A guide on why mage sucks RN

I mean, sure, that play can be countered. Watercolor artist not so much. It’ll just be cheaper the next turn.

Not much in the game is fully uncounterable. A king tide into a speaker stomper isn’t game losing on the spot.

I don’t know why anyone is discussing a meme deck as though it is viable.

It’s not game losing but it is a wasted ‘legendary battlecry’ if you can show me other classes battlecries easily countered on the next turn (so not talking dirty rat RNG) I’d like to see it. Also Show me one where the opponent literally gets the same effect, but not only that, they get the effect before you do at start of a turn without paying 4 mana for it.

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I mean, almost every titan via a yogg steal falls under this category too…

It’s not like mage is the only class that has a counterable battlecry.

And like was said earlier… Waiting a bit avoids the counter entirely.

The “gets to use the effect first” is almost never a good thing for the opponent. I have not yet played a king tide and been like “oh man, my opponent benefitted from that!” The only risk to it is if you are playing against another big spell mage, and if you go first, there’s no risk to it on curve because they can’t use a 5 Mana coin.

Mage’s Titan has to be one of the absolute worst though.

It’s up there with the worst.

Rogues is definitely worse than Mage’s, and warrior’s is really tame as well.

At least Mage’s has OTK potential…

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I use the mage Titan, but I wouldn’t call it great.

The hunter Titan is what i call the “basic” form for Titans. It’s serviceable and playable in most decks. It’s really sad that a couple of them couldn’t even measure up to that level.

It kind of has to be with reverberations.

There’s a reason the warlock Titan doesn’t actually work properly copied.

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I Just went 21-4 from D5 to Legend in 2 hours with Smeet’s list.

I can assure you it’s not a joke.

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I just meant that it’s hard to play compared to the old days.
It used to be a real curve deck. I tried the version he uses: (pretty close anyhow.) and quit after two games. Not really my thing.

Smeet’s list.

Can confirm myself. Feels like a tier 2 deck.

I don’t think it’s hard to play and it curves super nice. You might need to play it a few times to understand it.

The 4 5 6 7 turns feel really good

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Maybe I’ll watch you play it some time:)

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You get Tsunami out in turn 5 and 7 like every other match. It’s really nice.

It feels like a BSM deck too because it has that highroll feeling. But just like any old BSM deck, if you draw your big spells before your big spell support it feels bad.

Did Mage’s titan ever see play?

I’m asking because at least Rogue’s titan saw play in mech rogue decks
It was plenty useful on my 1st legend grind when I got back from a long break

Granted, now they’re both useless, but at least rogue’s titan WAS useful.

This, exactly. I played two and quit, lol.

This is not true, theres a reason Amulet had tradeble.
It didnt matter if you drawed both 10 cost cards on the mulligan turn you would just trade them away and all the support pieces would still work.

Yeah, it did see some. It was held back mostly because of how ABSOLUTELY back breaking it was if your opponent mage or lock hit it with reverberations before you could do it yourself.

How good the card was at first was inversely related to how popular mage and lock were.

I use it in Wild with secret mage as an alternate win condition, but other than that I think it’s pretty bad.