Yeah watch out, 1 mana draw 4, 2 mana deal 9 is f tier in stormwind.
3 mana 2/2 + heal 3 and discover a card. Just… Imagine the horror of healing 3 hp for 3 mana. It might have been good in barrens, but stormwind priest is /was like a 36% winrate class when it was trying to make quest priest, a quest that literally wins the game on turn 10, had a like whopping 36% wr.
I think even if healing for 3 mana is just small value or not, you have druids playing 0 mana 2/3 + 2/3 + 2/3 + turn 3 4/6 infinite greyboughs.
The priest is just gonna heal their face for like 3 health or take another juggernaut or dr smite hit for maybe a turn or two and then die anyways.
People are forgetting the part where Pre stormwind levels vs Post stormwind power levels are fighting at play here. Pirate warrior literally gets 3 armor a turn from a 3 mana 2/4 and all it gets to think about is “Woot, 26 hp, 20 armor. I’m set! Wait… Oh god, it’s gone already. Gee… all that 20 armor sure disappeared pretty quickly. 30 hp sure seems so small now, 50 hp doesn’t even feel like much more now when damage is so fast.”
Course Pirate warrior is just what i consider a evolution of a aggro deck that just wants to hit face that just so happens to generate midrange value by playing aggressive statted minions and anything with a pirate tag.
I have one, but it does not scratch the board control itch at all. it just feels like a fat aggro deck that just so happens to kill the opponent while gaining armor. Not that there’s anything bad about it, i just don’t get the people who think the game is supposed to be all about snoring your opponent to sleep when having Razakus Anduin ping fests vs Control locks and Reno mages and dragonqueen alexstraza brawlfests and Jades and Malfurions and Avaina Kun druids in the mix.
I don’t get why people have to think a control deck has to only snore people to death and hit face. Maybe standard decks sucked more. i just remember Wild control usually had lots of powerful iconic moments, you could actually play a 8 mana Anduin or a Malfurion just to gain the like 5 armor and you didn’t just instantly explode to 50 hand damage having your 8 mana card do nothing… While people declare 8 mana cards used to hit face like Illidari inquistor and Troublemaker ‘control’ cards… At least to me from wild.
Like yeah… they’re 8 mana. But they’re just basically dr booms with Charge lockers for face. I know everyone has their own definitions, but i always thought control was meant to be about… Fighting for board, and reno control decks could just have so many recovery options. It just baffles me that damage has gone up, but healing has never gone up. There could so easily be a mechanic like Overhealing: Which could let healing go up to like +5 on a creature, +10 hp on face, which could create healing cards to make efficient trades and trigger healing synergies like armor while still having all the fun interactions. But for some reason, people would rather flip out and froth at the mouth for a priest healing a mob +2 hp to make a trade, and using it’s attack to trade…
But dont’ have any problems with a 1 mana card just doing 5 damage twinspell and destroying their minion for free in a quest mage which is one of the less frusterating experiences of the matchup when the following rest is wanting to know if there’s a rank they disappear at and trying to climb just to get away from them, only to realize they were still there like cockroaches since they often countered the top decks. (Handlock / Quest shaman. → Aggro taunt druid, etc. )
The renew unnerf will definitely help, but i think people are really overthinking a card that was just decent small cycling healing. A Taunt druid’s 2 mana Razorback 2/3 + 0 mana 2/3 Bonechewer boar + 0 mana x 2 2/3 mule + 2/3 mule is a easy 4/6 → 8/12 boards worth of stats for 2 mana followed by a 3 mana 4/6 greybough that can easily revive 2-4x against board based decks for 8/12 → 20/30 worth of taunt zombie stats for 3 mana.
I don’t think people are gonna die if a priest plays 3 mana to heal for 3 on turn 3 and play a 2/2. It’s not very high tempo in a stormwind meta when 20/30 worth of greybough for 3 mana doesn’t even trigger people’s eyes much anymore. But im sure priest spending 3 mana to play a 2/2 and heal 3 will trigger someone.