Devs!! /this thread!
For-real anyone want to add in / totally correct my opinion on wild I’ve stated couple times recently.
2019 WIld is:
Play Aggro: (that’s fine, Aggro’s always going to be there, it’s a non-issue)
Play Mana-Cheat-In-The-Midgame: Bloomlock, WBP
Play Combo-Control: Many decks here, Mill-Rogue for-example.
That’s it yo.
Right?
Why don’t typical “grind” control decks work?
Mana-Cheat bursts them down, Combo-control destroys them, and…Aggro has that 50/50 let’s say?
Why don’t anti-aggro decks like taunt-whirlwind-forever Warrior work?
Mana-Cheat bursts them down, Combo-control destroys hard.
Why don’t “midrange” decks get-sunlight?
Mana-cheat early is the new “Midrange”.
Basically if your “midrange creation” doesn’t cheat out 10-50 mana on turn 4,5,6 you’re toast. Right?
Personally, I don’t think Aggro is the issue whatsoever.
Who cares, Aggro is always-super-good, and there’s 9 minimum aggro-decks in the game that are all different-styles and speeds and…strengths.
So can any Mill Rogue experts out there who happen to see my pathetic and desperate-post about Wild chime in?
1 - How does Mill-Rogue fare vs Bloomlock when Bloom hits it’s 3-card winny?
2 - How does Mill-Rogue fare vs Bloomlock when Bloom misses it’s 3-card winny and is then going no-burst and Voidcaller-path?
3 - How does Mill-Rogue fare vs Wild Big Priest when it hits either Vargoth or Barnes on 4? How about Essence on 5 (no-barnes)?
Bonus
Is there some other combo-control deck out there that does well vs Bloomlock (when it hits) or Wild Big Priest?
These (at least to me) are like super important questions.
Because Bloom/WBP are oh my gosh like 50 percent of your matches minimum. It’s really sad.