Overall I think murlocs are balanced except for poison. Sure, it’s now a bit harder to add poison to them but it’s still crazy overpowered.
Of course it can be beaten but it’s how difficult it is to beat so don’t come at me with “Learn how to beat it” crap. Poison Murloc is consistantly winning. I win most my matches with it.
Mix that with something like George the Fallen? It’s just impossible to take down. I got locked into an endless murloc v murloc battle the other day with a 100% to tie. We went about 10-15 rounds before I finally got a golden divine shield lady (Spacing her name atm)
Just remove poison murloc and done…gtg. Murlocs plus Brann is crazy enough. Poison needs to go away.
good luck for the lobby legends.
Hearthstone is a simple game, i mean whenever i get the murloc hero even without a early brann or no brann at all, the synergy itself of early high stats makes a number one spot pretty certain.
Hearthstone is a game about luck, people like to think their decisions are meaningfull, but hey, how smart do you need to be to spend 10 gold coins each turn.
Anyway, some hero’s are to good, but removing them always leave the next best thing.
Battlegrounds…well…Hearthstone in general has a major luck factor. No denial there but it’s not 100% luck. Luck is a fish biting your line and skill is knowing how to reel it in.
In battlegrounds luck is coming accross certain cards but skill knowing what to buy, how to arrange, reading your opponents setup and adjusting. Problem is, Murlocs with poison can’t be beat without very specific summon builds. Beasts with leapfrog and all sorts of stuff. That or divine shield mech or something.
I just played dragons and I had a very powerful build. Literally 4 other people were playing murlocs and all were threatening. Granted usually I don’t see 4 other people playing a viable murloc but they all were. If 4 people were playing elements they wouldn’t be a threat and I would have won but because of poison…my 500/50 dragon with diving shield is worthless.
I don’t think it’s harder. It took significant time (and gold) to get Poisonous on all your minions with Toxfin, especially if you’re not playing Flurgl. With Sefin, you just have to find him once, then plop him on your board and wait for all the poison to appear.
Poisonous is a problem because “scaling to super huge stats” is now a problem. Poison is necessary to make this work as far as balance–which is, of course, why poison is so chagrinning. When it’s a great strategy to scale super huge and fast, Poisonous is really the only thing that keeps that in check. It’s too widespread, so Poisonous is even more necessary than it’s ever been.
I also don’t like Poisonous design wise. It happens every game (usually from frickin Amalgadons) But they would have to completely reshape the stat paradigm of Battlegrounds in order to key Poisonous back.
It’s funny you mention Jeorge because Divine Shield is such a milquetoasty answer for Poisonous. You use Divine shield to check Poisonous, but then if Poisonous doesn’t want to deal with it, all it has to do is spend 3 gold to put a Ghoul on the board and then it immediately goes back to being unstoppable. Which is to say, of course, Jeorge’s Divine Shields aren’t the problem. You should always look for a Ghoul to stock when Jeorge is present.
Murloc+Brann is also an interesting thing to add to this discussion, because there’s really no distinction between a unit with supermassive attack and Poisonous. Stat scaling and Poisonous are completely intertwined and become eachother’s balance problem forever.
It’s certainly in modern times not at all required to even get to the tier Brann is at to have large murlocs. They’re not as big as they could be, but they happen much faster and usually terrorize the mid game.