Anti Roping Tech

I just ran into a Priest up in D4 that roped me every single turn from the start of the game. They were playing a Protoss Priest with Chillin Vol’jin.

I can easily wait out any rope as I am playing Adaptive Amalgam Death Knight. My deck has the specific capacity to continually reach 90-turns and tie the game. I have done it twice so far. Most people will either concede before then or I do eventually win using my Headless Horseman hero power and select undead. I won the hardest games ~20 turns before we tie (90 turn limit). I have “barely” taken out opponents with more than 200 armor who also had omega lifesteal from a demon (+58/58).

Once my end game is reached, Imbue Paladins can NEVER win— unless I misplay. kill Jaden has maybe a ~30% chance of winning through a charge dark gift based on how close we approach the 90-turn limit. Kill Jaden is the scariest as they can gain armor and lifesteal through different demons. Kill Jaden is the one I will most often tie or lose to. However, my deck does strongly into any control match up. This is why I play this deck: countering the controls that counter the aggro.

I also will not stand by and let the greediest control decks live without fear. Oh, you wanna play only legendary cards and invent new ones? —Warrior— OK, I’ve got something for you. Fight off my nuclear endless revitalizing, soft, cute, menacing hippos

:running_woman::hippopotamus:

As a primary midrange Rogue player, this brings immense satisfaction.

This deck is basically 100% loss to Protoss Mage unless I go over 100 Health. Even then Mage have opportunities to still kill me. The only thing this deck does is survive until using the hero power for three damage every turn.

This is one of the hardest decks I’ve ever played and often I’ll reach my turn limit while making decisions. I believe most people enjoy playing against it until the very final turns. I believe kill Jaden players also enjoy trying to overcome my endless healing since I don’t play any real minions.

That doesn’t mean it is the most enjoyable thing; fighting a player with 60+ health that must be burst down or will heal significantly. However it will take me ~10-30 turns past fatigue to kill you. You have some time to plan what you want to do and dig for card generation. You will essentially get to play your entire deck before my deck can win. I have lost plenty of times during my late game, it is not a supreme win condition.

Roping me? Please… some games have gone on longer than others players have ever been roped in their life.

Unfortunately, the Protoss Priest won :sob:

I had silenced their first mothership, and the second mothership never died. They got one High Templar off the first Mothership battlecry, and another High Templar off the second Mothership battlecry. I was unfortunate in drawing my combo pieces and took extra damage throughout the match. They had two Hallucinations in hand and summoned three Archons for lethal. Had they not been able to do that I likely would’ve won. I had been on a five game win streak prior to that Priest game.

This is not the only list I play, but it is very straightforward compared to the others. I use this one on my free to play EU account.

Braingill
2x (1) Adaptive Amalgam
2x (1) Orbital Moon
2x (2) Braingill
2x (2) Infested Breath
2x (2) Poison Breath
2x (2) Stranded Spaceman
2x (2) Troubled Mechanic
2x (3) Escape Pod
2x (3) Threads of Despair
2x (4) Royal Librarian
2x (4) Sanguine Infestation
2x (4) Sleepy Resident
2x (5) Ancient of Yore
2x (6) Airlock Breach
1x (6) The Headless Horseman
1x (0) Zilliax Deluxe 3000
1x (0) Zilliax Deluxe 3000
1x (4) Twin Module
1x (5) Perfect Module

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Seek therapy please.

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I started therapy when I was 14

22 years… have passed… and you shall know my cruelty firsthand

:selfie::rose::hippopotamus: :headstone: :wilted_flower: :headstone: :wilted_flower: :headstone: :wilted_flower:

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The problem is that Blizzard created a rigged slot machine disguised as a video game, don’t roping. Roping is normal if you use Hearthstone as a mind-numbing coma while working.

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You mean he used all 75 seconds of his turn that was granted to him.

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You mean used 10 seconds of his turn to play all his cards and make his decisions, then 65 seconds to pretend to nap.

3 Likes

I mean, it was clear the priest wasn’t meaningfully taking up the turn. First of all, I don’t care about roping: generally speaking.

If someone spams me with emotes, I will immediately rope them (1-2 turns) to let them know what it is.

We can then have a pleasant back-and-forth and I will stop roping. I typically won’t do this a second/third time any way. I just don’t like spamming back emotions. I can squelch but I like letting opponents return to baseline “dialogue”.

This is the same if they start roping.

You wanna have a rope off?

It’s a rope off!

:women_with_bunny_ears:

I can rope every single turn my friend. I would love to rope until we tie. The game of rope chicken when they stop I stop. I will record it and save that video for my entire life. That’s a trophy in my archive.

Otherwise, yes, people have their entire turn. Whether it’s thinking about this turn, the next one, how to modify the deck or reaching end game. Some turns will take longer, some shorter, but do try not to rope every single one.

I usually play quickly in just a few seconds. However some decks and decisions take up my entire turns. Especially if it’s not one of my regular decks or classes that I’ve been playing for years.

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Least deranged hearthstone player. :rofl:

3 Likes

Really interesting article I read about you the other day:

Here’s Why Internet Trolls Are So Good at Upsetting You, According to Science

New research shows trolls have psychopath, sadist, and cognitive empathy traits.

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The worst thing you can do to a roper is not being affected by their antics.
They love when people complain about them on the forums, because it validates their “efforts”.

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Know what I do to ropers, let them waste their own time then go overkill at the end of the match, get them to 1 health before hitting them with the highest dmg spell/minion i have

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I love waiting in any match.

Sometimes someone doesn’t end. Maybe they dropped the phone or mouse in jittery anticipation.

Sometimes it doesn’t matter.

Sometimes it does.

A win is a win.

Make no mistakes :cold_face:

Sometimes they’re just waiting for you to concede after making a big play

That’s even better. When I have 40 damage OTK.

All I need is for them to have an ego. Any slip and the ice will crack.

I never stall. Either perfect lethal or highest possible damage I can do without using every single card. I have more waiting to do.

I have to hurry up and get to it :sleeping:

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Beat a druid in wild some time back, they kept gaining insane armor after i got them down to 1 hp(had Platebreaker in hand but they kept playing taunts and unfortunately any spells i had only hits minions) and drawing cards each turn, so I just waited, playing my cards. turn 10 comes around, no KJ drop or armor gain, dropped Platebreaker with him at over 2500 armor and laughed at the instant concede

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I felt the desperation of a Demon Hunter with over 50 armor… playing out +40/40 demons but having less than 10 health…

When I discovered ANOTHER Hideous Husk from Horseman they had to remember again that any minion’s health was much higher than their heroes.

The final 2 Husks put them into my match history.

The same goes for the Warriors hiding behind their Grand Tortollas.

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I just faced a druid that lost but ended up playing 5 minutes worth of animations in a single turn playing some never ending animated meme deck. He skipped both my turn and his next turn then repeated the same thing.

I reported him for purposely exploiting but there has to be some fix to prevent that kind of meme bs. It wasn’t even a productive deck with a win condition unless his win condition is hoping people concede before the never ending animations play out.

Definition of a toxic deck. There was no point other than wasting time.

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Yeah, my deck doesn’t do that. In end game with my death hippos I only have at most three cards to play every turn.

I play one AOE poisonous rush hippo to kill everything you have. I won’t have a deck and the hippo draws it itself. It will heal me to full health eventually. On average about 7 health per turn. However, some games I have gotten my healing up to 15 per turn. The more minions in play the more I can heal. If my opponent tries to overwhelm late game, I will heal faster.

I play death hippo :hippopotamus: again and :hippopotamus: again and :hippopotamus: again until you have no board. It doesn’t matter how many reborn minions you have. They could spawn 50 times. I’ll kill them all.

When I know it’s your last minion spawning I will play my other hippo that does not draw itself. The non-drawing hippo stays in the deck. I play with two Royal Librarians. I get lucky sometimes and discover a Black Knight from my hero power.

I use one of those to draw my non-drawing hippo from my deck. This way I don’t lose one of my Adaptive Amalgams. Previously, that was one common losing condition. One would be stolen by Doommaiden (or similar), silenced or lost in some way. I can still use/lose my Royal Librarians and then I’m left to leaving my Adaptive Amalgam vulnerable. I can still lose in those 80-turn games.

That’s not my fault a game could go that long. The animations will be quick though. That’s my opponent slugging it out. They don’t have to play the 50/50 rush lifesteal and reset my minimal turn chip damage. They know the odds as well as I do. They had plays to close out the game earlier.

…or play Warlock and Wheel of DEATH!!! I instantly lose when that’s played. On average I win games 10 turns into fatigue.

I think it’s rather fun and opponents must too if they’re staying around. Not everyone does. Similar vibes with the “aggro” concede. People might not be familiar with this deck, but once they realize the Adaptive Amalgams never end and I keep healing…

They don’t want to watch any more of this poorly written 10th season newly directed poorly acted reality hippo show.

I’ve had long games up in legend. We can both lose rank due to match length: 45 minutes to an hour. I don’t play this deck to rank up. I play it because it’s very fun. Not all games are that long any way.

https://drive.google.com/file/d/1DYoCm1vdvfO7el4UAaszg5CKfSI6O-Tu/view?usp=drivesdk

You can see all the dust marks on the battlefield of me wildly tapping all over the screen to cancel animations. I played paintball when I was younger and was double tappin’ my Planet Eclipse Ego in nostalgia.

I can’t remember if this was a basic Starship Death Knight or when I first started playing hippos. I had kil’Jaeden in as a backup card. I stopped doing that once I was more confident.

The animations though… OOF SIZE LARGE :pinched_fingers: