Announcing Battlegrounds Season 9

While i really like the general idea of rerolls, i have to agree with the other comments, adding even more P2W into Battlegrounds is not the way to go. Having 2 more options for owning the Battle Pass already felt like pushing the envelope, but expecting 200-300 Runestones PER GAME just to play “optimally” is just plain greedy.
If you want to earn more money, spend that creative energy on more, fun, cosmetics and/or by improving the game overall, drawing in more players.
Creating more and more purchasable Advantages will push away the dedicated playerbase.

i dont thing many people who didnt spend money until now were planning to spend money before this change

and those who ve been doing it will get more for they money

for what ive read they wont add packs as rewards for climbing so all people are winning by spending money is …“bragging points”

they tried selling BG cosmetics before the pass was added i guess it didnt work thats why they added it

P2W rerolls on top of the basically mandatory pass for +2 heroes? Dropped

2 Likes

More pay to win, which surprised exactly noone.

1 Like

Absolutely disgusting pay 2 win patch.

2 Likes

If we were to assume a worst case scenario, someone strictly F2P will eventually find themselves in a situation where they have 2 hero selection slots and NO rerolls. Doesn’t matter if you give them 9,001 free tokens, they WILL run out of them eventually and have NO means as currently stated to procure more of them, unless these are purchasable with gold.

And even if they are available via gold, F2P players already have to stretch that resource in so many other ways as-is; now in addition to packs, tavern tix, mini-sets, cosmetics, they must also add BG tokens to that opportunity cost pool.

But really, I think the worst-case is the ONLY case worth evaluating here. F2P gets 2 hero selection slots, whereas payers will get 8. And, on top of that, the first reroll per match for payers is free. So even if F2P’s DO pay gold, they’re still being drained faster than paid players.

Terrible idea, cannot endorse it in good faith. And this is coming from someone who’s very vocally supportive of paying money; I’ve often said if I had to F2P this game, I simply wouldn’t play at all. This change will hurt people like me, as well, because EVENTUALLY you WILL run out of tokens, which means opening up that wallet.

I may not be opposed to that on general terms, but that doesn’t mean I’m a sponge to be perpetually squeezed either. I have my fiscal limits.

4 Likes

You could have entered 1 token for every win you get. This Will kill the game slowly. Sad when it had potential. But Blizzard are know for not listening to their players. Listen to their players will make cash and happy players in the long run. This greed causes players to quit playing. I Will take a break. Good luck p2w players.

3 Likes

no damage cap adjustment in Duos is BS. we are having games end in turn 6-8, had one yesterday we both lost on turn 6. lower the damage cap to 10 just like solos.

another season of not having fun because i didnt throw 500 dollars at the game. woooo

2 Likes

Those greedy Executives pretend they can’t support BGs without leeching more and more money every patch. They do what: 2 new cards and a mini subsystem every several weeks? A single fresh out of college coder with no experience would do that for minimum wage.

1 Like

I can’t wait for season pass++ coming with season 10. I don’t know what it will be, but I’m sure it’ll add another pay to win feature for the small price of an additional $5.

Maybe it can be something like starting with a coin in hand or a random T1 tavern spell?

3 Likes

I dont get all the complaining. Traditional hearthstone is, by far, more expensive and p2w than battlegrounds. The main reason being that you dont pay for cards in battlegrounds. This change is only $5 more for the WHOLE season. That is no comparison to the pre purchases in traditional that run $79.99 and $49.99. At the end of the day they have to make money too and Id rather them do this then have it have the same fate as duels. Thats just my unpopular opinion.

1 Like

I’m pressing X to doubt pretty hard, over here. But, on the off chance this is genuine: people don’t take kindly to P2W in their F2P experiences, regardless of price. It’s basically that simple.

Not that HS has ever been truly F2P friendly, in fact CCG’s by the very nature of their business model literally cannot afford to be fully F2P. But it’s more the principle than anything else.

Buying packs? Nature of the beast. Buying season passes? There’s your profit margin. Buying extra hero slots, though? THAT was the first slip that brought us on our butts. Buying EXTRA-DELUXE season passes whose sole content offering is a “free” reroll per match? Now we’ve taken a bit of a slide. Buying more re-rolls from the shop? Now we’ve gained momentum. I’d ask the rhetorical “what’s next” except I genuinely don’t think I want to know at this point.

4 Likes

Making rerolls is a Pay2Win move, a move I thought was universally understood as a bad move, because PvP games live and die by their playerbase, and the players that hate this move will quit increasing queue timers, those that then hate waiting longer to get in-game will choose to play something else, which then makes the wait longer, rinse and repeat, because your whales will also leave in the end if there’s no one else to play with.

Blizzard you can’t take reroll tokens back now, because your community has seen them and a large percentage will probably want them, and will be very vocally upset if they don’t get them, but you can at least save the game if you make them available for gold, I don’t think this will be a shocker but there are people that ONLY play battlegrounds and they still accumulate a ton of gold that they literally can’t use on BG, so you could actually gain a large PR boost for adding anything at all that BG only players can use their gold on, I literally live with someone that only really plays BG with 20K gold just sitting there being useless.

1 Like

people said the same when the bg pass was announced …and BG is doing fine and by the amount of teamates i got in duos with season passes people liked them and are buying them

If they really sell them for Gold that just encourages Double Accounting for everyone playing both HS and BG. Which i am pretty sure is against the ToS but will probably happen regardless. Since, and here were getting to the Core of it, PvP players will do whatever to get a mechanical Advantage. Gold is the Resource used to boost your Account for the HS Game-Mode. Everything you spend Gold on, feeds back into this.
Buying Packs is obvious,
In Arena you get Packs, Dust and Gold.
Same for Heroic Duels when they were a thing.

With the Pricepoint of 100 Stones for 4 Tokens (which is used up playing one Game assuming you try to be as Optimal as possible) this equates to half an Arena-Run.
I will stop Complaining immediately if Each BG will give the same rewards as half the Average Arena-Run does. But i havent noticed anything along those lines.
For F2P Players as well as Casual Payers (getting the occasional Battlepass or Pre-Order) Gold is already stretched Extremely Thin if you want to stay competetive as well as play some fun or quirky Decks. Adding BGs as another Gold-Sink will just not be affordable.

Most of the BG streamers seem to have moved to Bazaar. God knows how many people will do so when the game will be launched.
But all of that and the direction of p2w will result in BG numbers becoming thinner and thinner. Pathing this with more cash grab is a mistake.

4 Likes

That’s not even the same genre but OK, you might as well say Minecraft is more successful.

I agree P2W sucks.

Its not the same genre but it chips away from BG presence and popularity on Twitch, i guess that was my point.

1 Like

8 tokens that can only be used for 1 hero reroll over 4 months is useless and only serves as a teaser for the potential 1+ hero slot for BP+ players.
Big opportunity missed for giving players an earnable token to buy more cosmetics (reward for being nr 1). Missed opportunity to allow players to choose games with their favorite tribe/rules (which will only give a potential skill-based advantage, but might be problematic idk) and last but not least, very discouraging for anybody not paying extra. My excitement is killed already at least.
This is probably the lamest update to the game so far…

1 Like