All the demonstrated decks were dead boring mid-range

Seriously, Blizz. Nobody wants to go back to the day of Midrange Shaman when the decision was simply playing the biggest body on board.

Midrange is the archetype where you can train anyone to auto pilot a deck to legend. We require decks with skills like control decks.

Lol, even a combo meta (which I absolutely hate) is better than the midrange-y meta that Blizz is pushing with RoS.


Edited for Language by the Moderation Team.
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8/10

You’ll get some solid bites in this thread.

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Yep, mmnhmnn. This thread is definitely gonna get deleted.

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Technically Midrange doesn’t need to ONLY be about stats. The complexity of the MR deck depends on the MR deck. Just like no one would ever confuse Baku Warrior (non-Quest) as a challenging deck to pilot.

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Great people working on HS no doubt.
The problem is ladder is and always will be half aggro or so.

We watch a midrange v midrange matchup with these cards.
Couldn’t they just play these test decks vs Wild Odd Paladin or Aggro Hunter?

Right away they’d be like: “So how do we survive to play these new slow cards? If we can’t survive to play these new-synergies, should we just go-aggro ourselves?”

What do you think Wild Aggro Hunter would do to these 4 test decks?
Not very nice things that’s for sure.
Razormaw would laugh at that 2/3 Shaman murloc across the board. or that 2/3 Druid Legendary…right? They’re 2 costs, but they never-even-mattered vs Razor.

Not trying to be Negative Nancy…it would be super-cool to just see realistic HS for once with new cards…it would help discussion about them so much on here pre launch.

Play every test-deck vs Aggro Razormaw Hunter…that way everyone can see what actually we can expect.

You used Wild as an example for a Standard meta =p

As for your question since I am thinking over Wild Quest Shaman with some of these new cards… I have at my disposal:

  • Devolve
  • Maelstorm Portal
  • Heals (many options here)
  • Volcano to clean board if needed

I think Murloc Shaman will work in Wild as a slower token deck that Control to turn 5-6 then begins to explode pieces. As soon as the opponent falls behind Everyfin is Awesome will kind of seal the game aganst non-Priest AoE unless Druid comes back.

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They don’t design Standard cards around Wild.

They do not design Standard cards around Wild.

They do not design Standard cards around Wild.

THEY DO NOT DESIGN STANDARD CARDS AROUND WILD.

Why oh why do you repeatedly ignore this fact? Just because you picked up Wild as your preferred format last year doesn’t mean Team 5 is suddenly going to shift all of their future designs around it. Surely you have enough awareness to understand this.

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there is a lot of midrange and I don’t see much combo cards yet,at least not real combo but maybe the combos are a bit less obvious then before and there might still be a few.

What worries me a bit is that if 4-5 classes end up having a very similar midrange playstyle then only 1 of those classes will be “best” and the others might never see play once the meta has settled. We had lots of different types of decks past year.

OP hates combo, hates mid-range, hates aggro, etc. Surprised they don’t just say they hate the game.

Mid-range’s very different from the straighter tempo-style it used to be years ago. Calling it a retarded archetype is probably a symptom of hitting your head against the table after taking too many defeats against mid-range hunter.

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There is no such thing as “mid range” hunter regardless of what the name of the deck is. DK Rexxar alone makes it a fatigue control deck.

Drop that card first and you can call the deck midrange.

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Having a card that generates cards in your mid-range decks now makes it a fatigue deck?

So, I can drop a Lich King in my zoolock and call it control fatigue because it yield me AoE, utility, etc.

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Yes, if your Lich King is unkillable like Rexxar.

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mid-range is best range

/thread

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Don’t think combo is more difficult than mid-range.

Mid-range looks easier than it actually is, you need to know which minion you have to play, and when to go face or trade, play around board-clears etc. Besides that, combo is really frustrating to against. When they have their condition right, you practically lost.

Against mid-range I can just tweak the deck a bit, but against combo I’ll have to take drastic measures like playing aggro.

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Yeah because combo is so skill testing

Cycle cycle cycle heal cycle cycle AOE cycle cycle heal cycle AOE
play X number of cards in order and win the game

oooh wow. MIND FN BLOWN

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He who makes the rules has spoketh

Yes because the decks they used on stream have already been verified as the S tier decks when the new expansion drops. I hope you recorded the stream as all those cards MUST be crafted to reach legend.

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Not even close. Think of DK rexxar as a late game insurance policy. Still midrange. DS rexxar helps you against control decks. You spend 2 mana to get a minion that on it’s own is a huge threat that needs to be removed. But it doesn’t make your deck a “fatigue control deck”

NOC is a well known troll, but I’m bored s I’ll bite.

The decks used in the final reveal were made specifically to showcase the new set. It’s highly unlikely they will be even remotely viable post-rotation.

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Well i d disagree. Midrange is a really fine archetype that fits Hs a lot.
Whether you take this game as a ‘‘toilet mobile game’’ or whether you try to play a bit in your free time for your fun i think that midrange suits you better since its based on what Hs does best, minion trading + its a fast gameplay that ends the game before round 10.
That said we just left a heavy controll-OTK meta so if the main game became a bit more midranged i wouldn t feel bad about it…

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