So this deck seems to be quite cheap… and the games playing against it last almost 100 minutes?
Is the only counter to it Wheel of Death lock?
So this deck seems to be quite cheap… and the games playing against it last almost 100 minutes?
Is the only counter to it Wheel of Death lock?
Get ready for the "It’s not a potty break game " crowd
Which is exactly the answer. You want fast and furious - go play Angry birds.
Playing an hour long games is fun, yes.
You want to play a 30+ minute CCG, go play MtG
Why are people inflating control deck playtimes so hard? I played some Starship DK and rarely had games longer than 15minutes. I factchecked myself and looked at hsguru. The average length of a Starship DK game is 12.4 minutes.
The only game I ever had, that went on longer than 30minutes, was against Mill Warlock. Because the draw animations took longer and longer each turn. It was the most unfun game I ever had in Hearthstone. Other than that, I’m usually done in less than 15minutes. Only games against other control decks can take 20 on rare occasions.
But to answer your actual question: Yes, Starship DK ranked games are fun. Not as fun as Starship Rogue, but fun. Mirror matches are a pain though. They take longer than any other matchup in standard and are always decided by luck. (Starships deathrattle and Kil’Jaeden)
Since when does MTG last 30 minutes… most games (at least in arena currently) last about 90 seconds.
You are not alone. I think this meta is awful, and the reason is extremely powerful control decks. Maybe I will stop playing HS
It’s safe to concede after 10 minutes in if you’re not playing a mirror control game
It’s the only logical conclusion you get if you open up your tracker and take a look at the history
Save yourself some precious time, you’re not winning against a control DK with a deck that’s running 20+ cards that cost 1 or 2 mana, even if a few of them grow up to become 8/8-s (murloc growfin)
Also, please do not be an idiot. You are obviously not a control player, which means you’re closer to my, aggro/tempo/midrange camp, which means I identify with you easily, which means that threads like these embarass me, as well.
And the reason why I feel embarassed, is because it’s hypocritical to just constantly whine against domination of other archetypes, impatiently waiting for yours to become dominant, like it’s the only one in the game.
It’s not. Our time will come, let these bozos who like playing 9-cost cards have their 5 (or rather, 50) minutes of fun.
If you really wanna spite them, the best you can do is what I said in the beginning - just concede early. That will cut the most fun part out of their games and should lead to a quicker nerf, as well.
I dunno, are turn 4 otks fun/cool?
Yeah, turn 3 OTKs are way better.
Atleast they don’t lose my time.
Yeah, turn 3 OTK-s are objectively better, because less time is spent on a lost game + you know it’s gonna get nerfed ASAP xD
Now, subjectively, it’s a whole another discussion. I suppose there’s people who prefer aggro metas and fast games, and the opposite of those, and some in the middle
But can honestly either one of them say that losing a 50-min game was fun? I’m pretty sure they’d choose ANY other adjective rather than that one
At the same time, though, the winner of such a matchup will feel pretty good about that game, so I guess from that perspective, it’s balanced, and I think people should enjoy their control meta while it lasts.
I think the problem isn’t even the 50 minutes game but the fact that after a certain point no one is really making any decision.
That because everyone is with so many cards that they basically either nitpick the ideal answer or lose.
People love to say how combo is not interactive but decks with that proportion of reactive gameplay aren’t any better.
You basically watch they play removal and even when they don’t you gonna hit their hero portrait like it was a wall for atleast 2/3 turns until they really feel any need of doing something.
This is result of what in any other game is called poor deck construction but in hearthstone is rewarded because the lack of disruption in the game is a big player on how much someone can ignore the board.
To be fair, I wouldn’t say I agree with your reasoning on this one. It seems to me a result of your bias towards OTK-s and devs’ inability to keep the game fair when it would be obvious even to an average player that it’s unfair.
Disruption got nothing to do with this, no they ignore the board for too long. They (control DK in this case) have the most board clears in the game right now. Noone comes close, except a very luck Imbue Priest, which isn’t consistent enough, and maybe this Drake paladin, to having as much board clear
If anyone’s “ignoring the board for too long”, it’s me when I play a midrange deck and somehow end up in a 50-min long game against them when I should have conceded 20-30 min earlier.
But sure, if you think control DK-s have too much survival, that’s something I can agree with you on. The amount of health they can stack up is very toxic in combination with the armor they can stack up from starships.
Sure, other classes can also stack up that armor, but they can’t have 80 max health every game, which is a clear signal that’s gonna have to get nerfed.
Now, sure, I would personally LOVE for the armor stacking of starships to ALSO get nerfed, but it won’t change absolutely anything. DK needs to get hit, yesterday.
But as I said, don’t let this make you think I changed my mind in 5 minutes. I don’t quite care, honestly xD This is a bad meta for me, personally, and it will stay bad if they nerf DK or not. It might just be a bit more fair, that’s all.
Take card draw for example.
What happens to decks with a completely over the top amount of card draw/generation when they face something simple as what i gonna reference as a hearthstone equivalent of red card in pokemon?
They change their structure when people start targetting then and in that case It would mean having less draw and more cards It can play in the board to do something.
Or to decks when theotar gets to be a part of the meta ?
They atleast stop tutoring cards in obvious ways and in some cases decks that aren’t single card reliant gain space.
While the concept of poor deckbuilding construction is a bit of a stretch. It’s called this way because they are so hyper sinergistic that when Just one piece don’t connects the entire thing goes down.
Like a poor built house.
Disruption out of the board is directly connected to How much the actual board state matter because it is with cards not on board that we usually chance the board state.
This makes sense, I agree, but it doesn’t have to do much with this thread xD
Same thing, I don’t think too much card draw or tutoring is any issue at the moment. Everyone has plenty of tutors, so if you’re missing one, your strategy is just bad, change it up.
Like, I don’t know how to stress this. I agree with you about disruption lack as a long-term problem which will going need addressing at some point. I just think you’re pushing that agenda into places where it doesn’t belong, and it might water down the importance of your message
You assume i was talking about mobile/pc, I meant go physically play MtG, 30 minutes was the average back when I played, well before the parody stuff started
Metagame wise you’re correct about the amount of tutors not being a problem.
But when we start going to the subjective side of the game being fun to play it probably is.
They have a big role on scripting the progress of a match by passing by the draw order.
In other words they make the matches repetitive.
Take the King plush decks that happened not long ago.
How many of those OTKs were only enabled because of the 2 drop tutoring king plush himself?
And you know why It happened?
Print the 2 drop not helped but the main issue is rewarding poor deckbuild construction.
We are at a critical point that all and any card that can be used as tutor Will be used as tutor because people are taking deckbuilding cost as If they’re nothing.
The issue isn’t you tutoring a card. But How a so damm obvious plan can pass unchecked by the metagame due to the lack of tools.
And tools not even need to be theotar.
A simple 2/3 mana Minion with “both players switch the cards in their hands for cards in their decks” work Just enough and If the KP player find it again so be it.
Imagine if there was a card that swapped your hand with your opponent until end of turn…
Yes, you are right, I haven’t realized this before
Still don’t see a connection to the DK and long games problem xD If anything, tutors speed up the games, not just make them repetitive.
Ofc, if they tutor tools which delay games, then sure, they can prolong games, but I just don’t see it causing a sudden jump from 5 to 50 min game average. It’s not happening.