36.2.2 Patch Notes

36.2.2 Patch Notes

Get the latest balance update details for Hearthstone and Battlegrounds.

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The nerf to tolvir is great, the nerf to jade guardians is promising.

Thanks Dev Team for listening.

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Interesting nerfs and buffs. Hunter and Rogue should be toned down now, but we have all said that before. Interesting tweaks to Mug and Zee. I think Zee will still be great though.

Want to see if DK, Mage and Lock and break into top 5.

I’m happy that Death Knight received no buffs and remains complete garbage. I really enjoy playing overcosted horrible Herald cards that make me lose by turn 5 (if I’m lucky). Thank you for not buffing any of the conceptually interesting DK cards from Cataclysm. Let’s see how long I can stomach this before dropping out from all this fun….

I’m happy about the nerfs but come on, these buffs are way too few….

Completely useless nerf to Jade Guardians, similar to the first 2 nerfs to Confront the Tol’vir. The card isn’t overpowered because it costs 3 mana. It’s overpowered because of the mana reduction. Rogues play Jade Guardians on turn 6 or 7 anyway. Saving 32 mana on four 8 drops is ridiculous, potentially more with the rogue legendary spell. The obvious nerf was to scale back the mana reduction; something like “every 2nd 2-cost card you play reduces the cost of the 8 drops”

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Can you clarify the changes made to GroundBreaker? The text says the “new” GroundBreaker has +2/+2 per naga played, but the pic of the new card says +1/+1.

Please make timers in duos a little longer, lots of times there just not enough time…

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Exactly, the Jade Guardian nerf won’t change a thing, Blizzard are absolute morons.

The developers should be fired.

the jade guardian nerfs does exactly what it says it does….slows down the guardians some. I know in the past a lot of times I would have trouble finding the 3 mana needed for jade guardians to get it to come down early. Now it will not be coming down till a turn later most of time, which is what they were shooting for, not destroying the point of the card.

That Confront the Tol’vir nerf is insane and completely destroys the use for the card. Summoning 1-cost minions was a bonus, not the point of playing that card. You play it to draw cards, you play it to do some extra damage, you play it to get more Shovels. That last change alone is massive, because now Hunters can only directly draw 2 of the 8 tripped wire spells in their decks, making those way less valuable. Honestly, I think that just killed the deck completely rather than nerfing it. It’s not going to have anywhere near enough power to compete with some of these other decks. In the end game, when that’s normally played, summoning a few 2/1s and 2/2s isn’t going to do anything when most classes can just board clear them immediately.

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Anything negative? The adepts of smorc should suffer, so if this garbage card is killed - it’s only good for humanity. Learn to play something that’s not “throw everything glowing green into opponent’s face”.

And like that tolvir is a dead card, pretty sure it wasn’t being played for the minions

Yay free dust :grinning_face:

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Except that with the Hunter nerf, all you face is nothing but Rogues running that insanely broken Jade Guardian card (because the current nerf is just for show, it pretends the card has been toned down, but in reality, it remains completely busted).

Welcome to Roguestone.

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There is a major bug with Ragnaros the Firelord. When his Hero Power gets replaced by a different one (especially an active Hero Power), the new Hero Power cannot be used at all. The button appears, but it can’t be activated, so the Hero Power is effectively lost for the rest of the game.
On battlegrounds I Replace his Hero Power with another one – i played [Unmasked Identity] and switched with Vol’jin hero power.

Here’s a bug that will probably go amiss. However, I like cosmetic stuff and portraits especially. (Off-duty Maeiv) sorry for butchering spelling… hero portrait is unable to be favorited by several people I know. We’d love to use it but have had no chance to at all.

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Are you even aware that some players play your game on cell phones? WE NEED THE *** TIME TO BE ABLE TO DO ANYTHING…

Pirates have been impossible to play for five years. Fine. But while making the rounds shorter you make the game very hard for us to enjoy. Give us more time, not less!!!

Just checked this and can confirm it is also bugged for me. Cmon Blizz.

In any case, this company has completely failed to grasp the actual state of the game, it’s a total dumpster fire, all aggro decks deserve a massive nerf.

I you play a slow deck, you’re doomed to lose against morons who copy their decks like idiots and then just go full face like idiots.

And the worst part is, the players think they’re skilled and smart, like they’re gods of the game, when in reality, they’re just a bunch of morons who don’t even realize they’re playing a completely unbalanced game (one that heavily favors their brainless decks).

So that’s Blizzard’s balancing vision: aggro decks beat everything.

It’s high time they fired their whole team of incompetents and replaced them with a more competent team.

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Please fix Mercenaries: Nemsy Necrofizzle’s Boggs is broken. Actually all enemies summoned minions are broken.

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Blizzard, can you please fix the Whizbang deck recipes? I should not be getting decks from two expansions ago, thx!

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