A guide on why mage sucks RN

The beginner core deck?

Are you playing on beginner ranks?

I don’t even play other classes, but I’ll bet money I can beat your mage core deck with any deck there is.
Mage is mediocre at best.

He would almost have to be. Mage is underwhelming at high ranks and the core is laughably weak.

I guess it depends on what you consider beginner ranks.
I, personally, am not a beginner.

I have been playing Hearthstone on and off for decades.
I play when I like meta and stop playing when I don’t like the meta.
Than come back when meta changes to something I like again.

I started my Mage testing with Core set in Silver 2.
I got beat down to like Silver 4 while I was experimenting and making changes.
I started winning and I reached Gold 9.

My Mage Class cards are low because I use to sell them off for dust.
Mage was never a Class Type which I played.

The only Mage deck I could even create was Core Set Mage deck.
It is filled with cards which can’t be disenchanted for dust.
It is basically the Core Set cards which the OP was saying makes Mage bad.

I played the deck and began making changes to it based on things I didn’t like in my Arena Battles. The core set runs the Secret Package so I ran it.

  • Turn 1 - Costumed Singer - Search’s Secret
  • Turn 2 - Archaeologist - Search’s Secret
  • Turn 3 - Play Ice Barrier Secret if my opponent is Aggro deck or Runes if my opponent isn’t Aggro deck. No point in using Counter Spell because their isn’t anything spell worth countering from opponent hand at that low mana cost.
  • Turn 4 - Flexible turn, but I need to at least summon Elemental even if Elemental is the 1 mana Arcane. Remaining Mana can be used on various things.
  • Turn 5 - Tainted Remnant - The decks Boss monster which can effectively blast enemy board to death.
    (Turn 5 is enemy chance to do something against my Boss monster or otherwise they can end up in trouble.)
  • Turn 6 - Counter Spell + 3 Remaining Flexible Mana
    I have my Boss monster on the field.
    I am trying to shut them down from being able to kill it with spell.
    I am also trying to kill their chances of bringing out bigger monster to kill it.
  • Turn 7 - Fireball + Frozen bolt and Game Over!

Fireball does 6 direct damage to enemy face.
Frozen bolt does 3.
Tainted has 7 attack and if he hits direct on turn 6 & 7. He will do 14 damage
6 + 3 + 14 = 23 Hero Damage

I only need to make up 7 Damage which can easily be done with Runes doing excess damage or with the other cheap available spells Mage has access too.

  • Flame geyser
  • Seabreeze Chalice
  • Frozen Bolt

Any can be played during turns 4 or 6 flex mana spots.
Aggro decks will do damage, but not have lethal in time before deck pops off.
Late-Game decks will die before they reach their combo.

According to forum player Orion, they posted picture saying the following:

  • Rainbow Shaman
  • Dragon Druid
  • Insanity Warlock
    Orion claims those are the tier 1 decks even though other websites have told me differently, but lets say Orion is right for arguments sake.

What will those other decks really do that’s so earth shattering?

Most Warlock decks damage themselves which is utter suicide vs. Mage deck with direct spell damage win condition.

I haven’t seen any Dragon Druid.
The only Druid deck I have seen was one summoning a bunch of Tenants and the deck seemed like an Aggro deck.
I think I played against 3 of them and lost to 1. It was close game.

I haven’t seen any Shaman.
The only Shaman I have seen played was by me because I made an nostalgic Shaman Murloc deck for fun this season.

ah, bro hasn’t made it out of bronze yet.

I started playing this game in October 2013 Beta. “Decades”, lol.

Bruh

You’re playing against poor homebrew and beginner players, ANYTHING works at this point. I got out of silver when i came back this month with like, 80%+ winrate.

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I can’t believe it took this long for others to catch onto Artist + Tsunami. I was playing this weeks ago before Lamplighter got nerfed and did my climb easily with it. I still think it’s a nerf to 10 because the curve from 8 after a Artist on 4 was so smooth. I imagine Smeet’s deck is just curving out and then dropping the Tsunami’s early so that the opponent only has one chance to react before it’s lights out with all that pressure. Probably dropped Lamplighter but i could see a deck still playing it.

Honestly if they are going to give Mage spells that cost 9+ they either need tradeable on them or a way that has synergy with the deck to shuffle them back in like how DH plays.

I predict BSM is gone next full expansion. Team 5 never allows decks to survive in mage longer than one card set anymore.

I believe I started playing hearthstone in 2014.
It would be 10 years, but I have done things backwards for 10 years.

Unlike, other people, I had to use double or even triple the effect to make my decks be not total garbage.

So you see?
10 years of game play on and off, but decades of experience 30 years+
I have been playing hearthstone for decades at this point.

Figuratively, I take it. lol. As it has only existed for eleven, and I have been here for all of it.
BTW, your take on mage is completely wrong and misinformed.

Bingo, but currently trying out an excavate package, not elementals because the big spells encourage you to break the chain too much.

It should be a really strong deck if blizz ever addresses handbuff pally and druid in a meaningful way.

As it stands, the deck seems fine.

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I’m doing this as well as HP in my Wild deck, thanks to Raylla.:slight_smile:

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Elemental Mage is proving to be far easier ranking climb vs. Murloc Shaman.
Have you tried playing Murloc Shaman this season?

From my perspective, Mage players complaining about how bad Mage is reminds me of rich spoiled brats crying and upset because their daddies bought them a Lexis with color yellow instead of pink.

Meanwhile, the poor Murloc Shaman players are barely fighting for survival with just bicycle, not even motorized. Just pedaling away like real trooper!

The OP has clearly pulled wool over your eyes, but I haven’t fell for it.
You have to wake up pretty early to fool me.

Pay no attention to the deranged jester lurking on an alt account.

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It seems to me you have fooled yourself.
Stats don’t lie, and you have been presented with irrefutable ones.

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yeah agreed. The corporation does not care about balance, provided balance isn’t required for profits.

Yeah… I’ve been trying to tell people that surfalopod and under the sea are just worse than Artist + Tsunami for a bit now…

Finally decided to put it together myself for a spin, was not disappointed. Got legend with a pretty silly like, 80% win rate for the last 15 games (entered legend at around 8k)

For anyone interested in the current list, I’m including it below:

Smeet’s Mage

Class: Mage

Format: Standard

1x (1) Flame Geyser

2x (1) Miracle Salesman

2x (1) Tidepool Pupil

2x (2) Heat Wave

2x (2) Kobold Miner

2x (3) Tide Pools

1x (4) King Tide

2x (4) Watercolor Artist

2x (5) Burrow Buster

2x (5) Sleet Skater

2x (5) Star Power

2x (6) Blastmage Miner

1x (6) Puzzlemaster Khadgar

1x (8) Kalecgos

2x (9) Sunset Volley

1x (9) Zilliax Deluxe 3000

1x (0) Zilliax Deluxe 3000

1x (4) Twin Module

1x (5) Perfect Module

1x (10) The Galactic Projection Orb

2x (10) Tsunami

AAECAcu+BQbv0wSyngbHpAa6pwaHvwbjzwYM8/IFyoMG0IMGhY4G1pgG85sG9JsGtKcGtqcGxboGwr4Ghb8GAAED9bMGx6QG97MGx6QG6N4Gx6QGAAA=

To use this deck, copy it to your clipboard and create a new deck in Hearthstone

4 Likes

I’m sure it’s a decent deck. You’re a good deckbuilder.
But, you are also a player who can hit legend with just about anything. I know. I have seen you do it.
I doubt I would get the same results you do with this deck:)

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Honestly this one isn’t too bad to pilot (and getting legend got way harder on me because I actually have to use stronger decks now whereas before I could farm the people stuck in D5-1 if the month went long enough).

The general idea of it is as follows:
early game tempo, you want to artist on 4 whenever possible so you have tsunami ready on 7. King tide can set up a turn 5 Tsunami or sunset volley, but don’t do this if you know your opponent is running things like totem stompers (but maybe do it if you see them trade it off)
Mid game has some good clears with star power, early game aggro decks can be held in check with heat wave and tidepool pupils, Tide Pools is a decent card to have on board because it finds a lot of cheap AoEs and sometimes reverberations or freezes for big threats.
Excavate when you’ve got little else to do.
Sleet skaters if anything big shows up you can’t deal with right now.

Eventually you’ll have Star Power, Sunset Volley, and Tsunami in your orb, and that is 22 damage face vs most boards. If you are lucky, you’ll have a tidepool pupil in hand to learn the orb to do it a second time if you have to use it for non-lethal purposes.

4 Likes

if you are up to it, I would like to watch you play the deck a few times? I feel like that’s the best way I learn:)
mallenroh#11647