🛠 Battlegrounds Crash Reports - LOGS

I 19:57:31.1703577 Application paused: False
I 19:57:31.2085359 Tracert: ICMP protocol is ready.
E 19:57:31.2085359 Failed to load config file:
I 19:57:31.2085359 Current working dir=E:\Hearthstone
I 19:57:31.2085359 SetLocale: deDE
I 19:57:31.2085359 [Jobs Fallback logger]: [JobQueue.QueueJob] Job (DeeplinkService.PostFullLoginJobs(ID:1)) QUEUED
I 19:57:31.2085359 [Jobs Fallback logger]: [JobQueue.QueueJob] Dependency (WaitForFullLoginFlowComplete) added for queued job (DeeplinkService.PostFullLoginJobs(ID:1))
I 19:57:31.2085359 Command Line: -launch -uid hs_beta
W 19:57:31.2085359 UberText LoadCachedData() failed: The output char buffer is too small to contain the decoded characters, encoding ‘Unicode (UTF-8)’ fallback ‘System.Text.DecoderReplacementFallback’.
Parameter name: chars
I 19:57:32.5458184 Main thread: True
I 19:57:32.5458184 System Info:
I 19:57:32.5458184 SystemInfo - Device Name: MONSTER
I 19:57:32.5458184 SystemInfo - Device Model: System Product Name (System manufacturer)
I 19:57:32.5458184 SystemInfo - OS: Windows 11 (10.0.26100) 64bit
I 19:57:32.5458184 SystemInfo - CPU Type: Intel(R) Coreâ„¢ i9-10920X CPU @ 3.50GHz
I 19:57:32.5458184 SystemInfo - CPU Cores: 24
I 19:57:32.5458184 SystemInfo - System Memory: 65215
I 19:57:32.5458184 SystemInfo - Screen Resolution: 1920x1080
I 19:57:32.5458184 SystemInfo - Screen DPI: 96
I 19:57:32.5458184 SystemInfo - GPU ID: 9476
I 19:57:32.5458184 SystemInfo - GPU Name: NVIDIA GeForce RTX 3060
I 19:57:32.5458184 SystemInfo - GPU Vendor: NVIDIA
I 19:57:32.5458184 SystemInfo - GPU Memory: 3072
I 19:57:32.5458184 SystemInfo - GPU Shader Level: 50
I 19:57:32.5458184 SystemInfo - GPU NPOT Support: Full
I 19:57:32.5458184 SystemInfo - Graphics API (version): Direct3D 11.0 [level 11.1]
I 19:57:32.5458184 SystemInfo - Graphics API (type): Direct3D11
I 19:57:32.5458184 SystemInfo - Graphics Supported Render Target Count: 8
I 19:57:32.5458184 SystemInfo - Graphics Supports 3D Textures: True
I 19:57:32.5458184 SystemInfo - Graphics Supports Compute Shaders: True
I 19:57:32.5458184 SystemInfo - Graphics Supports Shadows: True
I 19:57:32.5458184 SystemInfo - Graphics Supports Sparse Textures: True
I 19:57:32.5458184 SystemInfo - Graphics RenderTextureFormat.ARGBHalf: True
I 19:57:32.5458184 SystemInfo - Graphics Metal Support: False
I 19:57:47.4891066 [Startup] Startup stage Start
E 19:57:49.6360678 GAME_SAVE_SUBKEY DBF Asset has 0 records! Something went wrong generating it. Try checking the generated XMLs in the DBF folder.
E 19:57:49.6360678 GLOBAL DBF Asset has 0 records! Something went wrong generating it. Try checking the generated XMLs in the DBF folder.
I 19:57:50.1342481 *** BattleNet version: Product = 33.6.0.0, Data = 33600
I 19:57:50.2787702 [Login] Beginning processing login challenges
I 19:57:50.2787702 [Startup] Startup stage ConnectingToBattlenet
I 19:57:50.2787702 CPU Benchmark Result (Average Frame Time): 141ms
I 19:57:50.3822232 GPU Benchmark Result (Average Frame Time): 17ms
I 19:57:52.5487337 [Login] We are now logged in, stopping processing challenges
I 19:57:52.5487337 Region: EU
I 19:57:52.5487337 Braze is supported for this build: False
I 19:57:52.5487337 [Startup] Startup stage ConnectingToHearthstone
I 19:57:54.3266197 [Startup] Startup stage LaunchGame
I 19:57:54.3266197 RegisterScreenBox tempGuardianVars=NetCache+NetCacheFeatures
I 19:57:54.6517794 [HealthyGaming] CAIS ServerEnabledForPlatform=False AccountCAISForChina=False Country=DEU TimeSec=23,63884 PlayedTimeMin=0 RestedTimeMin=0 SessionStartTime=1759168670
I 19:57:55.1884293 [GameNetLogger] GameMgr.ChangeFindGameState() - state: CLIENT_STARTED, previous state: INVALID
I 19:57:55.1884293 [GameNetLogger] GameMgr.ChangeFindGameState() - state: SERVER_GAME_CONNECTING, previous state: CLIENT_STARTED
I 19:57:55.1884293 [GameNetLogger] Network.GotoGameServe() - gameConnectionDisconnected True, IsRestoringGameState: False
I 19:57:55.1884293 [GameNetLogger] Network.GotoGameServe() - address= 37.244.49.108:3724, game=173, client=438706, spectateKey= reconnecting=True
I 19:57:55.1884293 TcpConnection - possible ip address: 37.244.49.108
I 19:57:55.1884293 Hiding notification HelpTooltip_Tutorial because something else is being shown.
I 19:57:59.8082178 [GameNetLogger] Network.OnGameServerConnectEvent() - Connected to game server with error code ERROR_OK
I 19:57:59.8082178 [GameNetLogger] Network.OnGameServerConnectEvent() - Connected to game server with socket error: Success, Message: Client: Connected
I 19:57:59.8082178 [GameNetLogger] Network.SendGameServerHandshake()
I 19:58:48.1998211 [GameNetLogger] Network.DisconnectFromGameServer() - Reason: GameCanceled
I 19:58:48.1998211 [GameNetLogger] GameMgr.ChangeFindGameState() - state: SERVER_GAME_CANCELED, previous state: SERVER_GAME_CONNECTING
I 19:58:48.1998211 [GameNetLogger] GameMgr.ChangeFindGameState() - state: CLIENT_CANCELED, previous state: SERVER_GAME_CANCELED
I 19:58:48.1998211 [GameNetLogger] GameMgr.ChangeFindGameState() - state: INVALID, previous state: CLIENT_CANCELED
I 19:58:48.1998211 [GameNetLogger] GameMgr.ChangeFindGameState() - state: INVALID, previous state: INVALID
I 19:58:48.1998211 [GameNetLogger] Network.OnGameServerDisconnectEvent() - Disconnected from game server with BNet error: ERROR_OK socket error: Success, Message:
I 19:58:48.2223002 [GameNetLogger] Network.DisconnectFromGameServer() - Reason: GameCanceled
I 19:58:48.2223002 [GameNetLogger] GameMgr.ChangeFindGameState() - state: SERVER_GAME_CANCELED, previous state: INVALID
I 19:58:48.2223002 [GameNetLogger] GameMgr.ChangeFindGameState() - state: INVALID, previous state: SERVER_GAME_CANCELED
I 19:58:53.7500995 [Login] Initial download done, Waiting Intro popup…