A couple new Demon Hunter cards that I hadn't seen mentioned yet

Luna is the first card that i have in mind, the meta is less aggro then and even then the effect is crazy. the turn 6 can just go insane. delay one turn and you may get more than 10 mana worth in turn 6. This card on the other hand is a card probably worth 10 mana on itself, and its tempo swing is a 2 turns later tempo swing, not the full whole game. My prediction may be wrong, but i expect this card to be those rated more favourably but turn out to see no play cards.

Yeah, turn 5 is when other classes are pumping out their big minions. Two turns is a long time to wait, unless they are pushing the meta to late game, like they attempted last expansion and failed. Going big and late game will force another aggro and face situation. Hopfully we see more solid midrange (one of my favorites that failed miserably this expansion).

You’re wrong here because it can easily be played for 3 mana with reduction. It’s not simply a 5 mana do nothing. It can be squeezed in for 3 mana.

Secondly, Demon Hunter is obviously very good at board control. With a few attacks from your hero, you can clear the board and then play this giving you the edge.

This is an EASY card to play. Like Mand pointed out, people were doing this with LPG at 5 mana and it wasn’t hurting them at all.

2 Likes

Yea but LPG value is off the chart compare to this card, turn 6 can get an immediately return of 10 - 15 mana value with the right draws. Turn 7 can get another good value draw. and This dont stop until the game end. This card is oh you play this? let me go face. Next turn, if you play anything? let me trade your minion and prepare something to deal with a 10/ 6. After i dealt with the 10/6? your value ended, this is not comparable to LPG at all.

When that 10/6 awakens and clears/weakens your board, allowing me to clear it with my other tempo tools, how do you plan to trade into it? Especially if I Soul Split it to start the process all over again. And again.

1 Like

IF you get to the point opponent cant clear a 10/6 you have won the game anyways

Which brings us back to this being a strong card. It wakes up with a stupidly good tempo play on a turn where you have a minimum of 7 mana to ensure there’s no board left. Not everyone has 6 dmg from the hand at all times.

Add that to the fact that it can be summoned (with the 10 dmg) four times and that can be rather difficult to deal with.

I may rmb wrongly, but I don’t rmb dormant cards are targetable.the good thing is you can soul split it 2 turns later since it wake up at your turn, not opponent. But it’s still a really slow tempo and the recovery is something I still may not see it as worth it. Have to see all other cards though, on a proactive game like HS, a slow tempo cards make me really uncomfortable.

Definitely can’t target it, but you can copy it the moment it awakens, and the copy will start dormant.

Given DH’s ability to contest the board, it should be hard to hold it in between each nuke. And if your opponent doesn’t play enough to soak, it all goes to their face.

ITs not going to be good. Play a card that takes several turns to do anything and hunter/DH is going to laugh while you are dead. Not playable right now but if the meta slows down the card would be a monster

Imprisoned Antaen is the best dormant card so far and its not all that good. You pretty much leave you face open basically skipping the turn you play any of the dormant cards and agro loves that. Its looking more like the best time to play a dormant card is after your opponent plays 1 so yours go active after their effects go off so you dodge the effects and get board. But if dormant is such bad tempo that nobody runs them…

What if you’re the aggro deck? Sometimes Aggro plays makes a low tempo play in order to have higher tempo later. Think Aluneth in Mage or Master’s Call in Hunter.

As a DH, if you’re playing an aggro strategy, you’ve hopefully been putting pressure on the opponent for the first 4 turns. You can plan for a higher tempo play on turn 6, like playing Warglaives of Azzinoth + hero power to probably clear their turn 5 play. On the opponent’s turn before this awakens, they have to try and play something that will soak up shots from this guy and it still may clear their board while you now have a 10/6 they have to also deal with.

And then they play burn and you die before you even get your turn 8 to attack with your 10/6.

What burn? If the DH is doing nothing for those first 4 turns, sure I guess they’ll die to burn after playing this. Presumably though, the DH is playing stuff and contesting the board so they aren’t dead on turn 6.

1 Like

Demon Hunter is pretty darn proactive. They can burn through their deck to assemble a decent power play like Antean or Mag into Soul Split while still maintaining a threatening position, most likely.

This card is for DH. And it can go face. I can see it being a part of the DH face is the place plan.

You do know that a good top tier agro deck can Lethal on turn 6 consistently often with the opposing deck fight back even without a Leeroy in the draw. Antaen activate turn 6 at best on coin and you skipped a turn to play it so that’s 1 turn your not fighting for board. The various Face Hunters decks are not going anywhere and the only thing they really lost was Leeroy in the rotation/HoF.

Yes, that is possible for aggro decks, but typically against slower decks. DH looks to be a very active class, with the hero power, weapons and rush minions. It also has multiple forms of lifesteal to blunt an opposing aggro’s gameplan.

And those DH will probably be better cutting the Dormant cards. When was the last time we had a slow mechanic work in Hearthstone that didn’t just die to agro?