4 New Mage Cards: Arcane Bolt Mage

Magister’s Apprentice’s card art is so relatable. :weary:

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I read that as:

Your arcane spells cOst twice.

Was thinking how much that card sucked.

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Well; I will try the cards, but I will probably wind up back in Casual again.

nvm miscounted lol.

still, seems decent enough burst damage, albeit i have an issue with the hand space.
with aegwyn buff, you only need 4 of those for 40 damage otk, which should be doable on 9.

1 mana deal two seems like decent damage for cost, so maybe it will work in a burn deck?

According to the preview, manathirst is the “good guys” mechanic (Paladin, Warrior, Hunter, Mage, Demon Hunter). The “bad guy” classes (Warlock, Priest, Druid, Shaman, Rogue, Deathknight) get undead minions instead.

Obviously there are some neutral manathirst cards and undead minions, but this is the rule for class cards.

Oh god.
Flamewaker + apprentice is back…
Mana biscuit is an arcane spell as well, if I am not wrong, and so is cram session.

Back to turn 5 OTK from empty board in wild?


For standard they look like a fun archetype

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I shudder at the thought. I, too, see the resemblance and hope we don’t see a similar monstrosity.

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I like these cards but man this does feel like very very very basic design.

Old freeze mage had frostbolt icelance,fireball,pyroblast and alex to get the kill. You had to stall properly and all that. Many cards had to come together. This plays and builds itself in a pretty simplistic way.

This is:dump a few minions on the board. Get 5+ bolts from dr. Play the legendary and do 30+ damage at 10 mana.

I mean i like burn so this is kinda nice. But on the other hand this to simplistic of a design to get excited about (no offense intended).

You can get to very high numbers with spell damage which is kinda interesting. But i dont see the deck build around this beeing particulary interesting to play. It feels as if there isnt enough going on. Happy to be proven wrong.

Looking forward to these cards in wild , that will be pretty amazing. But standard i dont know.

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Time warp is arcane so when your casting primordial glyphs and magic tricks 2x then double casting time warp with parrots and vargoth it’ll be fun

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I am afraid that with these cards wild will be filled with uninteractive mage decks again. I was so happy when they removed flamewalker decks from wild by nerfing apprentice. But Blizzard is Blizzard and just prints a new similar one. But we will see.

I’d rather play/play against Reno or Casino Mages :heart_eyes:

Its arcane you can see some conjurers calling on death rattles

For Standard, the Exodia is basically Arcane Wyrm, Apprentice, Polymorph Jellyfish (on Wyrm), Vexallus, and three other Arcane Bolts. Spell Damage +2 and cast twice makes each Bolt a Pyroblast; Apprentice makes them each a 0 cost Pyroblast. Armored opponent? You can have up to three more Bolts, so cap is 70, but that’s a full ten cards so anything above 60 is tough.

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Not all rogue decks are combo we are usualy a tempo class even miracle is tempo and its a risk because we put all our resources into this wincondition and the board gets wiped we have lost card advantage and lose on the spot usually.

Miracle rogue though destructive is extremly skill intensive and to this day is the most skill testing classic deck i believe and is actually balanced.

The one rogue deck that i consider a true combo is denthatrious and the tenwu alex play from a few expansions ago.

I would consider priest druid and warlock your traditional combo classes.

Yeah, I never played miracle rogue for that reason.
Tempo Mage, Secret mage, (which is really tempo imo)
burn mage etc. Tried the other stuff, freeze,etc. but its like miracle rogue.
Requires alot of setup.

Don’t forget frozen touch. I’m envisioning a deck like curse implock, a good set of minions
with some synergy that pose enough of a threat to keep opponents clearing the the board or risk steady tick down damage, and then huge bursts of damage from hand to finish it.

Why not go with the Questline?

Then you can dump the jelly and Aegwyn from the OTK, and you have less cards to have on hand.

All you need is 9 mana Vexallus and 4 bolts; or 7 mana adding the Arcane Apprentice.

Eh, I don’t think it’s broken, but this deck will probably pop off at like turn 8-turn 9 a lot of the time and everyone will hate it.

But I really don’t think it’s any better than current phylactery warlock, except you need to play more minions.

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Too good. To the point it might have to be banned like Demon seed.

My thought was it seems kinda slow. I will definitely be trying the bolts as direct damage for a burn deck though.