Balance Patch 32.2.4 teaser and discussion

We know what cards will be buffed and nerfed tomorrow. We do not know the details yet however.

https://www.hearthstonetopdecks.com/hearthstone-patch-32-2-4-teaser/

What are your predictions and do you agree with the selection of cards?

  • I agree with all cards teased.
  • I personally think the Hunter Imbue Hero Power should be changed aswell. I’m just not a fan of mana cheat.
  • I’m a bit scared of Priest becoming overpowered in arena. It’s already vey powerful.
  • I hope they don’t kill Shaladrassil by increasing the cost. Hopefully they make the corrupted cards once per game instead.
  • I’m very excited for the Dragon Warrior and Imbue Paladin buffs. I had a lot of fun with those decks, but bad winrates. I hope they become viable in ranked.
  • I am a bit concerned that DK will be overpowered, because it won’t be nerfed, but its counters will.

Okay, enough rambling for now. What do you think?

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Good article. It’s so annoying seeing reddit posts and elon musk-media posts without showing the cards. Not all of us have a photographic memory of 1/4th of an image of a card.

Nerfs were generally needed because the meta was dumb imbalanced, but I don’t trust the Devs since they caused it in the first place.

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Yup! I specifically chose this article, because it’s perfect to give people a quick overview. I thought, not everyone knows about the teaser, so this might be helpful.

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A little surprised Naralex will be getting a nerf, probably just going to increase its cost though

And TWO banned cards in Wild, tells you they really didn’t think this set through

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Because the Devs admitted the dumb way they decide nerfs when they nerfed Quasar. They don’t care about win rate when people have “feels”. Both Quasar and Zarimi decks do not have a winrate (especially after diamond 10) but yet the “feels” were strong.

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Oh no, I meant because it’s one of their “special” cards, it definitely needs a nerf, preferably “The first dragon you play each turn costs 1” change

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I don’t believe in nerfs by sentiment alone. It corrects “feels” by imbalancing the game.

King Plush deserves it because it also had a win rate on top even in high legend.

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I was expecting the nerf to order in the court, I’m sure theyll only raise the cost because they can’t take away the draw.
The nerf to Naralex and Shaladrassil bothers me a little, but im glad they take it into account the animation cheaters in wild, the ban on the druid minion is because you could make an infinite combo with naturalize and the legendary cost 1 spell that recovers mana, and only the animations could stop it…

As much as I hate the shadow priest, I don’t like him being weakened, it’s a good skill check for building decks if you don’t want to die on turn 4 and it pleasantly stops the stupid things that the druids can do…

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I’m just going to say it. If you are unable to counter the Chain gang, Velen combo in wild then you shouldn’t be playing wild.

This is a reach around nerf on Velen without having to refund a large amount of dust which is dumb.

I’ve played against Velen in tons of matches and the only problem it presented was losing deck space to add in a silence option which in wild is not a bad thing to have extra silence cards.

I’m tired of people whining when there are a multitude of ways to deal with the card. Really petty nerf. Bob is more OP than Velen.

TD is obviously just going to get cost increase, SAB too probably, KP will either lose the battlecry, charge, or have a cost increase

Harbinger I’m curious to see how they nerf, it’s not exactly a powerful card, sure with web you can get 3 minions, but you need to factor in the set-up to get that

And people are tired of your tunnel vision on dealing with velen, go ahead, silence him, more likely than not they already copied him, can copy him if you didn’t kill him, or can resurrect him if you did, oh and there’s a draenei that give you a copy of the last draenei you played.

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Thats why cards like Reno exist

Hello everyone and thanks for your post Heini,

I do share a similar opinion concerning the incoming patch:

  • Another perspective from nerfing the Plush deck is by somehow nerfing the imbue hero power… Reducing the cost, as you say, looks a bit over-powered when adding the attack buff.
  • I had a lot of fun playing dragon warrior and paladin, so as you, let’s see these little buffs!
  • In wild, thanks for the new Order in Court nerf … so needed
  • I wish they could do something with Rommath and potion of illusion with the infinite loop someday in the future … It’s like the Mage Sudderwock XD
  • The Rogue nerfed card, Harbinger, was quite understandable, but I hoped it weren’t
  • About the paladin Lightbot I hope they’ll rise the cost of both minions, not only one… That deck is really nuts
  • About Shaladrassil, I hope they either raise the cost of the corrupted cards, either as you suggest make them once per game
  • Before Naralex, I would have nerfed others cards like the neverending deathrattle card that copies all deathrattles on that turn
  • Scabbs enables so many combo-OTK decks that the nerf looks quite deserved
  • The Sing Along Buddy, I hope it will, at least delay, the Paladin Hero OTK deck (wild)
  • The Chain Gang nerf is good for Valen and Shudderwock (at least to delay them)

Anyway, let’s see how it ends!

Thanks for the post and good game everyone! :slight_smile:

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Curious that you mention Reno since you were his biggest hater, and not Sargeras, with which the warlocks can easily send velen to hell but the rest of us have to make juggles to face it…

Not really :laughing: it also seems out of place to me…

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Yo wasn’t symbiosis buffed previously? That’s a pretty quick backtrack for Bliz.

Basically the better imbue classes (hunter/druid) are getting nerfs and the weaker imbue (pally/priest) will get buffs.

Pally and priest better pray imbue becomes good seeing as they are getting nerfs to their more popular/stronger decks (lightbot/drink and naralex/zarimi)

Rogue and lock also on the nerf list. Can’t disagree.

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I agree with most changes, maybe the hunter dragon might be an overkill if they remove charge from Plush and the warlock card wouldn’t be my nerf choice (I’d rather the Ancient didn’t resurrect dormant). Also hope they only nerf Shaladrassil in paladin. Scared about control DK and warrior, the latter might be getting another option in that fire spell.

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Because Reno is a neutral card everyone has access to.

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Heh, typical Blizzard. Release something, sell tons of cosmetics for it, let people play with it for several months, then nerf it. They already got your money, now they can bring it down to its intended power level.

I hope not a single one of you actually opened your wallet for those cosmetics.

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If Sing-along buddy is getting hit, I assume it’s mana cost to 3 with the balancing through the stats, to at least 1/5 if not 2/5

I also assume people got a taste for the Hunter OTK and will continue to play it in a new, more control-oriented, archetype and I’m looking forward to facing them

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Calling it a balance patch is a misnomer… Its more of a drive people to adopt the new expansion by trying to make the new expansion mechanics more powerful at the expense of the old stuff… also known as ‘the reno effect’.

I think the changes are a tragedy. I can understand nerfing plush and then preemptively nerfing priest otk as well… Those I assume are bad for business. But to nerf rogue? I get it can highroll a good opening but wheres the nerf for DK and warrior? Chemical spill should go to 6… who wants to play against tortolla every game… or removal dk every game. Infested breath should be 3 mana.

If they really hated OTKs why leave colossus alone even if it is a slower OTK its just as ‘fun’ as plush as far as ‘feelings’ go.

Gets tiring having every powerful card get destroyed when theres only so many usable cards in standard to begin with… I mean flickering lightbot… cliff dive? Those decks were strong but they werent killing the game. They should have just toned down the OTK decks and left well enough alone.