Hello,
I think the battleground should include a “trash” or “Ban section” that lets you dump a unit from the shop in there for 1 gold, and never see that unit again on rerolls. This would let you spend some gold to exclude units you don’t want to see from specific tiers, so you can be more likely to find the key units to build your composition.
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Given that the card pool is shared across players, that seems like a very cheap way of screwing over other players’ builds.
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Oh. I thought the shared aspect only applied to the T6 minions. In that case there might be an exception for T6.
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It can always be don’t appear in my pool. Means others have more chance seeing it. When more minions are add in the future, I will think tts a good idea.
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But isnt the point to remove minions from a single persons card pool? I think its a great idea, one person bins a minion, that minion no longer shows to the person who bined it but still shows to the people who havent binned it, it not like everyone gets the same minion and if someone buys a minion someone else cant get it, there have been many games were me and opponents had amalgams so this idea should work if they are made to just not show up for a person who bins the minion
Bin could be easily added as the corners of bobs tavern arent used for anything so a bin can be placed there
That’s exactly how it works. There’s a limited number of cards in the pool (although obviously that number is greater than 1). So for example, once all Hyenas are purchased, nobody else can buy any more.
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To quote madam lazul “That’s dum”
Well me suddenly getting nothing but murlocs certain runs makes a lot more sense but still its dum, that litterally makes players unable to get good runs and if they got bad minions there stuck with them, ok that needs to be changed, seriosly it makes no sense, someone buys all the strong minions and you will get left with the weak ones
still doesnt change the fact a minion could just not appear for someone who binned it aand still show up for those who havent
I dislike strong words, but I do agree with the sentiment.
Certain comp’s require certain cards to become strong. Hyena, Rat Pack, and Goldrinn or Mama Bear in a beast comp; Junkbot and Security Rover in a mech comp, etc.
If a player gets these early, they’re already at a disadvantage. If that then also means that other players that happen to build the same comp have a reduced chance of finding those key cards, than the advantage is doubled.
For game balance, I would suggest using a card pool per player instead of a shared card pool per game.
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Yeah this could work, but right now there are just to few cards for the battlegrounds.
So implementing this at the current state of BG would just feed the best picks even more.
Battlegrounds has way to few cards to keep it interesting for me.
well until they add more cards to increase the synergy on demons, murlocs like mechs and beasts the system is already very well known…
you can’t change your strat in the mid/late game because someone was already defeated with all the 2 out of the 6 hyenas in each bg.
Never gonna happen. The “random” part is a much needed convenient excuse.