Add any changes you would like to see here.
I propose cards that I think should be balanced in my opinion.
Death knight is too aggro in general. Decreasing the aggro undeads component would slow down both decks (Unholy and frost).
-Arms Dealer: 1 attack, 1 health (or 2 mana)
Even at 1 health it would be nerfed. It’s easier to trade.
-Marrow Manipulator: 7 mana
-Frost DK would be unplayable without Frostwyrm’s Fury, but I think it should only deal 3 damage.
I think paladin has a lot of good cards, but none that are really OP. I would decrease the initial aggressiveness with shields and The Countess.
-Seal of Blood: 4 mana
-The Countess: 8 mana
Sinful Sous Chef can lower the cost of Lightray and upgrades Disco Maul. She is very good, but I don’t think she can be nerfed.
I don’t know for Outcast Demon hunter. In my opinion it is a fairly honest class. It’s not easy to play. I think it’s really good because there are a couple of classes in the meta that suffer from assault minions. just Rush the stage is a little too good.
I’m not one of those who think warrior is unplayable, but some help would be welcome.
-Kodohide Drumkit: 3 mana
If this card were 3 mana, Warrior would be a decent control class. Equipping the weapon on turn three would open up many possibilities for clearing the ground on turn 4 or 5. It’s easy. Every other weapon in the set is 3 mana 3 2 or 4 mana 4 2. Please Blizzard.
-Mawsworn Bailiff: 4 mana
4 attack, 4 health, +4 attack, 4 armor needed… 4 mana for the Flavor! I think it wouldn’t be a good card either, but it could be played instead of Sword eater.
Mage now has several active decks, but naga decks don’t have good resources to wrap up. However, decreasing card costs would help.
-Whirlweaver: 2 mana, 3 attack, 2 health
-DJ manastorm: 9 mana
What do you think?