I’m convinced. Happens too many times. Play entire games with no triples, no elementals when Chenvala, nonsensical minion offers for first several turns etc. Moreso recently than before, Algorithms must have changed even morewith last update in the favor of paying players than long timers who play for fun. I know a lot of the game is attempting to make the most out of a bad situation, but I bet that if we saw win statistics on payers vs non, it would be very eye opening to all.
And what would the purpose of a f2p , barely no reward mode , be advantaged to rig itself against you LMFAO … come on …
Read my post more carefully. Rewards payers vs just players. Basic economics, good for the business, but not for the supposed randomness of the game.
I read it but paying players are varying from preorders to cosmetics , how would you spli those statistic >? Whats there to gain from the company’s perspective >>>??
Pretty straightforward isn’t it? You thin out your base of free players while growing your base of pay players. Isn’t that what most businesses want, once it is past it’s growth phase, and is now focused exclusively on cash generation. A business would want less of those long time free to use players, and more of those pay to play players. How do you do this with an online card game? Increase positive “random” outcomes for those who pay (bucket one), decrease positive “random” outcomes for those who do not (bucket two). Pretty simple to do.
Blizz makes money off of Bg perks and skins as well… it’s not entirely f2p.
Dang, who would have thought a game mode heavily based on RNG would have minion-selection factors based on RNG?
The point of this post is questioning whether the “rng” is really as “random” as players are led to believe. Or if there is more incentive than appears on the surface, to keep paying players playing (and paying), and by default (and likely both gameplay necessity and design) for non-payers to be given a tougher hand, as there is NO incentive to the business to deal the cards otherwise. And since randomness in this form of game is much more profitable to give an edge to payers, why would this not be the case? It is a business model first, and game second. Think it through a little from an economic model perspective, instead of just purely a form of entertainment. Can it be proven? Of course not. But it can’t be disproven either. From my own experience, and from how business in general works (maximize revenues and profits), and in particular this type of model (keep payers both playing and paying), it makes complete sense and is highly likely IMO.
All of which are not required to play so it is f2p … But yea im out of this tinfoil thread
One doesnt know how marketing works and the other just thinks because theres stuff to buy its not entirely f2p …
Yep, wait until you start re-rolling minions 15-20+ and cant get it… trash p2w
Uhhhh…money. That’s generally the endgame for going p2w.
The most obvious being that you literally don’t get more hero options without paying money. Giving a huge statistic advantage to those who paid vs those who didn’t. That’s literally pay to win.
It’s clear they have for a while now.
At a minimum, if you don’t buy in for the full hero slots, you at a huge disadvantage. It’s the old protection racket: no one’s saying you have to pay to play, but it’s in your best interest to do so.
Especially when literally no one else is playing your tribe.
I blame Kripp and other streamers who only play battlegrounds. At the same time they’re helping with the popularity of the mode, they’re also killing the mode.
I think what he’s saying is that the rigging is overt and harsh. I do believe he is 100% correct.
I think we all understand the p2w game is to be expected but not at the price they deal those who have paid less or not paid at all. You can’t offer someone something for free and punish them for taking them up on the offer. That’s just cruel and unethical… but that’s Blizzard. Imagine what it must be like on the inside for those people wanting career advancement by being hired by a big name…
actually. I have proof. I need to download the screenshot from my wifes pc but… Her and I were playing together in a battleground (I had challenged her). I got killed and she kept playing. I tried to spectate her, and mind you, she was still in the card drawing phase, and I got a message saying that I couldn’t because the match was over. How could it be over when she was still in the tavern? We both took simultaneous screenshots so the time is the same, not to mention the time and date of ‘file creation’ is the same. I’ll work on getting the screenshot downloaded and post them in a few.
I don’t know if you are replying to someone specifically, so sorry if the following is irrelevant to your post.
Not sure what your screenshots would be proof of other than Blizzard incompetence and poor coding. It just sounds like an error message. I have spectated many friends who were still playing after I lost. You’re wife was STILL playing after all.
Maybe you could suggest the winner was already decided? But unless the chosen winner (and probably the rest of the lobby too) was actually a bot, Blizzard couldn’t account for people making mistakes or just leaving. I have conceded many games after reaching top 4 just to complete my weekly quest. There is nothing of consequence to gain, so even if I am miles ahead, I value my time more than playing out the remainder of the BG. I’ll assume your wife didn’t come in 1st though.
she died after that turn. but the battle hadn’t even begun. she was still in the lobby with all of her coins.
I remember before the first fix when, I forget the heros name, the one who gets a copy of the first minion he kills, the game would show that the hero gained a triplet before the match even started lol.
Same experience here, i’m happy more and more people finally starts to notice something is really fishy in this game. Not paying account constantly going against all odds (in negative). I’m also using the BG tracker, and somehow the outcomes of the matches is always in the worst side of possibilities. I asked for extensive anonymised data from the guys which run the tracker, but they refused to give it, without giving a convincing justification . And since most of that data is already on their site, there is no privacy issue. Considering how the famous AI ( which could forecast players plays with excessive accuracy) vanished leaving no trace, i would suspect they get payed (or worst, legally threatened) to stay silent.
The actual combat phase with all the minions attacking is just for show. The result was calculated immediately when players could no longer take an action. The tavern phase technically starts a moment after the previous one ends. This is why a lot of players will crash their game and restart instead of watching the combat phase. They get the maximum amount of time to play out their tavern phase this way. This is also why deck trackers are able to give precise odds in only a few seconds. They run the combat step like a 1000 times in a few seconds. Would be nice if they figured out a way to make it fair for everyone.
I don’t know what you are talking about here. Could you elaborate?
I like to watch pro streamers like Kripp and Dog. They use the trackers as well and hardly a game goes by that they don’t complain about losing in a favored combat. That’s how rng works. 80% favored will still lose 1 out of every 5. Not exactly crazy odds despite being heavily favored.
Haven’t paid once for HS in general. I am only buying the perks with the gold I win and to be honest I cannot complain.
I don’t see being “unfavored” because I am not spending money. Been winning and been losing but I reach a good rating based on the time I dedicate to play HS.
Since the buddies’ introduction, I have changed my way of playing and trying new strategies, trying to achieve the best synergies.
When I lose is mostly because I took the wrong decision.
As for their code, I think Dr Strange has said it better:
“I went forward in time, to view alternate futures. To see all the possible outcomes of the coming conflict.”
“How many did you see?”
“14,000,605.”
“How many did we win?”
“[One]”
(and by winning I mean top 4)