Well, it’s quite a good explanation.
To be honest loosing and ranking doesn’t really bother me, I have just spotted a certain pattern. According to your explanation it makes sense why it’s happening in a certain pattern.
Yes, I thought that you might be conducive to rational thought, which is why I decided to reply to your post, in a thread about battlegrounds.
I literally just ignore the 99 other ones, in threads about Standard, because you can clearly see by the way they write that they’re not rational. There’s no point.
I’m glad I could help at least one
This was some wholesome stuff.
I like to call that more blatantly. They just think they are the best player in the world effectively, because if the MMR system gave them better players and they insist “it’s rigged” then they imply they can not lose to ANYONE.
If they can not lose to anyone, then they can only be the best players in the world.
Why does the best players in the world get matched with below 8k players? For example dogdog is using the MMR addon so he sees his oponents rank. VERY often he is the only one with 8k+ rating. He is top 10 NA.
How is that fair? If im a 7k player i should face opponents with similar skill level right? That’s how, oh i don’t know, EVERY RANK SYSTEM WORKS? Except for some reason HS ranks.
Players like dogdog should wait in line for their opponents for several minutes (or more) like any high level player in other games but nooo, that would upset poor whales right.
This. Game. Is. Broken.
The MMR is hidden and it was practically a bug for Firestore to call ranks “MMR”. The Dev of Firestone said they’ll fix it.
Theoretically different ranks can be on the same or similar MMR.
A typical example is being stuck at a rank bottom.
If you lose a lot you’ll drop MMR and keep rank.
There’s simply not enough players at the very high rating to get them all in the pool together. BG’s is WAY WAY harder to reach a high rating as opposed to traditional constructed Hearthstone. Not to mention they need to find 7 other players not just one at that rating. So they have to pull players from somewhere. The lobby creation system will try to keep everyone at 8K rating together with all those at 8K or above but it can’t always.
If they didn’t create lobbies this way the high rating players would NEVER get to play.
You almost never face anyone over 8K unless the pool below you is empty. At 7K you are likely facing nothing but players who are under 6K quite often. You should be winning those lobbies and getting yourself into 8K+ lobbies. If you aren’t that means you are stuck in a play pattern that isn’t going to help you raise your rating.
They’re not matching by rating, but by MMR, and possibly with the addition they have in constructed: “we TRY to not match high ratings [Legends there] with low ratings [non-Legends there]”.
That means in BGs a highly rated player may be matched with lower rated players if in the next season they have not ranked highly yet but a lower ranked player has similar MMR.
I believe I sort-of have first-hand confirmation of this because I ONLY see Leaderboard ratings from Firestone early in seasons.
The players at high Rating generally have the highest MMR continually each season. You rarely see different or new players with high rating that don’t have high MMR. So it won’t matter either way. There’s not enough players with high MMR to fill all the lobbies being created. They have to take from lower MMR’s anyway.
The bigger point overall is that there just aren’t enough good BG players to fill all the lobbies at high MMR.
FYI: BG’s is technically according to blizzard running a visual and hidden MMR. They just call the visual MMR a rating that resets each season. The good BG players will bring their visual MMR(Rating) up to their hidden MMR quickly. So the Rating you are seeing by high rated BG players is fairly close to their hidden MMR fairly quickly, depending on how much they grind early on.
Literally wut. The ratings have floors. So by definition it’s impossible for the ratings to be identical to the MMR.
The main confusion is caused by Firestone because it was misnaming the rating as MMR.
I spoke to the Developer and it’s changing soon.
There’s no floor after 6K. Also the point we need to circle back to is what was originally asked. Why am i facing i rating players? It’s specifically because there’s just not enough high rating/mmr or whatever you want to go with players. you are going to have to face them at some point whether you like it or not unless you stay below 6K.
Your theory is just wrong in practice. I see Leaderboards players in my lobby the first 3-4 days of a season and they disappear 100% of the time a week or two later.
The only logical explanation is that their MMR is close to lower ranked players but additional cut-offs beyond the MMR related to the rank keep them out.
So it’s not “rating/mmr whatever”, mmr and rating are different for all players.
That literally makes no sense.
So if someone who is 7K sees jeef in their lobby it’s because Jeef is doing something wrong or is a bad player?
So they just randomly end up in there because a magical troll at Blizzard HQ is assigning them to play these higher rated players to troll them?
I don’t know what you’re talking about. It’s just that the MMR (completely hidden number denoting “skill”) may be high even with few games in a month.
However at the same time: Blizzard has additional code that tries to not match high rating (public number) with low rating whatever the MMR.
As a result: people who don’t play too much to rank a lot: may have a high enough MMR to see Leaderboards players early in the season.
PS there is a chance for anything to match with anything if it runs out of players but the priority is “similar MMR if the rank is close”.
Its blizzard who called it mmr. And who made it the only rank on display.
Off course players look at it when judging skill and relative skill. Because there is nothing else to look at.
And if skill lvl is indeed very close,then why should one player have 5k more mmr then another player in the same lobby. Just because he plays 6 hours and another player 1 hour?
This not a big incentice for the 1 hour player to keep playing. While blizzard designed mmr specifically so that it is supposed to be an incentive.
Turns out its still a des incentive for quiet a few players,the players get upset and eventually leave. Because they feel the mmr system isnt fair and isnt rewarding them properly.
The more you mess, or rather RIGG with mmr,the worse it becomes. Should have stuck with real elo and just make players accept that they lvl off at a point. Now blizzard is forced to provide a sense of progress that isnt there till the end of days. Which at the same time is also a des-incentive for many other players. If it wasnt for the mmr system i would probably still be playing,probably even spending as well (though just the 20 per cycle).
They don’t call the public score rank or mmr. They call it Rating. It’s on the Leaderboards.
Okay so when they made the BG Rating change. This is the patch and the notes for it.
I would like to direct your attention to the LAST paragraph talking about how the two ratings interact with each other. It’s important to note they specifically say that you are chasing your internal MMR and that is how your rating points are gained or lost. They also talk about if your External rating exceeds your internal the chase will stop. Thus you will have a very difficult time climbing the external Rating. Which is exactly what happens when you start getting very high on ladder and see no gains except with a 1st-3rd or even a 1st and 2nd only. So yes in fact they can meet each other and you can actually “Lap” your internal MMR.
Yeah that’s nothing new to me. The internal rating (MMR(match making Rating) is never shown to you anyway. Firestone was wrong to show anything called “Match Making Rating” because Firestone can only show what that article refers to as “public Rating” because that’s what’s on the Leaderboards (what anyone who is not working for Blizzard can ever see).
PS the paragraph also implies they lock people inside public Rating brackets (close to what constructed does by not letting Legend rank easily match with non-Legend rank even if their MMR is close), which is exactly what I said when I said I was seeing high Rating/Leaderboard players early in the season.