Just wait until things slow down and the turn 8 shudderwock / 1 mana charge pirate for 36 damage is viable, then they’ll really complain!
You have this completely backwards. I’ve played plenty of games as Paladin (multiple builds), as Odyn Warrior, and as Shaman. I would bet money that you’ve played zero games AS the deck you’re complaining about here. You might be aware that the human brain naturally biases negative experience, so to fight negativity bias you want to experience something from both sides, so you have a mix of Shaman winning being negative and of Shaman losing being negative. You are the one who lacks experience here — unless I’m wrong and you have played several games as Shaman.
It isn’t. Nothing that you say is going to make Pop Up Book deal 1 more damage. It’s just not a Lightning Bolt and you can’t “feels” it into being one.
Sludgelock has Forge of Wills. Not that unreasonable for you to have a pair of 7/7s on turn 4, and lethal against Shaman if you can just not die on turn 6. You only need one extra turn and that’s what being at 30 will give you. Heal will also do wonders for the Hunter matchup.
You lost that bet. I played 23 games of it and it felt like cheating whenever I won. When I lost, I just knew I was unlucky.
The deck is incredibly streaky, which I don’t like. I’ve finally found a consistent version of sludgelock which doesn’t feel like cheating. In fact people mock me for still playing it, but the joke is on them.
That was 7/7 a month ago
Which apparently I can’t for the last 15 games vs it.
I’m sorry, you’re out of touch here. The deck is complained against for a reason. It doesn’t give you a modicum of control over the outcome.
Every normal deck feels like you could have played it better, at least until you hit top 100 and noone makes mistakes so when you lose a 50-50 matchup you know you couldn’t have done anything and you just move on.
This is not it. This is costing us players and it will continue to do so until it’s dealt with.
Sorry I haven’t played against Sludgelock even once, rare deck. Yeah it’s 5/7 now
OTK’s used to require a lot of build up.
Original Exodia Mage required you to finish the Open the Waygate quest then have 5 cards in your hand(two Sorcerer’s Apprentices, two Molten Reflections and Antonidas), so you had to earn those “infinite” fireballs. It was also centered around those five cards, hence the “Exodia” nickname.