Are there better questlines in the new expansion?

Now that questlines have debuted and been tested and shown to work, will the upcoming expansion have better, more powerful, questlines?

A questline that bings something like a death knight powerup could be good.

I mean, sometimes my questline loses, and I’d like to reliably win a game by turn 4. I hope the new expansion can address these concerns.

I hope this is kosher, because I have a sensitivity to iodine.

Yeah you can try the new quest that everyone has that old pirate warrior and new taunt druid has.

There’s a hidden quest that everyone gets, but it’s called dealing 30 damage to face by turn 5 with condition: win the game. It might seem hard, but i hear something like the secret quest works really well in a taunt druid where on turn 2, you can either play a 2 mana 2/3 boar (soon to be 2/2) into 0 mana 2/3 2/3 pack mules. And then on turn 3 you can play a greybough, hit face for 6 damage, and then on turn 4 you can coin arbor up for 6 + 10 + 8 = total damage by turn 4, and then on turn 5, if you didn’t highroll, you could have just played cleric into duplicating double 1 mana greyboughs that are literally unremovable by any purely minion based deck that doesn’t have a 6 damage aoe answer that costs like 7-9 for two 4/6 played for 1 mana on turn 3-5.

There’s a reason some people don’t complain about this deck as much, even though it was just as ridioclous, “at least my opponent actually put a card on the board again, instead of instantly igniting me on fire after ignoring all my actions the past 6 turns while arguing interactivity is sometimes freezing a single minion. I sure enjoy sitting there doing absolutely nothing at all, and asking myself how thrilling hearthstone has become.” XD

We’ll just brace ourselves though, blizz for the most part grants wishes like a monkey’s paw. They give us what we want, in some twisted way that is technically actually the literal definition of what we want for. (Like Barrens player asking for Priest to instantly kill them after turn 10… Que the 36% winrate quest priest deck that… Instantly kills your opponent after turn 10. XD), and the pirate buffs (Players asking for new standard pirates, or standard pirate buffs, despite knowing it was powerful in wild, and could break it more, and still asking for miniset pirates. And then complaining there were too many good pirates after they made the buffs they asked for. Sometimes more mild than requested. XD )

Now we just have to see if there’s a control deck that gets like 200 armor for 5 mana that makes games like 80 minutes long vs the old 40, or if it’s just more aggro lol, but i think i’ll give it a shot.

I can’t say, at least smite was at least a minion in the meta instead of (just only) a fireball that just got pointed face for me can ruin my day as much as the excitement of day 1 quests, being quickly over taken by quest… quest… quest… fatigue within a week haha. XD

Too late, The Quest should be more power and easy to complete that losing is inevitable, to the point that your opponent will concede as soon as he know you play that deck which is turn 1. That the kind of deck i’ll sink money in.