Aleco heads training.- Active card making

I respect both stones and birds on their own.
(1) Calculator man and Computer man are inherently hard difficult to improve (even if upgraded, they are the same), but we can teach them.
(2) Playing with numbers = A bear hitting its head on a rock. A better way is,
(3) 'Next turn, if your opponent plays a 3 mana minion (1 to 5 mana choices or 6 to 10), you gain 10 attack power (depending on your choice). ', ‘Next turn, if your opponent casts a 0 mana spell, you gain 20 armor (depending on your choice).’ ← This card is truly active card. Because,
(4) players have something like a ‘secret card’, but they don’t feel like it’s active. The same goes OTK. The player feels unlucky or irritated. The same goes top players. They know the right answer and have similar skills, so in the last end they end up turning into fanatics who pray. ← too is passive. Whether Whether you plan a strategy or see through a strategy, most people only feel and are satisfied with own themselves. Why? The other side doesn’t know and dont care. So fundamentally, no matter what you do, it is a master game. No, mastXxxbation games. Since developers add elements of luck system to achieve balance, this tendency becomes worse.
( 5) When prediction is made into a card that includes “direct,” “intuitive,” “visual,” and “excessive compensation,” some of the creation hidden in the zero realm of activity finally becomes visible.
(6) After making money like that, it would be better to use the current now Stone game as a test grading paper on the their company communication network.
(7) Creation does not come from reducing or increasing attack power by 1 mana or 2.