đź›  36.2.1 Hotfix Patch

Greetings,

We are releasing patch 36.2.1, originally planned for August 10, to go early today to address a bug causing memory issues on our servers. We wanted to address this before player volume went up over the weekend. Thank you for your patience!

Bug Fixes and Game Improvements - Standard

  • Fixed an issue when Azalina steals Broxigar’s Portal (and not Brox), and the portal is in her starting hand, it will not generate Broxigar.

Bug Fixes and Game Improvements – Battlegrounds

  • Fixed an issue where on Turn 10 the Dark Discovery button gave a minion of the incorrect Tier

  • Fixed an issue where Toreth’s Blessing (Dark Gift) was lost when a minion tripled.

  • Fixed an issue where Cagey Conjourer can cast Portal in a Fountain

  • Fixed an issue where The Origin Stone does not apply a Dark Gift to discovered minions

  • Fixed an issue where the Trinket Minion Bait can be picked by Orb of the Unknown in a non-Naga game.

  • Fixed an issue where Dark Gifts like Admiration and Hostility do not stack.

  • Fixed an issue where Tras’gath offered a minion with Double Vision that isn’t locked.

  • Fixed an issue where the Polarization Dark Gift doesn’t work/is offered in non-Mech lobbies.

  • Fixed an issue where Snarky Shark can be offered from Dark Discovery

  • Fixed an issue where the Dark Gift Echoing Voice doesn’t take effect on Battlecry minion by Dark Discover

  • Fixed an issue where minions with Toreth’s Blessing didn’t get buffed by Charging Czarina.

  • Fixed an issue where Motley Phalanx doesn’t work with Elemental buff improvements

  • Fixed an issue where Maritime Extortionist can gain stats from playing Golden Spellcrafts.

Battlegrounds Balance Updates

Hero Updates

  • Banned Cho & Gall in Pirate lobbies

Dark Gift Updates

  • Charisma: The minimum turn this can be offered is turn 6, Maximum turn 9

  • Steady Growth: The maximum turn this can be offered is turn 5.

  • Battle Scars: The maximum turn this can be offered is turn 10.

  • Death’s Embrace: The maximum turn this can be offered is turn 10.

  • Spell Siphon: The maximum turn this can be offered is turn 10.

Transcendence

Trinket Updates

Minion Updates and Pool Changes

  • Spark Snapper: Tier 4 → Tier5
2 Likes

Great job nerfing Spark Snapper, it was a bit strong for tier 4. Now take care of the real problem…Tasty Lobster.

1 Like

iT wasnt just a big strong

it was INCREBDLY broken

So are we just not even going to touch how busted lobsters are right now? Make that garbage like a T4 or T5 Minions and put the scorpid down to T5 cause literally NO ONE buys the thing.

how about this bug with maiev skin for battlegrounds?

1 Like

The entire lobster thing beasts have I really hope is addressed sooner rather than later but I have no idea how you can do it. They are much worse than original Stego and are always a rush in any game that have beasts currently because of how overpowered they are. The fact they can scale as high as they do so quickly mixed with the fact there’s multiple ways to give those stats permanently outside of combat makes them a nightmare and makes me want to dodge all games that have beasts.

That said the main solution I can think of is removing the lobsters entirely but then beasts have basically nothing going for them as the rest of their stuff currently just can’t compete with the other factions as the lionfish + rally stuff isn’t strong enough scaling to compete and beetles just can’t scale fast enough even with the new T6 to have a fighting chance in my opinion.

There’s also maybe making it so lobsters only scale if they actually die rather than deathrattle trigger which would slow them down but with hyena + deathstrider it’d still go to the moon in some cases since hyena summons the lobster and then deathstrider triggers it for a loop of stat increase to keep it going so I’m not sure it’s enough to stop it being so oppressing. It’s also a boring build to pilot as once you have a couple pieces you barely need to worry about anything and once you have the core you can basically just walk away from the game and come back to a win.

Might end up just like original stego where beasts go from like SS tier to F tier to play from a nerf which would be unfortunate but I’d rather see that than see multiple people running lobsters every beast lobby.

I think moving lobster to 4 is a easy solution; the better and straight forward solution is probably changing the lobster buff from 2 beast to 1 beast, thats -50% buffs.

Did I hallucinate or did they ban the rally card that summoned a lobster? I got a notice when I signed in, but no notice of this hotfix. They must have figured out that even I was good at playing the lobster comp, so it had to go :face_with_monocle:

Hello, in duos if you pass to your partner the golden minion given by Silent Deliverer he gets the triple reward when he plays it

Rafaam hero power gives a fishbait if you trigger it before killing one. Don’t think this applies to Rafaam buddy. 1/1 beasts (bat, bat spawner and plain lobster) can’t kill a golden fishbait, meaning you can get a 4 cost triple reward every turn if you have a golden lurking lionfish.

It’d probably be better if they changed it to:

Deathrattle: Give 2 beasts +2/+2
(Improved by each time a lobster has died in combat.)

Then when you trigger it with death strider it will just give the buffs to the board instead of majorly scaling it. Pretty sure it would nerf it into the ground however, so non gold should probably be +2 and gold should be +4

1 Like

The Hearthstone iOS app freezes on launch at the initial Tavern Doors screen. The central emblem does not pulse, no version text loads, and no error message appears. The client locks up locally before reaching the Battle.net login prompt.

Diagnostic / Isolation Steps Completed:

  • Affected Devices: Tested on two separate devices (iPhone SE and iPhone 8), yielding identical freezes.

  • Network Testing: Attempted launching via Home Wi-Fi, Cellular Data, and VPN. The freeze occurs consistently across all network environments and IP routes.

  • iOS / System Troubleshooting:

    • Clean reinstalls of the app.

    • System restart & Game Center logout/reset toggled.

    • Password reset completed

The only solution is for Blizzard to replace the whole design team and start from scratch. This game is nothing more than a waste of time. If its not beasts it’ll be another tribe, when you hire more ron’s to do the job this is what you get. An unbalanced boring game, they just recycle the old crap and change their tier or reword the text. Same boring crap season after season. And just because its free to play doesn’t mean it has to be garbage play. They have tons of Warcraft lore they could use to make new tribes and heroes but they’re no smart enough to do it.

Please investigate the issue with getting stuck on tavern doors. I’ve been completely unable to play for 2 weeks.