Balance Patch 32.2.4 teaser and discussion

Imagine thinking the actual best class in the game should be immune to nerfs.

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Unless the change is significant for both classes (and by significant I mean more than just a 1 mana buff or +1 discount/+1 dragon start), I doubt either deck will become “good”. Imbue Priest doesn’t really have an end goal and whatever end goal you think you are achieving with it, some other class has a slower deck that is doing it better or is killing you faster with its combo…so it’s still going to be a slow and clunky mess.

For Paladin, it’s the same thing. Unless Imbue Paladin gets a significant buff to the point that summoning dragons is popping out boards like an aggro deck, it’s going to suffer the same fate as Imbue Priest in dying to the slower decks.

And I don’t even know what change they need to do to make either of them good because the other Imbue classes have a much better hero power (aside from Shaman).

And I bet this is the last buff either of them get. It’s this buff or bust and they’ll give up on them after this because the next expansion will be priority.

Here’s hoping that if Paladin and Priest Imbue aren’t meta players that some new cards in the future come out that make either of them playable. But as it stands now, they’re likely never going to be meta relevant with a small buff. Bummer, because I really love Dragons and shuffling and those things go hand in hand with Paladin Imbue and I love some discover Priest.

If we are being Fair with it.

They’re dead.

Mage has a much better hero Power and still struggle to get a decent winrate in standard.

The buff would need to be something insane like:
The number of portals shuffle also being escalonated for paladin.

Also i see the Sing along buddy nerf being kinda of the nail in the coffin for imbue in standard.
They gonna still see play but i doubt any imbue deck Will even be tier 1 in standard again.

With is a good thing because we don’t need Button decks in top ranks.

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Well I’m not asking for Imbue Priest/Paladin to be top ranks. A 48-50% win rate would be fine. But the current 36% win rate is abysmal.

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Idk, some imbues are still powerful even without Singalong buddy, Druid. Mage, Hunter, you just have to imbue them more

Here is what I would expect the standard changes to be:

+Blessing of the Dragon: I am not quite sure what they could do to this, maybe make it shuffle 3 portals? Making it draw a card would just be way too powerful.
+Blessing of the Moon: Make it discover a minion or spell, as in first you choose whether you want minion or spell, and then discover one of those, like Raven Idol.
+Spirit of the Kaldorei: probably changed to 1 mana 1/2.
+Overgrown Horror: Discount by 3 probably, or maybe down to a 4 drop.
+Darkrider: Changed to 1/2
+Shadowflame Suffision: Down to 2 mana.
+Living Flame: Either changed to battlecry, or buffed to 2/3

-Cliff Dive: Bumped up to 7 mana
-Symbiosis: Probably reverting the earlier buff to discount the discovered card.
-King Plush: Loses beast tag
-Tending Dragonkin: Creates a plain copy of the beast.
-Flickering Lightbot: Costs 1 less for every 2 holy spells you cast.
-Harbinger of the Blighted: Up to 3 mana.
-Cursed Campaign: Mana cost increased to 4.
-Shaladrassil: Mana cost increased to 8.
-Naralex: Changed to 9 mana 9/9
-Sing Along Buddy: Changed to 4 mana 3/5

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That one really needs a buff not gonna lie.

I did not see something so bad since the mage set for festival of legends.
It is so bad that it’s gross.

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Honestly good nerf targets, hunter and priest were absolutely choking the meta.

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I love being right. Almost everything I have called out is seeing a nerf here. Will they learn and not print stuff like it again in the future? Probably not.

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Krush is crushed, obliged to rush.

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If they rise the Cost of Order in the Court, the 30 Card Version ist dead.

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That’s a good thing.

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Interesting. Everything looks about right. I would hope Naralex is just a flat dragon cost reduction and not a bump to 8 mana. Living flame buff is interesting. I’m playing this in the Burn Mage i made as a joke but refined and is a VERY good deck. It’s an amazing 2 drop already. Anything they give it is a bonus.

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This patch is crap. All it does is kill imbue hunter, but the other powerful decks are still there. Some are even getting buffed. This is garbage. There are many more bad cards in this game that need to not exist right now. When a 3 mana spell can kill a 35/35 taunt minion that was built up over the entire game, then the board no longer matters. Strategy no longer matters. It is just stupid luck and OTK combos. This game is frustrating and at most times brainless. The board use to matter. Planning use to matter. Now it just doesn’t. I like to play certain classes because of the identity and I find them fun, but they almost never win. I lose 66% of my games as a DK and that is my preferred class. Mage beats it easily. So does Paladin, Shaman, and Druid. These are all way too powerful.

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Overall I agree with the nerfs. Can’t speak to the buffs as that’s subjective as in its largely what Blizzard wants to see in the meta.

Afaict they want more board based play by buffing things like dark gift warlock. I think that’s a good direction, but unless they remove charge from the dark gift pool, it will be RNG otk fest (I’ve experimented with dark gift warlock before and it’s very competitive if you roll one charge and one wind fury minion). It is effectively a slower version of imbue hunter.

In any case, rogue is going to be a power house, harbinger is actually only needed to win oppressive matchups such as starship warlock or imbue hunter and druid. With those being nerfed along harbinger it means the other cards in the rogue deck will be more impactful, and to be honest, with enough of a runway there’s a ton of rogue archetypes waiting to dominate the meta, at least at high rank.

One thing they should if preemptively nerfed is murmur. No one wants a nebula shaman meta again

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I wasn’t aware that this had become a powerhouse must nerf card. When did that happen?

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Other classes can generate more than 2 of this type of card. Mage has one that gains power from minions that die this game, and can discover it multiple times. I want the rules to be actual rules. Two of a card per deck.

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Are you talking about this?

You do understand at rotation they gutted the vast majority of removal from the standard format?

No, not that. Starsurge. Mage card.

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You are talking about a card nobody plays because it’s so bad. Again, how does that remove a 35/35?

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