This card needs to be tuned down, either remove the face damage or limit its proc to once per turn.
DH users stay out of this discussion, we don’t need scrubs here.
This card needs to be tuned down, either remove the face damage or limit its proc to once per turn.
DH users stay out of this discussion, we don’t need scrubs here.
So you want to discuss something but no one is allowed to disagree with you?
Okay. Bye.
I actually really like Altruis for some reason and I don’t even play DH.
But anyway yeah Altruis needs to be tone down, it’s not fun at all when a DH drops an Altruis, gets 5 attack, equips a weapon, makes board, sets up a Skull of Gul’Dan AND clears your board in 1 turn.
Atruis should damage allied minions as well. That’d make him balanced, I’d wager.
If they just took away the face damage it’d probably be fine.
Yeah, just take away face damage and it’s fine.
It’s usually a 5 mana aoe that deals 5 damage to your board and face, while having a 3/2 on board you absolutely have to remove next turn.
It may be the most broken legendary of the set so far.
Except that him isn’t an AoO card.
It’s from the initiate set.
I’ll try to mitigate a bit the general impression about Aldruis at least in the context of combo DH (the only Dh deck I have experience with).
It’s a really good card, but you hate playing it, because, for it to work, you need to use precious resources that you normally reserve for your combo turns. I consider it more like a comeback/defensive card, but this comeback has a hefty cost - and will likely delay by 2 or 3 turns your combo turn.
For this reason, I also never keep it in the mulligan.
It does also have some edge scenarios when you have the mana and he will give you the extra oomph.
IMO the design of the card is really good as it has that tradeoff, it’s really useful and at the same time it conflicts with your will to be greedy.
I do realize that the tempo DH has the advantage that using those resources fits very well with its game plan, but when I lost games against this deck, I rarely felt Aldruis was the reason I lost, in fact, when he was used to close out a game, I was probably already losing by quite a bit.
That’s turn 9 with altruis and skull at full cost, high roll turn 7 at best if your turn 6 skull reduced the cost on one of them.
I’ll go against the flow and say for an average turn 9 combo involving many cards (including a legendary to boot), it’s actually fine for a late game combo. I wouldn’t be surprised if rogues pulled off similar stuff, be it now with galakrond/togwaggle or back in the day with miracle.
If it’s an earlier turn without skull involved, it also means it’s earlier in the game for you, and you shouldn’t have lost that many health/valuable minions yet. If losing that 5 or so health and your early board is such a big game losing turn, chances are you are already struggling in the turns before that, strongly suggesting it’s just a bad matchup and/or unlucky rolls.
If no scrubs are suppose to be here why start a thread yourself?
I mean its DH, he’s already gonna have you on low hp and have a decent control over the board, Altruis let’s Demon hunter switch the game plan from a tempo deck to set up lethal in 2 turns, that’s why some good DH players just hero power and pass the turn, Altruis allows them to just say “Nah f*** the board I’ll just clear it AND deal enough damage to lethal next turn” and there is really nothing you can do.
Altruis is a powerful card, a little bit too much, but just a little bit, but I really like the design and flavor of it, the problem is that DH is just pretty good even after the nerfs
That’s not “it’s DH”, that’s just you losing badly. That could happen in any bad match up.
If DH can consistently do this to everyone, which I highly doubt, then it’s better to examine what DH are doing before altrius ever comes into question.
Then list those other things before Altrius that you feel are still so strong that leave you so behind in both health and board before Altrius ever comes into question. Altrius looks more to just be the symptom rather than the cause of your plight.
Funny how your argument changed from “Altruis is not as strong as you might” to “YoU’Re JuSt BaD At tHe GaME”
Huh? I never made that argument. I said you losing badly is due to a bad match up, not that you the player are bad.
Learn to read.
As someone who plays DH Altruis definitely needs a tone down on face damage. I think maybe a good balance would be to only hit enemy minions. But to do that maybe buff his health up by 1. Just a suggestion probably not right to do lol. But yeah the face damage needs to stop I even get frustrated with the face damage on the card
I’m not an English speaker so I thought plight was some kind of insult, whoops mb
But anyway getting low health against DH is not that uncommon, the constant damage, be it by the hero power, the 6 and 7 mana demons (forgot their names lul) the weapons and just tempo in general chip down your health little by little, and then comes Altruis and deals damage to you and clears your board at the same time.
For me the fact that Altruis can do both those things in a single turn is kind of a problem, and might need to be tone down just a little
Ok, just a English/communication thing. No prob.
Anyways I repeat myself: if the DH is still dominating so much before Altrius is played such that playing Altrius is such a game ender, I say the problem is the stuff that’s happening before Altrius, not Altrius himself.
He is a class legendary after all.
Sorry to say but despite of not liking the way OP did talk altruis is indeed too strong.
That because every “outcast” with him has the potential to do 8 damge (spread across minions and hero) if you consider a full board.
It not matters from were you look:
Even the average 4 or 5 damage spread across the board per use is already to much.
Much of the excessive power demon hunter has is because the class just do insane amounts of damage by doing small hits on multiple targets creating an scenario that you need to have an insane lead against an class that is basically specialized at doing nonstop board pressure.
To nerf altruis i suggest that instead of remove face damage we should tone down the board control it gives by making it deal 1 damage to a random enemy minion and one damage to the enemy hero.
I rarely play DH… and dont mind the card at all. 2HP minion. EASILY killed. DH burns through most their cards in the process. The problem ISNT the card… its the way you deal with it. 1 damage all enemies for each card. thats a mana burn to do ALOT of damage. if a DH does more than 5 with that card, its because your reaction to it is was… well…below par. All ive seen is DH OP all over the forum… while im 26-8 against DH on my lock. The problem is… people havent changed their play style. DH is like face hunter. Just learn to play around cards, trade small minions, quit playing your deck is OP and you shouldnt lose even with BAD plays. Look at your rank, that tells you a basis of your skill in this game. MOST that come to these forums … (NO insult meant) arent that high ranked. Instead of taking time, learning, watching vids/streams, they spend their time hear crying. DH to me is like face hunter… and counter-able.
Ill give you some advice. Pick 1 deck you think is good. NOW, go find a stream with a pro/legend using that deck or similar. WATCH… because you will realize he makes ALOT of different plays than you would. Now that youve learned a thing or two… go play with that deck only… for WEEKS! Learn your cards, your combos, your weaknesses and strengths. If you want to be “good”, these are things you need to do. You cant just pick a deck because its meta and think your gonna rock your way to legend. Your stuck where your at, NOT because of other classes/decks… but because of bad game play and decisions.