i forgot altruis: please change to 4 mana, maybe a 3/3
also the coilfang needs to be under surveillance
now i completed my suggested nerfs, i would love if you changed a couple more cards after a weekly assessment. thanks a lot
i forgot altruis: please change to 4 mana, maybe a 3/3
also the coilfang needs to be under surveillance
now i completed my suggested nerfs, i would love if you changed a couple more cards after a weekly assessment. thanks a lot
isn’t going to be enough
Why would blizz, who Hall of Famed Leroy, create a class that can literally do 30 face damage by turn 8 from an empty board? Mind Bogglingly idiotic.
Honestly, it’s not even a start.
Thanks for the fast actions you take!
So blizzard slaps a small bandaid on a big wound cause by demon hunter. The rest of other classes are bleeding to death, but this small nerf supposes to fix this. Are you trying to push the player base toward leaving because you’re doing a good job at the moment.
I hope you don’t fix dh, like you fix shaman. lol
And the really funny part is that it’s still likely not enough.
100% agree. More please.
I just went 23-0 with Tempo DH, with 16-0 against other DHs. I think that increasing mana cost is an extremely lazy way to make changes. It’s obvious DH is OP, but everybody focused on playing DH so we don’t know full potential of other classes.
i don’t think you right estimate the number of damage a demon hunter can deal in a game .
we need up to 30 hit points and a total of 60-70 armor to mitigate and go fatigue .
this deck do the job but look sometimes we need vargoth + the spell that give armor to win :
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Playing DH a lot. Two biggest here are Skull and Eye Beam. Skull def needed it. Eye Beam going from 0 to 1 is actually a big deal. IA at 6 (being dormant for two turns) is…well, we will see if it has value still. Overall good nerfs. I think the gradual approach (as I understand more nerfs will come) is good. We don’t want DH to end up like what happened to Galakrond Shaman in DoD (going from hero to zero).
Not nearly enough of a nerf. Skull should have moved to 8 or 9; Antaen at least 9. This won’t solve anything.
This kills Wild Odd Demon Hunter.
For once it seems they considered the Wild impact. I played a few games with it and it’s ludicrous how good it is.
Eye Beam and Warblades are fair like this.
Skull of Gul’dan and Imprisoned Antaen though, absolutely nothing changed. Who cares paying 6 mana if you get a 9 mana discount with extra cards in hand? And Antaen is still beyond powerful.
Nerf DH 3 more times and we might get somewhere
How about looking at it’s extreme outlier of a hero power and change it to cost two mana like EVERY OTHER CLASS (maybe make it add two attack instead of one to compensate) so the DH can’t attack every single turn?
This won’t change much. You’re still going to get a 1,000 complaint threads.
The 3-1 that does 3 damages when your minion dies is BS
The priestess is so OP it’s not funny
10 damage minion when it wakes is Crazy
1 mana 2-2 is a powerful card
Card draw is amazing
I could go on with 6 other cards. Still don’t want to play all my games against this OP class. As someone said earlier, it feels like you are playing a solo adventure boss.
The core issue with Demon Hunter is it’s massive cycling potential. Also eye beam should be it’s only source of healing.
As a priest, the fact that I can get outhealed by a Demon Hunter is laughable. At the end of the game I usually have 17 cards left in my deck, while my opponent has like 2.
I’d rather you give us a day notice instead of randomly nerfing out of nowhere. You messed up a game for me with sudden nerfs and now i abruptly have to stop my climb and find a new strategy