I 07:08:17.3368931 Application paused: False
I 07:08:19.4995084 Tracert: failed to add ICMP rule.
E 07:08:19.4995084 Failed to load config file:
I 07:08:19.4995084 Current working dir=C:\Program Files (x86)\Hearthstone
I 07:08:19.4995084 SetLocale: plPL
I 07:08:19.4995084 [Jobs Fallback logger]: [JobQueue.QueueJob] Job (DeeplinkService.PostFullLoginJobs(ID:1)) QUEUED
I 07:08:19.4995084 [Jobs Fallback logger]: [JobQueue.QueueJob] Dependency (WaitForFullLoginFlowComplete) added for queued job (DeeplinkService.PostFullLoginJobs(ID:1))
I 07:08:19.4995084 Command Line: -launch -uid hs_beta
W 07:08:19.4995084 UberText LoadCachedData() failed: The output char buffer is too small to contain the decoded characters, encoding âUnicode (UTF-8)â fallback âSystem.Text.DecoderReplacementFallbackâ.
Parameter name: chars
I 07:08:20.7570445 Main thread: True
I 07:08:20.7570445 System Info:
I 07:08:20.7570445 SystemInfo - Device Name: DESKTOP-HCKH0QB
I 07:08:20.7570445 SystemInfo - Device Model: OptiPlex 3050 (Dell Inc.)
I 07:08:20.7570445 SystemInfo - OS: Windows 10 (10.0.19045) 64bit
I 07:08:20.7570445 SystemInfo - CPU Type: Intel(R) Core⢠i3-7100 CPU @ 3.90GHz
I 07:08:20.7570445 SystemInfo - CPU Cores: 4
I 07:08:20.7570445 SystemInfo - System Memory: 16267
I 07:08:20.7570445 SystemInfo - Screen Resolution: 1920x1080
I 07:08:20.7570445 SystemInfo - Screen DPI: 96
I 07:08:20.7570445 SystemInfo - GPU ID: 22802
I 07:08:20.7570445 SystemInfo - GPU Name: Intel(R) HD Graphics 630
I 07:08:20.7570445 SystemInfo - GPU Vendor: Intel
I 07:08:20.7570445 SystemInfo - GPU Memory: 3967
I 07:08:20.7570445 SystemInfo - GPU Shader Level: 50
I 07:08:20.7570445 SystemInfo - GPU NPOT Support: Full
I 07:08:20.7570445 SystemInfo - Graphics API (version): Direct3D 11.0 [level 11.1]
I 07:08:20.7570445 SystemInfo - Graphics API (type): Direct3D11
I 07:08:20.7570445 SystemInfo - Graphics Supported Render Target Count: 8
I 07:08:20.7570445 SystemInfo - Graphics Supports 3D Textures: True
I 07:08:20.7570445 SystemInfo - Graphics Supports Compute Shaders: True
I 07:08:20.7570445 SystemInfo - Graphics Supports Shadows: True
I 07:08:20.7570445 SystemInfo - Graphics Supports Sparse Textures: True
I 07:08:20.7570445 SystemInfo - Graphics RenderTextureFormat.ARGBHalf: True
I 07:08:20.7570445 SystemInfo - Graphics Metal Support: False
I 07:08:36.8539856 [Startup] Startup stage Start
E 07:08:39.9567323 GAME_SAVE_SUBKEY DBF Asset has 0 records! Something went wrong generating it. Try checking the generated XMLs in the DBF folder.
E 07:08:39.9567323 GLOBAL DBF Asset has 0 records! Something went wrong generating it. Try checking the generated XMLs in the DBF folder.
I 07:08:40.8331089 *** BattleNet version: Product = 33.4.0.0, Data = 33400
I 07:08:41.2530474 [Login] Beginning processing login challenges
I 07:08:41.2530474 [Startup] Startup stage ConnectingToBattlenet
I 07:08:41.2530474 CPU Benchmark Result (Average Frame Time): 90ms
I 07:08:41.2789787 GPU Benchmark Result (Average Frame Time): 17ms
I 07:08:44.0644695 [Login] We are now logged in, stopping processing challenges
I 07:08:44.0644695 Region: EU
I 07:08:44.0644695 Braze is supported for this build: False
I 07:08:44.0644695 [Startup] Startup stage ConnectingToHearthstone
W 07:08:47.7558563 GameStrings.ParseLanguageRule4() - not enough arguments for rule 1 in string âZbierz wszystkie 10 |4(karty, kart) druida z WiedĹşmiego Lasu.â
I 07:09:02.6869969 [Startup] Startup stage LaunchGame
I 07:09:02.6869969 RegisterScreenBox tempGuardianVars=NetCache+NetCacheFeatures
I 07:09:03.1446075 [HealthyGaming] CAIS ServerEnabledForPlatform=False AccountCAISForChina=False Country=POL TimeSec=46,14705 PlayedTimeMin=0 RestedTimeMin=0 SessionStartTime=1757135323
I 07:09:09.8342295 [Login] Initial download done, Waiting Intro popupâŚ
I 07:09:10.0004449 Hiding notification HelpTooltip_Tutorial because something else is being shown.
I 07:09:57.6181344 [GameNetLogger] GameMgr.ChangeFindGameState() - state: CLIENT_STARTED, previous state: INVALID
I 07:09:58.2382910 [GameNetLogger] GameMgr.ChangeFindGameState() - state: BNET_QUEUE_DELAYED, previous state: CLIENT_STARTED
I 07:10:06.3089752 [GameNetLogger] GameMgr.ChangeFindGameState() - state: SERVER_GAME_CONNECTING, previous state: BNET_QUEUE_DELAYED
I 07:10:06.3089752 [GameNetLogger] Network.GotoGameServe() - gameConnectionDisconnected True, IsRestoringGameState: False
I 07:10:06.3089752 [GameNetLogger] Network.GotoGameServe() - address= 37.244.49.98:1119, game=4665, client=62080414, spectateKey=JJKhmm reconnecting=False
I 07:10:06.3089752 TcpConnection - possible ip address: 37.244.49.98
I 07:10:06.4987466 [GameNetLogger] Network.OnGameServerConnectEvent() - Connected to game server with error code ERROR_OK
I 07:10:06.4987466 [GameNetLogger] Network.OnGameServerConnectEvent() - Connected to game server with socket error: Success, Message: Client: Connected
I 07:10:06.4987466 [GameNetLogger] Network.SendGameServerHandshake()
I 07:10:11.3319001 [GameNetLogger] GameMgr.OnGameSetup()
I 07:10:11.3319001 [GameNetLogger] GameMgr.ChangeFindGameState() - state: SERVER_GAME_STARTED, previous state: SERVER_GAME_CONNECTING
I 07:10:11.3319001 SERVER_GAME_STARTED event - Loading Gameplay Scene
I 07:10:11.3319001 [GameNetLogger] GameMgr.ChangeFindGameState() - state: INVALID, previous state: SERVER_GAME_STARTED
I 07:10:11.5307721 Gameplay.Awake() - CurrentMode=GAMEPLAY, PrevMode=BACON
W 07:10:12.9090291 CardBackManager SetDeckCardBack(): cardBack is null!
E 07:12:48.5820072 [entityName=Szpiczasta strzaĹa id=779 zone=HAND zonePos=0 cardId=EBG_Spell_014 player=6].ActivateActorSpells_PlayToHand() - outSpell=null outSpellType=BOUNCE_OUT_FAST
W 07:13:25.5388721 SideQuestSpellController [taskListId=588] (SideQuestSpellController).DetermineBannerSpellPrefab() - entity [entityName=Ĺledztwo! id=389 zone=SECRET zonePos=0 cardId=BG24_Quest_Bob player=6] has unknown class tag NEUTRAL. Using default banner.
E 07:13:25.9948803 [Gameplay] Unable to display tooltips from actor âCard_Play_GameModeButton(Clone)â in context âdiscoverâ.
E 07:13:27.7104686 [Gameplay] Unable to display tooltips from actor âCard_Play_GameModeButton(Clone)â in context âdiscoverâ.
E 07:13:27.8451085 [Gameplay] Unable to display tooltips from actor âCard_Play_GameModeButton(Clone)â in context âdiscoverâ.
E 07:13:40.0616792 [entityName=Zrekrutuj nowicjusza id=1551 zone=HAND zonePos=0 cardId=BG28_504 player=6].ActivateActorSpells_PlayToHand() - outSpell=null outSpellType=BOUNCE_OUT_FAST
E 07:14:02.6116202 [Gameplay] Unable to display tooltips from actor âCard_Play_GameModeButton(Clone)â in context âdiscoverâ.
E 07:17:23.8129375 [Gameplay] Unable to display tooltips from actor âCard_Play_GameModeButton(Clone)â in context âdiscoverâ.
E 07:17:33.5818407 [entityName=OstroĹźna inwestycja id=2946 zone=HAND zonePos=0 cardId=BG28_800 player=6].ActivateActorSpells_PlayToHand() - outSpell=null outSpellType=BOUNCE_OUT_FAST
W 07:18:17.6043067 Animator.GotoState: State could not be found
W 07:18:17.6043067 Invalid Layer Index â-1â
W 07:18:24.9941053 Animator.GotoState: State could not be found
W 07:18:24.9941053 Invalid Layer Index â-1â
W 07:18:28.8321384 Animator.GotoState: State could not be found
W 07:18:28.8321384 Invalid Layer Index â-1â
E 07:18:59.1651346 [entityName=ZaklÄte lasso id=4067 zone=HAND zonePos=0 cardId=BG28_512 player=6].ActivateActorSpells_PlayToHand() - outSpell=null outSpellType=BOUNCE_OUT_FAST
E 07:21:53.5015154 [Gameplay] Unable to display tooltips from actor âCard_Play_GameModeButton(Clone)â in context âsuboptionsâ.
E 07:23:08.5542091 [Gameplay] Unable to display tooltips from actor âCard_Play_GameModeButton(Clone)â in context âdiscoverâ.
E 07:23:33.4558995 [Asset] Asset âReuseFX_Arcane_BuffImpact_Super_Quick:44764170a50b3484984807e51f67074eâ is missing from asset bundles
E 07:23:33.4558995 [Power] SubSpellController (SubSpellController).OnSubSpellLoaded(): Failed to load spell prefab! Prefab GUID: ReuseFX_Arcane_BuffImpact_Super_Quick:44764170a50b3484984807e51f67074e
E 07:25:20.9668779 [entityName=Zgromadzenie pancerza id=8913 zone=HAND zonePos=0 cardId=BG28_500 player=6].ActivateActorSpells_PlayToHand() - outSpell=null outSpellType=BOUNCE_OUT_FAST
E 07:27:53.2143161 [entityName=Naturalne bĹogosĹawieĹstwo id=10850 zone=HAND zonePos=0 cardId=BG28_845 player=6].ActivateActorSpells_PlayToHand() - outSpell=null outSpellType=BOUNCE_OUT_FAST
E 07:28:15.5545932 [entityName=BĹyszczÄ
cy pierĹcieĹ id=11318 zone=HAND zonePos=0 cardId=BG28_168 player=6].ActivateActorSpells_PlayToHand() - outSpell=null outSpellType=BOUNCE_OUT_FAST
E 07:28:17.1931898 [Asset] Asset âReuseFX_Arcane_BuffImpact_Super_Quick:44764170a50b3484984807e51f67074eâ is missing from asset bundles
E 07:28:17.1931898 [Power] SubSpellController (SubSpellController).OnSubSpellLoaded(): Failed to load spell prefab! Prefab GUID: ReuseFX_Arcane_BuffImpact_Super_Quick:44764170a50b3484984807e51f67074e
I 07:29:27.1546123 [GameNetLogger] Network.DisconnectFromGameServer() - Reason: DisconnectAfterFailedPings
I 07:29:27.1546123 [GameNetLogger] Network.OnGameServerDisconnectEvent() - Disconnected from game server with BNet error: ERROR_OK socket error: Success, Message:
I 07:29:27.1865074 [GameNetLogger] GameMgr.ChangeFindGameState() - state: CLIENT_STARTED, previous state: INVALID
I 07:29:27.1865074 [GameNetLogger] GameMgr.ChangeFindGameState() - state: SERVER_GAME_CONNECTING, previous state: CLIENT_STARTED
I 07:29:27.1865074 [GameNetLogger] Network.GotoGameServe() - gameConnectionDisconnected True, IsRestoringGameState: False
I 07:29:27.1865074 [GameNetLogger] Network.GotoGameServe() - address= 37.244.49.98:1119, game=4665, client=62080414, spectateKey=JJKhmm reconnecting=True
I 07:29:27.1865074 TcpConnection - possible ip address: 37.244.49.98
I 07:29:27.1865074 Hiding notification HelpTooltip_Tutorial because something else is being shown.
I 07:29:27.1865074 Hiding notification BaconTechLevelRibbon(Clone) because something else is being shown.
I 07:29:27.2992245 [GameNetLogger] Network.OnGameServerConnectEvent() - Connected to game server with error code ERROR_OK
I 07:29:27.2992245 [GameNetLogger] Network.OnGameServerConnectEvent() - Connected to game server with socket error: Success, Message: Client: Connected
I 07:29:27.2992245 [GameNetLogger] Network.SendGameServerHandshake()
I 07:29:27.5058146 [GameNetLogger] GameMgr.OnGameSetup()
I 07:29:27.5058146 [GameNetLogger] GameMgr.ChangeFindGameState() - state: SERVER_GAME_STARTED, previous state: SERVER_GAME_CONNECTING
I 07:29:27.5058146 SERVER_GAME_STARTED event - Reloading Gameplay Scene
I 07:29:27.5058146 [GameNetLogger] GameMgr.ChangeFindGameState() - state: INVALID, previous state: SERVER_GAME_STARTED
I 07:29:27.6697862 Gameplay.Awake() - CurrentMode=GAMEPLAY, PrevMode=GAMEPLAY
I 07:29:28.4199559 Hiding notification BaconTechLevelRibbon(Clone) because something else is being shown.
I 07:29:30.1057439 Hiding notification SpeechIndicator(Clone) because something else is being shown.
I 07:30:25.9721904 [GameNetLogger] Network.OnGameServerDisconnectEvent() - Disconnected from game server with BNet error: ERROR_RPC_PEER_UNKNOWN socket error: ConnectionReset, Message:
I 07:30:25.9893805 [GameNetLogger] GameMgr.ChangeFindGameState() - state: CLIENT_STARTED, previous state: INVALID
I 07:30:25.9893805 [GameNetLogger] GameMgr.ChangeFindGameState() - state: SERVER_GAME_CONNECTING, previous state: CLIENT_STARTED
I 07:30:25.9893805 [GameNetLogger] Network.GotoGameServe() - gameConnectionDisconnected True, IsRestoringGameState: False
I 07:30:25.9893805 [GameNetLogger] Network.GotoGameServe() - address= 37.244.49.98:1119, game=4665, client=62080414, spectateKey=JJKhmm reconnecting=True
I 07:30:25.9893805 TcpConnection - possible ip address: 37.244.49.98
I 07:30:25.9893805 Hiding notification HelpTooltip_Tutorial because something else is being shown.
I 07:30:25.9893805 Hiding notification BaconTechLevelRibbon(Clone) because something else is being shown.
I 07:30:26.0728201 [GameNetLogger] Network.OnGameServerConnectEvent() - Connected to game server with error code ERROR_OK
I 07:30:26.0728201 [GameNetLogger] Network.OnGameServerConnectEvent() - Connected to game server with socket error: Success, Message: Client: Connected
I 07:30:26.0728201 [GameNetLogger] Network.SendGameServerHandshake()
I 07:30:26.2052259 [GameNetLogger] GameMgr.OnGameSetup()
I 07:30:26.2052259 [GameNetLogger] GameMgr.ChangeFindGameState() - state: SERVER_GAME_STARTED, previous state: SERVER_GAME_CONNECTING
I 07:30:26.2052259 SERVER_GAME_STARTED event - Reloading Gameplay Scene
I 07:30:26.2052259 [GameNetLogger] GameMgr.ChangeFindGameState() - state: INVALID, previous state: SERVER_GAME_STARTED
I 07:30:26.3209731 Gameplay.Awake() - CurrentMode=GAMEPLAY, PrevMode=GAMEPLAY
I 07:30:27.0940455 Hiding notification BaconTechLevelRibbon(Clone) because something else is being shown.
I 07:30:27.6581220 Hiding notification SpeechBubble(Clone) because something else is being shown.
I 07:30:28.2573817 Hiding notification SpeechBubble(Clone) because something else is being shown.
E 07:30:31.9247574 [entityName=Zgromadzenie pancerza id=13087 zone=HAND zonePos=0 cardId=BG28_500 player=6].ActivateActorSpells_PlayToHand() - outSpell=null outSpellType=BOUNCE_OUT_FAST
I 07:31:00.7615857 [GameNetLogger] Network.OnGameServerDisconnectEvent() - Disconnected from game server with BNet error: ERROR_RPC_PEER_UNKNOWN socket error: ConnectionReset, Message:
I 07:31:00.7792465 [GameNetLogger] GameMgr.ChangeFindGameState() - state: CLIENT_STARTED, previous state: INVALID
I 07:31:00.7792465 [GameNetLogger] GameMgr.ChangeFindGameState() - state: SERVER_GAME_CONNECTING, previous state: CLIENT_STARTED
I 07:31:00.7792465 [GameNetLogger] Network.GotoGameServe() - gameConnectionDisconnected True, IsRestoringGameState: False
I 07:31:00.7792465 [GameNetLogger] Network.GotoGameServe() - address= 37.244.49.98:1119, game=4665, client=62080414, spectateKey=JJKhmm reconnecting=True
I 07:31:00.7792465 TcpConnection - possible ip address: 37.244.49.98
I 07:31:00.7792465 Hiding notification HelpTooltip_Tutorial because something else is being shown.
I 07:31:00.7792465 Hiding notification BaconTechLevelRibbon(Clone) because something else is being shown.
I 07:31:01.4787839 [GameNetLogger] Trying to send a packet while disconnected. ID 46 , PegasusGame.ResendOptions
E 07:31:01.4787839 [GameNetLogger] RpcController.SendData() - Not connected
I 07:31:06.4848430 [GameNetLogger] Trying to send a packet while disconnected. ID 46 , PegasusGame.ResendOptions
E 07:31:06.4848430 [GameNetLogger] RpcController.SendData() - Not connected
E 07:31:08.4724043 [BattleNet] SendUtilPacket could not send, connection not valid : { âattributeâ: [ { ânameâ: âpâ, âvalueâ: { âblobValueâ: âCgMIyQI=â } }, { ânameâ: âversionâ, âvalueâ: { âstringValueâ: â33.4.0.0â } }, { ânameâ: âsystemâ, âvalueâ: { âstringValueâ: âcâ } }, { ânameâ: âDataVersionâ, âvalueâ: { âintValueâ: "3340
E 07:31:08.4724043 [BattleNet] SendUtilPacket could not send, connection not valid : { âattributeâ: [ { ânameâ: âpâ, âvalueâ: { âblobValueâ: âCgMIyQI=â } }, { ânameâ: âversionâ, âvalueâ: { âstringValueâ: â33.4.0.0â } }, { ânameâ: âsystemâ, âvalueâ: { âstringValueâ: âlettuceâ } }, { ânameâ: âDataVersionâ, âvalueâ: { âintValueâ:
E 07:31:08.4724043 [BattleNet] SendUtilPacket could not send, connection not valid : { âattributeâ: [ { ânameâ: âpâ, âvalueâ: { âblobValueâ: âCgMIyQI=â } }, { ânameâ: âversionâ, âvalueâ: { âstringValueâ: â33.4.0.0â } }, { ânameâ: âsystemâ, âvalueâ: { âstringValueâ: ârafâ } }, { ânameâ: âDataVersionâ, âvalueâ: { âintValueâ: "33
E 07:31:08.4724043 [BattleNet] SendUtilPacket could not send, connection not valid : { âattributeâ: [ { ânameâ: âpâ, âvalueâ: { âblobValueâ: âCgMIyQI=â } }, { ânameâ: âversionâ, âvalueâ: { âstringValueâ: â33.4.0.0â } }, { ânameâ: âsystemâ, âvalueâ: { âstringValueâ: âbâ } }, { ânameâ: âDataVersionâ, âvalueâ: { âintValueâ: "3340
I 07:31:08.4724043 [Login] Beginning processing login challenges
I 07:31:08.4724043 [Startup] Startup stage ConnectingToBattlenet
I 07:31:08.4724043 [GameNetLogger] Network.OnGameServerDisconnectEvent() - Disconnected from game server with BNet error: ERROR_OK socket error: Success, Message:
I 07:31:08.5162660 [GameNetLogger] GameMgr.ChangeFindGameState() - state: CLIENT_STARTED, previous state: SERVER_GAME_CONNECTING
I 07:31:08.5162660 [GameNetLogger] GameMgr.ChangeFindGameState() - state: SERVER_GAME_CONNECTING, previous state: CLIENT_STARTED
I 07:31:08.5162660 [GameNetLogger] Network.GotoGameServe() - gameConnectionDisconnected True, IsRestoringGameState: False
I 07:31:08.5162660 [GameNetLogger] Network.GotoGameServe() - address= 37.244.49.98:1119, game=4665, client=62080414, spectateKey=JJKhmm reconnecting=True
I 07:31:08.5162660 TcpConnection - possible ip address: 37.244.49.98
E 07:31:08.5162660 Object reference not set to an instance of an object , trace: at Blizzard.T5.Network.TcpController.ConnectAsync (System.Net.IPEndPoint iPEndPoint) [0x0016f] in :0
at Blizzard.T5.Network.RpcController.ConnectAsync (System.Net.IPAddress address, System.Int32 port, System.Boolean enebleCallbacksInvocation) [0x000d9] in :0
at Blizzard.T5.Network.RpcController.ConnectAsync (System.Collections.Generic.Queue1[T] iPAddresses, System.Int32 port) [0x000c9] in <e2f933897ed54055a3fc761909b621ef>:0 at TaskExtensions.FireAndForget (System.Threading.Tasks.Task task) [0x0005e] in <e2f933897ed54055a3fc761909b621ef>:0 I 07:31:11.4908692 [GameNetLogger] Trying to send a packet while disconnected. ID 46 , PegasusGame.ResendOptions E 07:31:11.4908692 [GameNetLogger] RpcController.SendData() - Not connected I 07:31:16.4964875 [GameNetLogger] Trying to send a packet while disconnected. ID 46 , PegasusGame.ResendOptions E 07:31:16.4964875 [GameNetLogger] RpcController.SendData() - Not connected I 07:31:21.5018067 [GameNetLogger] Trying to send a packet while disconnected. ID 46 , PegasusGame.ResendOptions E 07:31:21.5018067 [GameNetLogger] RpcController.SendData() - Not connected I 07:31:23.6549812 [GameNetLogger] Network.OnGameServerConnectEvent() - Connected to game server with error code ERROR_OK I 07:31:23.6549812 [GameNetLogger] Network.OnGameServerConnectEvent() - Connected to game server with socket error: Success, Message: Client: Connected I 07:31:23.6549812 [GameNetLogger] Network.SendGameServerHandshake() I 07:31:23.8713112 [GameNetLogger] GameMgr.OnGameSetup() I 07:31:23.8713112 [GameNetLogger] GameMgr.ChangeFindGameState() - state: SERVER_GAME_STARTED, previous state: SERVER_GAME_CONNECTING I 07:31:23.8713112 SERVER_GAME_STARTED event - Reloading Gameplay Scene I 07:31:23.8713112 [GameNetLogger] GameMgr.ChangeFindGameState() - state: INVALID, previous state: SERVER_GAME_STARTED I 07:31:23.9810166 Gameplay.Awake() - CurrentMode=GAMEPLAY, PrevMode=GAMEPLAY I 07:31:24.5279799 Hiding notification BaconTechLevelRibbon(Clone) because something else is being shown. I 07:31:25.6414629 [Login] We are now logged in, stopping processing challenges I 07:31:25.6414629 Region: EU I 07:31:25.6414629 Braze is supported for this build: False I 07:31:25.6414629 [Startup] Startup stage ConnectingToHearthstone I 07:31:27.5746999 [Startup] Startup stage LaunchGame I 07:31:58.7619598 [GameNetLogger] Network.OnGameServerDisconnectEvent() - Disconnected from game server with BNet error: ERROR_RPC_PEER_UNKNOWN socket error: ConnectionReset, Message: I 07:31:58.7799127 [GameNetLogger] GameMgr.ChangeFindGameState() - state: CLIENT_STARTED, previous state: INVALID I 07:31:58.7799127 [GameNetLogger] GameMgr.ChangeFindGameState() - state: SERVER_GAME_CONNECTING, previous state: CLIENT_STARTED I 07:31:58.7799127 [GameNetLogger] Network.GotoGameServe() - gameConnectionDisconnected True, IsRestoringGameState: False I 07:31:58.7799127 [GameNetLogger] Network.GotoGameServe() - address= 37.244.49.98:1119, game=4665, client=62080414, spectateKey=JJKhmm reconnecting=True I 07:31:58.7799127 TcpConnection - possible ip address: 37.244.49.98 I 07:31:58.7799127 Hiding notification HelpTooltip_Tutorial because something else is being shown. I 07:31:58.7799127 Hiding notification BaconTechLevelRibbon(Clone) because something else is being shown. I 07:31:58.8318298 [GameNetLogger] Trying to send a packet while disconnected. ID 15 , PegasusGame.UserUI E 07:31:58.8318298 [GameNetLogger] RpcController.SendData() - Not connected I 07:32:00.2322216 [GameNetLogger] Trying to send a packet while disconnected. ID 46 , PegasusGame.ResendOptions E 07:32:00.2322216 [GameNetLogger] RpcController.SendData() - Not connected E 07:32:05.2176075 [BattleNet] [] SendUtilPacket could not send, connection not valid : { "attribute": [ { "name": "p", "value": { "blobValue": "CgMIyQI=" } }, { "name": "version", "value": { "stringValue": "33.4.0.0" } }, { "name": "system", "value": { "stringValue": "c" } }, { "name": "DataVersion", "value": { "intValue": "3340 E 07:32:05.2176075 [BattleNet] [] SendUtilPacket could not send, connection not valid : { "attribute": [ { "name": "p", "value": { "blobValue": "CgMIyQI=" } }, { "name": "version", "value": { "stringValue": "33.4.0.0" } }, { "name": "system", "value": { "stringValue": "lettuce" } }, { "name": "DataVersion", "value": { "intValue": E 07:32:05.2176075 [BattleNet] [] SendUtilPacket could not send, connection not valid : { "attribute": [ { "name": "p", "value": { "blobValue": "CgMIyQI=" } }, { "name": "version", "value": { "stringValue": "33.4.0.0" } }, { "name": "system", "value": { "stringValue": "raf" } }, { "name": "DataVersion", "value": { "intValue": "33 E 07:32:05.2176075 [BattleNet] [] SendUtilPacket could not send, connection not valid : { "attribute": [ { "name": "p", "value": { "blobValue": "CgMIyQI=" } }, { "name": "version", "value": { "stringValue": "33.4.0.0" } }, { "name": "system", "value": { "stringValue": "b" } }, { "name": "DataVersion", "value": { "intValue": "3340 I 07:32:05.2176075 [Login] Beginning processing login challenges I 07:32:05.2176075 [Startup] Startup stage ConnectingToBattlenet I 07:32:05.2176075 [GameNetLogger] Network.OnGameServerDisconnectEvent() - Disconnected from game server with BNet error: ERROR_OK socket error: Success, Message: I 07:32:05.2375556 [GameNetLogger] GameMgr.ChangeFindGameState() - state: CLIENT_STARTED, previous state: SERVER_GAME_CONNECTING I 07:32:05.2375556 [GameNetLogger] GameMgr.ChangeFindGameState() - state: SERVER_GAME_CONNECTING, previous state: CLIENT_STARTED I 07:32:05.2375556 [GameNetLogger] Network.GotoGameServe() - gameConnectionDisconnected True, IsRestoringGameState: False I 07:32:05.2375556 [GameNetLogger] Network.GotoGameServe() - address= 37.244.49.98:1119, game=4665, client=62080414, spectateKey=JJKhmm reconnecting=True I 07:32:05.2375556 TcpConnection - possible ip address: 37.244.49.98 I 07:32:05.2375556 [GameNetLogger] Trying to send a packet while disconnected. ID 46 , PegasusGame.ResendOptions E 07:32:05.2375556 [GameNetLogger] RpcController.SendData() - Not connected E 07:32:05.2375556 Object reference not set to an instance of an object , trace: at Blizzard.T5.Network.TcpController.ConnectAsync (System.Net.IPEndPoint iPEndPoint) [0x0016f] in <e2f933897ed54055a3fc761909b621ef>:0 at Blizzard.T5.Network.RpcController.ConnectAsync (System.Net.IPAddress address, System.Int32 port, System.Boolean enebleCallbacksInvocation) [0x000d9] in <e2f933897ed54055a3fc761909b621ef>:0 at Blizzard.T5.Network.RpcController.ConnectAsync (System.Collections.Generic.Queue1[T] iPAddresses, System.Int32 port) [0x000c9] in :0
at TaskExtensions.FireAndForget (System.Threading.Tasks.Task task) [0x0005e] in :0
I 07:32:05.5206008 [GameNetLogger] Trying to send a packet while disconnected. ID 15 , PegasusGame.UserUI
E 07:32:05.5206008 [GameNetLogger] RpcController.SendData() - Not connected
I 07:32:05.8862479 [GameNetLogger] Trying to send a packet while disconnected. ID 15 , PegasusGame.UserUI
E 07:32:05.8862479 [GameNetLogger] RpcController.SendData() - Not connected
I 07:32:10.2418551 [GameNetLogger] Trying to send a packet while disconnected. ID 46 , PegasusGame.ResendOptions
E 07:32:10.2418551 [GameNetLogger] RpcController.SendData() - Not connected
I 07:32:15.2476583 [GameNetLogger] Trying to send a packet while disconnected. ID 46 , PegasusGame.ResendOptions
E 07:32:15.2476583 [GameNetLogger] RpcController.SendData() - Not connected
E 07:32:16.4450494 [BattleNet] PresenceUpdate failed, cannot send presence update while connection is not ready. (.\Contrib\LocalUnityPackages\BGS\Package\Runtime\BGS Client Integration\APIs\PresenceApi.cs PublishField:225)
E 07:32:16.4450494 [BattleNet] PresenceUpdate failed, cannot send presence update while connection is not ready. (.\Contrib\LocalUnityPackages\BGS\Package\Runtime\BGS Client Integration\APIs\PresenceApi.cs PublishField:225)
E 07:32:16.4450494 [BattleNet] PresenceUpdate failed, cannot send presence update while connection is not ready. (.\Contrib\LocalUnityPackages\BGS\Package\Runtime\BGS Client Integration\APIs\PresenceApi.cs PublishField:225)
E 07:32:16.4450494 [BattleNet] PresenceUpdate failed, cannot send presence update while connection is not ready. (.\Contrib\LocalUnityPackages\BGS\Package\Runtime\BGS Client Integration\APIs\PresenceApi.cs PublishField:225)
E 07:32:16.4450494 [BattleNet] PresenceUpdate failed, cannot send presence update while connection is not ready. (.\Contrib\LocalUnityPackages\BGS\Package\Runtime\BGS Client Integration\APIs\PresenceApi.cs PublishField:225)
E 07:32:16.4450494 [BattleNet] PresenceUpdate failed, cannot send presence update while connection is not ready. (.\Contrib\LocalUnityPackages\BGS\Package\Runtime\BGS Client Integration\APIs\PresenceApi.cs PublishField:225)
E 07:32:16.4450494 [BattleNet] PresenceUpdate failed, cannot send presence update while connection is not ready. (.\Contrib\LocalUnityPackages\BGS\Package\Runtime\BGS Client Integration\APIs\PresenceApi.cs PublishField:225)
E 07:32:16.4450494 [BattleNet] PresenceUpdate failed, cannot send presence update while connection is not ready. (.\Contrib\LocalUnityPackages\BGS\Package\Runtime\BGS Client Integration\APIs\PresenceApi.cs PublishField:225)
E 07:32:16.4450494 [BattleNet] PresenceUpdate failed, cannot send presence update while connection is not ready. (.\Contrib\LocalUnityPackages\BGS\Package\Runtime\BGS Client Integration\APIs\PresenceApi.cs PublishField:225)
W 07:32:16.4450494 [BattleNet] Unexpected state changes Connecting â Disconnected (.\Contrib\LocalUnityPackages\BGS\Package\Runtime\BGS Client Integration\Service\Wrapper\BattleNetCSharp.cs SwitchToState:1326)
E 07:32:16.4530009 Releasing render texture that is set as Camera.targetTexture!