I 17:55:06.6215714 Application paused: False
I 17:55:08.7405076 Tracert: failed to add ICMP rule.
E 17:55:08.7405076 Failed to load config file:
I 17:55:08.7405076 Current working dir=E:\Hearthstone
I 17:55:08.7405076 SetLocale: enUS
I 17:55:08.7405076 [Jobs Fallback logger]: [JobQueue.QueueJob] Job (DeeplinkService.PostFullLoginJobs(ID:1)) QUEUED
I 17:55:08.7405076 [Jobs Fallback logger]: [JobQueue.QueueJob] Dependency (WaitForFullLoginFlowComplete) added for queued job (DeeplinkService.PostFullLoginJobs(ID:1))
I 17:55:08.7405076 Command Line: -launch -uid hs_beta
W 17:55:08.7405076 UberText LoadCachedData() failed: The output char buffer is too small to contain the decoded characters, encoding ‘Unicode (UTF-8)’ fallback ‘System.Text.DecoderReplacementFallback’.
Parameter name: chars
I 17:55:11.1894091 Main thread: True
I 17:55:11.1894091 System Info:
I 17:55:11.1894091 SystemInfo - Device Name: DESKTOP-HD4T09R
I 17:55:11.1894091 SystemInfo - Device Model: MS-7B50 (Micro-Star International Co., Ltd.)
I 17:55:11.1894091 SystemInfo - OS: Windows 10 (10.0.19045) 64bit
I 17:55:11.1894091 SystemInfo - CPU Type: Intel(R) Coreâ„¢ i7-9700K CPU @ 3.60GHz
I 17:55:11.1894091 SystemInfo - CPU Cores: 8
I 17:55:11.1894091 SystemInfo - System Memory: 32701
I 17:55:11.1894091 SystemInfo - Screen Resolution: 1920x1080
I 17:55:11.1894091 SystemInfo - Screen DPI: 96
I 17:55:11.1894091 SystemInfo - GPU ID: 9346
I 17:55:11.1894091 SystemInfo - GPU Name: NVIDIA GeForce RTX 3070 Ti
I 17:55:11.1894091 SystemInfo - GPU Vendor: NVIDIA
I 17:55:11.1894091 SystemInfo - GPU Memory: 3072
I 17:55:11.1894091 SystemInfo - GPU Shader Level: 50
I 17:55:11.1894091 SystemInfo - GPU NPOT Support: Full
I 17:55:11.1894091 SystemInfo - Graphics API (version): Direct3D 11.0 [level 11.1]
I 17:55:11.1894091 SystemInfo - Graphics API (type): Direct3D11
I 17:55:11.1894091 SystemInfo - Graphics Supported Render Target Count: 8
I 17:55:11.1894091 SystemInfo - Graphics Supports 3D Textures: True
I 17:55:11.1894091 SystemInfo - Graphics Supports Compute Shaders: True
I 17:55:11.1894091 SystemInfo - Graphics Supports Shadows: True
I 17:55:11.1894091 SystemInfo - Graphics Supports Sparse Textures: True
I 17:55:11.1894091 SystemInfo - Graphics RenderTextureFormat.ARGBHalf: True
I 17:55:11.1894091 SystemInfo - Graphics Metal Support: False
I 17:55:22.6752640 [Startup] Startup stage Start
E 17:55:24.5490303 GAME_SAVE_SUBKEY DBF Asset has 0 records! Something went wrong generating it. Try checking the generated XMLs in the DBF folder.
E 17:55:24.5499991 GLOBAL DBF Asset has 0 records! Something went wrong generating it. Try checking the generated XMLs in the DBF folder.
I 17:55:25.0466295 *** BattleNet version: Product = 33.2.0.0, Data = 33201
I 17:55:25.6166345 [Login] Beginning processing login challenges
I 17:55:25.6166345 [Startup] Startup stage ConnectingToBattlenet
I 17:55:25.6166345 CPU Benchmark Result (Average Frame Time): 99ms
I 17:55:25.6819974 GPU Benchmark Result (Average Frame Time): 6ms
I 17:55:27.4047637 [Login] We are now logged in, stopping processing challenges
I 17:55:27.4047637 Region: US
I 17:55:27.6204257 Braze is supported for this build: False
I 17:55:27.6204257 [Startup] Startup stage ConnectingToHearthstone
E 17:55:32.5933904 NullReferenceException: Object reference not set to an instance of an object:
Blizzard.T5.Jobs.JobQueue.ProcessJob (Blizzard.T5.Jobs.JobQueue+Job job) (at :0)
Hearthstone.Core.Processor.ProcessJobQueue () (at :0)
Hearthstone.Core.Processor.Update () (at :0)
I 17:55:32.5933904 [Startup] Startup stage LaunchGame
I 17:55:32.5933904 RegisterScreenBox tempGuardianVars=NetCache+NetCacheFeatures
I 17:55:40.2153613 [HealthyGaming] CAIS ServerEnabledForPlatform=False AccountCAISForChina=False Country=USA TimeSec=33.73269 PlayedTimeMin=0 RestedTimeMin=0 SessionStartTime=1756680927
I 17:55:47.4985986 [Login] Initial download done, Waiting Intro popup…
I 17:58:08.5119913 [GameNetLogger] GameMgr.ChangeFindGameState() - state: CLIENT_STARTED, previous state: INVALID
I 17:58:08.9089306 [GameNetLogger] GameMgr.ChangeFindGameState() - state: BNET_QUEUE_DELAYED, previous state: CLIENT_STARTED
I 17:58:14.3949846 [GameNetLogger] GameMgr.ChangeFindGameState() - state: SERVER_GAME_CONNECTING, previous state: BNET_QUEUE_DELAYED
I 17:58:14.3949846 [GameNetLogger] Network.GotoGameServe() - gameConnectionDisconnected True, IsRestoringGameState: False
I 17:58:14.3949846 [GameNetLogger] Network.GotoGameServe() - address= 137.221.107.203:3724, game=7107, client=52525033, spectateKey=DEfpcb reconnecting=False
I 17:58:14.3949846 TcpConnection - possible ip address: 137.221.107.203
I 17:58:23.5669443 [GameNetLogger] Network.OnGameServerConnectEvent() - Connected to game server with error code ERROR_OK
I 17:58:23.5669443 [GameNetLogger] Network.OnGameServerConnectEvent() - Connected to game server with socket error: Success, Message: Client: Connected
I 17:58:23.5669443 [GameNetLogger] Network.SendGameServerHandshake()
I 17:58:23.8970618 [GameNetLogger] GameMgr.OnGameSetup()
I 17:58:23.8970618 [GameNetLogger] GameMgr.ChangeFindGameState() - state: SERVER_GAME_STARTED, previous state: SERVER_GAME_CONNECTING
I 17:58:23.8970618 SERVER_GAME_STARTED event - Loading Gameplay Scene
I 17:58:23.8970618 [GameNetLogger] GameMgr.ChangeFindGameState() - state: INVALID, previous state: SERVER_GAME_STARTED
I 17:58:24.0461813 Gameplay.Awake() - CurrentMode=GAMEPLAY, PrevMode=BACON
W 17:58:25.3074040 CardBackManager SetDeckCardBack(): cardBack is null!
E 18:00:09.5055574 [Asset] Asset ‘ReuseFX_Dragon_BuffImpact_Small_Gold_Super_SourceAuto:f583111aafd102f47ab961ec93fab48d’ is missing from asset bundles
E 18:00:09.5055574 [Power] SubSpellController (SubSpellController).OnSubSpellLoaded(): Failed to load spell prefab! Prefab GUID: ReuseFX_Dragon_BuffImpact_Small_Gold_Super_SourceAuto:f583111aafd102f47ab961ec93fab48d
E 18:01:55.0791231 [entityName=Fortify id=986 zone=HAND zonePos=0 cardId=BG28_503 player=6].ActivateActorSpells_PlayToHand() - outSpell=null outSpellType=BOUNCE_OUT_FAST
W 18:02:12.8742052 SideQuestSpellController [taskListId=673] (SideQuestSpellController).DetermineBannerSpellPrefab() - entity [entityName=An Investigation! id=312 zone=SECRET zonePos=0 cardId=BG24_Quest_Bob player=6] has unknown class tag NEUTRAL. Using default banner.
E 18:03:44.1900463 [entityName=Hasty Excavation id=1651 zone=HAND zonePos=0 cardId=BG28_571 player=6].ActivateActorSpells_PlayToHand() - outSpell=null outSpellType=BOUNCE_OUT_FAST
W 18:06:27.4557724 The referenced script on this Behaviour (Game Object ‘TemplateDownloadButton’) is missing!
W 18:06:27.4557724 The referenced script on this Behaviour (Game Object ‘’) is missing!
W 18:06:27.4557724 The referenced script on this Behaviour (Game Object ‘TemplateDownloadButton’) is missing!
W 18:06:27.4557724 The referenced script on this Behaviour (Game Object ‘TemplateDownloadButton’) is missing!
W 18:06:27.4557724 The referenced script on this Behaviour (Game Object ‘’) is missing!
W 18:06:27.4557724 The referenced script on this Behaviour (Game Object ‘TemplateDownloadButton’) is missing!
W 18:06:27.4557724 The referenced script on this Behaviour (Game Object ‘TemplateDownloadButton’) is missing!
I 17:58:08.5119913 GameMgr.ChangeFindGameState() - state: CLIENT_STARTED, previous state: INVALID
I 17:58:08.9089306 GameMgr.ChangeFindGameState() - state: BNET_QUEUE_DELAYED, previous state: CLIENT_STARTED
I 17:58:14.3949846 GameMgr.ChangeFindGameState() - state: SERVER_GAME_CONNECTING, previous state: BNET_QUEUE_DELAYED
I 17:58:14.3949846 Network.GotoGameServe() - gameConnectionDisconnected True, IsRestoringGameState: False
I 17:58:14.3949846 Network.GotoGameServe() - address= 137.221.107.203:3724, game=7107, client=52525033, spectateKey=DEfpcb reconnecting=False
I 17:58:23.5669443 Network.OnGameServerConnectEvent() - Connected to game server with error code ERROR_OK
I 17:58:23.5669443 Network.OnGameServerConnectEvent() - Connected to game server with socket error: Success, Message: Client: Connected
I 17:58:23.5669443 Network.SendGameServerHandshake()
I 17:58:23.8970618 GameMgr.OnGameSetup()
I 17:58:23.8970618 GameMgr.ChangeFindGameState() - state: SERVER_GAME_STARTED, previous state: SERVER_GAME_CONNECTING
I 17:58:23.8970618 GameMgr.ChangeFindGameState() - state: INVALID, previous state: SERVER_GAME_STARTED
I 17:55:08.7405076 Version 2.0.4
I 17:55:08.7405076 Trying to clean up the old screenshot files.
I 17:55:08.7405076 User UUID: 35d5cb27182bb4d02d076c3b9b42aec101939e64
I 17:55:11.1894091 Checking the exceptions from previous launch.
I 17:55:11.1894091 Saved exception data(Count: 0)
I 17:55:32.5933904 Record an exception Hash 3ee899574bb4afaa5288b4572fa728cd9d5804fe, ReportUUID DA4DBB31-5888-49D9-BF39-94E53BED6F53
NullReferenceException: Object reference not set to an instance of an object
At:
Blizzard.T5.Jobs.JobQueue.ProcessJob (Blizzard.T5.Jobs.JobQueue+Job job) (at :0)
Hearthstone.Core.Processor.ProcessJobQueue () (at :0)
Hearthstone.Core.Processor.Update () (at :0)
I 17:55:32.5933904 Loading assets(oldest one first):
quest_log_button_mouse_over.wav:a6e8f4c7b59158441b85e65daca292a1
HearthstoneCheckout.prefab:da1b8fa18876ab5468bd2aa04a3f2539, Async
CurrencyFrame.prefab:b8a048818c92d2d43ad4cf3ef1bcccad, Async
CurrencyFrame.prefab:b8a048818c92d2d43ad4cf3ef1bcccad, Async
CurrencyFrame.prefab:b8a048818c92d2d43ad4cf3ef1bcccad, Async
Instantiating prefabs(oldest one first):
LuckyDrawButtonContainer
JournalButton
TheBoxWidget
EventBoxDressing
HelpTooltip_Tutorial
I 17:55:32.5933904 Attached the file ‘client.config’
I 17:55:32.5933904 Attached the file ‘C:/Users/x3tya/AppData/Local/Blizzard/Hearthstone/options.txt’
I 17:55:32.5933904 Saved exception data(Count: 1)
I 17:55:41.8467265 Trying to clean up the old zip files.