Anyone else just getting worst possible rng results?

Before you read: This by no means me claiming someone is screwing me on purpose, it’s just something that kinda “haunts” me playing this game. I had to make a topic hoping that it makes me feel better somehow.


I know how it sounds but there’s a crazy trend I have noticed playing this game for over 3 years now and that seems to affect and torment my games to no end: For some reason my account(?) has the WORST possible luck.

Let me explain: Whenever a card says “destroy/take control … RANDOM minion” what that basically means 9/10 times is that
a) if my opponent plays it, he/she gets the best result STATwise
b) if I play such a card, I always take control/destroy the worst enemy minion STATwise

I started taking notes last year whenever a real rng moment occured because I was like “yeah sure, you’re 110% biased” and my counts look like this: ~ 1100 points for the “bad luck side” and around 120 times that the game helped me.
This is - of course - no proof but I feel like I had to vent my anger somewhere since this list doesn’t help me, it only makes me more angry.

That’s why I seriously never include random cards like that: They fundamentally seem to screw me over on purpose and they almost make me quit playing the game sometimes. Not including doesn’t help tho since those cards are everywhere in this game.

If “never lucky” had a face playing HS, that’d be mine.

Serious question: Is anyone else really upset by their random results?

3 Likes

Sometimes it helps if you show a full game of the situation. Depending on how your deck is build, such RNG result can have a huge impact on your game-play. However, I notice from more experienced players, are that they try to anticipate and control situation to minimize the RNG effect as much as possible. (e.g. trade away with opponent’s 1/1, in anticipation of opponent playing a big minion, thus increase the possibility /effectiveness of removing that minion.)

2 Likes

Over those 3 years I became the master of anticipating. I play around EVERY rng result as much as possible. By now I just use Deadly Shot if my opponent has 1 minion or 2 of equal value. Whenever I don’t do this, I get screwed (9/10 times at least).

2 Likes

Crap like that happens.

I do not like these generate random card, discover random spell, play random effect or play X effect on random target because I guess HS is way too much rng heavy even without these additions.

But its the core of the game and thus its pointless to argue about it.

And having THAT bad luck - man, I feel sorry for ya. Sometimes I get screwed hard, sometimes I highroll but if you are really that unlucky… hope it would change for ya.

2 Likes

Thanks man, that’s really appriciated.
I also highroll … but almost never when it comes to those 2 effects (destroy random stuff/take control over random stuff). Discover effects don’t screw me on a 50/50 base, summoning random minions doesn’t screw me normally … but ARGH alas! Those 2 effects are really out to get me! D-:

I agree - if you’d cut the random element from HS, you’d end up with a pretty boring and easy cardgame that has a very appealing shell from a graphical standpoint.

1 Like

The feeling from bad RNG is indeed very tilting, esp when there is a stake (e.g. 1 win from rank floor)

When you need a friend to vent but all are offline. We come to the forum and find a lonely town.

Try to sleep, watch YT, listen to song but the mood had already been soured.

Am I close to describe that feeling? (I been there too)

1 Like

I can’t say whether it’s really that bad as you describe, but I can tell you about a thing I realized while playing Warrior for a bit.

We all know how Brawl works, amirite… so knowing this, I usually kept a 1-drop or used the 3 x 1/1’s Hero Power before Brawling, to stack the odds in my favor. Thing is, whenever a critically important brawl (so basically any) failed me, I tended to get angry and leave the deck, imprinting in myself an impression that “BRAWL SUCKS A LOT I’M NOT TOUCHING THIS BS AGAIN”. And this imprint actually affected me while playing against Warriors, because I felt cheated whenever they won any brawl.

So, where this leads me… Try to not quit after a single failed result, as it tends to stick with you a lot longer if you do it. Focus on things that you could have done diffferently; I realized that I’m actually too often playing right into a Brawl, making it super-effective against me and fueling this “relationship” even further.

1 Like

@OP

There is no such thing and RNG when it comes to a computer algorithm period.

A computer can’t roll a six sided die and it be totally random it is impossible with todays computers. Not only that but ANYONE with a grain of salt in their brain would already know that ALL F2P games have conditions on all rolls of RNG.

I have been playing a game (summoners War) where the supposedly random well of wishes lands on the same rewards 90% more then the rare rewards. (they say it is completely random but you can tell it is not).

Fact is they will do ANYTHING to make you spend money even if that means cheating or exploiting their game mechanics on rng.

yes there is

there is always someone who will get the worst end of RNG

1 Like

No there is NOT. A computer does NOT have the ability to roll a six sided die randomly it is impossible. It does not have gravity, force of throw, wind etc. It is rolled in a environment that can NOT be achieved by humans so NO it might be close but not totally random.

I have been getting the Witchy Lackey off Sludgeslurper, with remarkably consistency on turn 1.

More often than not I get a 2/1 or 1/1 when I try to upgrade on turn 2. :confounded:

By that same token, there’s no way a die rolled by a human has an actual random result, the way it ends up will be determined by physics every single time. You would need to go back in time and set up the exact same situation, because if you just try again the earth has rotated a small way around its own axis and around the sun, while the moon has also moved. That will affect the gravitational effect on the die being thrown, which means you can’t set up the exact same situation.

Home computer based RNGs are sufficiently random for games. At least the RNG algorithms used since the late 90s.

4 Likes

@Wingedkagout way to make yourself look small… The ENTIRE premise of random is just that random you are taking things way out of context just to appease your small mindedness.

i am sorry you can’t grasp the universe being much bigger then you but it is.

You can seed random with the current time, and it is IMPERCEPTIBLE to humans from true randomness. Humans are terrible at identifying true randomness.

And a die is not true randomness either, sorry to burst your bubble. It’s good enough, just like programmatically generated rng, to be imperceptible to human perception.

When you play card games in physical form you are subjected to impure human shuffling all the time if you weren’t aware. Digital card games are better at shuffling

That’s not true. You are arguing that there is ALWAYS a net positive incentive to cheat. In the case of a company or corporation there is no moral barrier, but there is disciplinary avoidance.

The ability and likelihood to be caught is a barrier to dishonesty.

Both losing AND winning games encourages people to put money into the game; totally different reasons but the exact same results. There is complete symmetry in a closed system of players so unless you are suggesting they have ‘feeding’ or ‘beating’ bots to allow more losses or wins in the system (another extraordinary claim requiring evidence) there is no need for them to rig anything — wins and losses will happen all on their own and encourage people to buy things regardless.

You don’t need to rig a slot machine for the casino to profit. They could but it is not INHERENTLY required for the end goal of making money. The cost of being caught cheating people is very, very severe in this case.

Poisoning the well. Where is your evidence for your extraordinary claim? Even if you had a full, bullet proof motive, you need actual evidence. Reality is reproducible, and this would be demonstrable if it were true.

Also welcome back AGAIN

1 Like

My hearthstone deck of choice is Lakkari Renounce and my MTG deck of choice is homebrew Tibalt.

I have had extraordinarily incredible luck AND luck so terrible that it has left me laughing hysterically at the sheer improbability.

RNG is not for everybody. You cannot escape it conpletely in Hearthstone, but you can mostly eliminate it in your own deck, which is your best option.

Otherwise, well, there are plenty of other games out there, and there’s nothing wrong with switching.

Non salty answer: Yes. I get boned all the time on random outcomes, any 50/50 is basically a win for the opponent. I literally cut crackle from my shaman deck (back when it was in standard) cause it low rolled so often as to be a detriment. I do understand confirmation bias, but i also have started trying to be more objective in my complaints and, lo and behold, i’m still trending low in positive RNG results. And, to be very frank, this is also almost proof of true RNG; you don’t hit 50/50 with random outcomes. Sometimes you get one person hitting 80/20 and the other hitting 20/80 all the time. So, I’m with you, i preplan for poor RNG and, maybe unfortunately, I’m rewarded for doing so cause i’m normally right.

Salty Answer: Don’t you ever forget that before the Activision Blizzard split they patented a RNG/Loot pushing algorithm to facilitate non-whales wanting/needing to purchase in order to do what they see whales do when they play against them. It kind of faded away but that patent still exists and we have ZERO idea where they implemented it considering their mechanics for anything are hidden. … Tin foil off.

Your lack of understanding of Logic, Psychology, Physics, Math and Computer Engineering does not invalidate my post in the slightest.

2 Likes

Your eloquent rebuttal has left everyone speechless and your flawless debating techniques leaves no doubt as to the superior stance of your argument.

2 Likes

Or you know the “most consistent mana curves” the game “tends” to do. You able to anticipate your opponent because decks and games play out very similar each time.

At this point I’ve basically just resigned myself to the fact that the game will give me a hand and give me a mulligan and then it just draws from the most expensive to least expensive with no randomizing of any kind.

I’m exaggerating of course so don’t @ me.

1 Like