 4 drop dragon that allows you to punch through divine shields, and thatâs not even a guarantee as itâs a lot easier to make bigger Murlocs.