Altruis is fine, the whole design of demon hunter is to be very good at dealing with lots of small minions, and sucking at dealing with high health minions, and Altruis perfectly exemplifies that design.
Someone been watching Orange, POG.
Except it’s totally possible for a DH to burn down multiple 8 hp minions and also crack open the heroes face thanks to Altruis
You liking or not altruis being activated just 3 times(pretty common with cards like twin slice) is potential 24 damage across the board(against an full board) and 12 to 15 on average(3 to 4 minions).
That is just to much damage for something that takes little to no effort to be set since you really not need the exact best card setup to pull it at an mana cost that is below average.
You do realize warlocks for example can do the exact same with one card and 4 mana? (or 5 mana to add in a 5/5 body for good measure)
except that warlocks deal damage to both themselves and their own minions in the process.
Well in a situation where your opponent has full board like you presented there, it is quite likely your board is clear anyways so the damage to your own side hardly matters.
3 damage to your face doesn’t matter? Especially against Demon Hunters?!
some kid stuck at home with a puter with too much time on her hands
Watch yourself out there! HS mods have been proven to be rather trigger-happy…
It probably should not also do face damage. Blizzard nerfed over nerfed Blade Flurry because it did face damage while it clear. Why should DH get Face Damage and clear in one when its basically Rogue 2.0 and face damage was found too good to have 1 sided clear and face at the same time.
I agree, While it’s not a particularly difficult play to pull off, it is still a skill play to use the card to it’s full potential.
Correct. As Klaital noted, this is what DH does. It can do so really good work against a wide board some small minions. If you’re playing 4 or 5 Murlocs into a DH, you’re gonna have a rough time.
Yes… and the trade off is that the DH needs to burn multiple cards to accomplish it.
Because you are consuming multiple cards to accomplish it, assuming those cards are in the correct hand position. DH using 4 cards to pull off a clear and deal 4 face damage will also run him out of gas. If the opponent can survive and stabilize, it’s difficult (not impossible, but difficult) for the DH to win.
Also, at 2 health, it’s pretty easy to kill. Could the card withstand a nerf to 2/2 stats? Maybe. But I think 3 mana is the right cost.
That’s one of the most condescending posts i’ve ever seem from someone saying “learn to play” while playing the most prominent counter to the class out there.
It is just ridiculous how many mechanics DH has been offered, from board clears to mana cheats, silences to heals, draws to damage burst. They even have the card which Face Hunters would die for to have: Kayn Sunfury. There is no class identity, it is a mash of all other classes. It was probably a marketing strategy in order to make it most appealing, bring in players, sell packs. A day 2 nerf says a lot I think.
Rogue consumed multiple cards to get their Face and Clear in 1 and it received the Warsong Treatment not even just a nerf and DH is looking like a repeat of all the mistakes they made with Rogue except half of those mistake they caught in Beta DH is a full release not in beta class. The classes even have about the same playstyle for their agro builds if you compare Rogue through the year to DH now.
Before you say different classes. This is a been there done that except now the skin is named Demon Hunter instead of Rogue.
I’m inclined to agree here. Internal memos within ActivisionBlizzard will show that marketing forced development to make the class grossly overpowered and exciting in order to sell packs, and also requiring an immediate nerf to try to “balance”, thus creating even more controversy and hype.
I mean, they even got ignore taunt AND a mana burn. Why???
@Shuyin
“DH is a full release not in beta class”
While I have no evidence to support such a claim…can you seriously believe that this was playtested properly prior to release? Sure its conjecture but I think the play experience speaks for itself that this was indeed NOT checked thoroughly prior to giving the green-light for release. The corporate heads of what was once a great company stripped a LOT of the development teams for not only HS but many other Blizzard games as well. Profits and quarterly earnings feel very much MORE important than player experience and it’s been that was since about the end of Wrath of the Lich King. HS no longer has playtesting…this is released in essentially a “beta state” and it’s much more efficient to let the masses get out their collective complaining so they can respond to public opinion with “timely balance changes” which will once again instill a feeling of “oh the company cares for us…they were quick to fix the problem.” Look…If you are thorough and make a quality product and test it before release you won’t have to keep doing this…but then again that approach messes up quarterly earnings reports.
A) ive played warlock when it was bad… and good. Sooo… take the advice or not.
B) You dont get better making the SAME mistakes, making the SAME bad plays… no matter what deck… no matter what class.
C) You dont take time to learn, you’ll never get higher ranked.
D) Theres a difference from “get gud”, and “learn to play”. Think these grandmasters just picked up the game and became a god at it? The took the time to study cards, learn combos, ect ect. Learn when to hold resources, most people just play whats available in hand. Theres more to it than just playing cards.
That was a typo DH is full release not a beta at least its supposed to be not a beta class but we got a beta class. “in” is supposed to be “a”