Battlegrounds patch impressions

For myself, overall :+1:

Heroes: Good to get rid of the heroes that they did. It seems Elise is always losing, she needs a buff to either the level of the map or the cost.

Murlocs: Good buff. With the way the tiers were changed now if I see multiple early Murlocs, I want to take them more readily and maybe delay Tier 3 by a turn.

Mechs: Junkbot needed the nerf :+1:

Demons: I am seeing more Jugglers into Void Lords, they seem stronger now and more viable for a top 3 finish.

2 Likes

I’m not sure if it’s too strong but I think just having maps cost 2 would be a huge buff.

I means turn 3 you can get 2 units without needing to get a spawing mob (murloc/alley cat) to help momentum into future turns.

I’m worried menagerie is still too strong. Murlocs are still unbeatable super late though. Megasaur might need to be replaced.

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Hero Brann + Murlocs = awesome :slight_smile:

Is that why I just lost in final 2 with murlocs vs mechs?

It absolutely does not.

In the aforementioned game I lost, I had 2 Megasaurs and they still weren’t enough even with giving my murlocs poison + windfury.

2 full tavern refreshes didn’t even get me a 3rd one.

3 Likes

Losing one game is not indicative of balance. Especially if you don’t have divine shield on your murlocs.

How much health did your murlocs have? If it wasn’t in the 30+ range then of course you’d lose. Windfury is less beneficial than divine shield or +3 health in that regard.

I’ve had multiple wins with murlocs where they have 30+ health, divine shield and poisonous and there’s almost nothing that has beaten it. Actually nothing has beaten it when I get to that point.

I’m aware, buit your claim was that murlocs are unbeatable super late. I was merely disproving that claim.

Who said I didn’t?

Ah, I see, I need to correct my previous post - the Megasaurs gave Shield + Windfury. The poisonous game from Toxfins.

2 with 30+, 2 more 20+.

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Murloc don’t get there often though. Yes no one beat them end game but how many reach there?

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So in other words not super late game. You weren’t at that point. You didn’t get to super late game. I’ve had murlocs and amalgams at 50+ health.

I assumed you didn’t have divine shield because you never mentioned it.

I don’t like the tier change buff only because prima outlook is used by all class, not only murloc. Everyone have an amalgam to trigger it to find a toxfin or just a buff to amalgam. Voidlord at 5 is good but it allow mama bear to be found more consistently through triples in tier 5. They should add something to 6. Mech nerf is well deserved. But there is a hint of beast boost not noticed through the smaller tier 6 pool.

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It was final 2 and my tavern was tier 6.

One shouldn’t assume.

That’s the challenge of murlocs. The buffs to murlocs and nerfs to mechs makes it easier though. I just don’t think there should be an absolutely unbeatable composition. The strength of menagerie and murloc super late game is pretty absurd compared to other things.

Hard not to when you don’t mention one of the key components to the composition. That’s on you. Just because your lobby sucks doesn’t mean it was super late game.

Sub 30 health on a murloc is low for late game.

There’s really no need to stoop to being toxic.

hmmm thats the only way currently for murloc to win though. Take megasaur away they have no chance of winning. I have won against a pretty late game murloc once with nerferian removing all divine shield and a 40+ attack hydra sniping 3 away. my Maexxna and poison divine Amalgam took care of the rest pretty well.

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There is because you’re unreasonable. You think because you win a couple times or lose a couple times that’s indicative of balance. You don’t know what you’re talking about and it’s annoying.

Here’s what I mean by super late game. That’s the kind of ridiculous stuff that’s unbeatable by things like mech, or demons, or beasts.

Completely untrue.

Maexxna isn’t a murloc so you actually won with menagerie, not murlocs.

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Well it depends on what replaces it. It’s just a thought though, because to be frank, the entire mode is already pretty boring with strategies.

I dont have any idea yet and not play much since the buff to test how viable murloc is now. In the past, its hard to reach barnes megasaur point. If its alot easier now, then yes i agree its an issue.

That’s no excuse for resorting to toxicity.

Besides, I’m not being anything of the sort.

I never said anything like that.

I never even mentioned balance. You did.

I was merely refuting a claim you made.

You’re the one claiming I said certain things when I didn’t.

Seems you’re the one not knowing what they’re talking about.

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Blizzard buffed demons. Just putting that out there.

It’s not just this thread you bring down with your “insert wins/losses” thought process.

Did you even read? I said i won a late game murloc with a beast build…

Without megasaur, you have 5 murloc with no deathrattle or 6 poisonous murloc rolling 6 toxfin. Even with that, its super hard to win. And if you can roll 6 toxfin, you are probably as late a game but just unlucky not to find a megasaur.

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