It’s not only my bad luck, but the system RNG is way too harsh regarding giving away legendary cards, at the point it’s frustrating. Besides that, I got a lot of duplicates and just a few epic cards. I recognize that it’s a pay to win game system, but it’s kinda extreme regarding the loot system. The developers should soften it. Particularly, I don’t feel stimulated to buy more packs due to the lack of compensation.
Were all 35 packs from the same expansion?
It’s Blizzard’s new nickel and dime scheme to get you to blow more $$ at them. Disgusting really!
I got two legendary cards from my 5 tournament packs. In general though I agree that they aren’t worth the money because the duplicate rates are too high. I stopped buying packs shortly after gvg because of it.
another poor soul noob that fell in activisions trap…the packa are rigged…never buy more than 2. its a scam. the house always wins.
Unfortunate, but sometimes your luck is bad in one set, and ends up being good in another. It tends to even out, but with less number of packs, it’s harder for this to be the case.
Average is 1 legendary in 20 packs of a set, with a guaranteed legendary in the first 10 packs.
I just got 3 legendary in 15 pack combos like two or three times this last week.
That’s one more unhappy customer, blizzard. Add them to the pile.
What? Your new goal is to lose 5 million players by the end of the year? Damn, that restructuring is making you guys wonders! Let’s see how many records activision managed so far:
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New earnings records, over 2 billion dollars according to their latest announcement
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Despite profit records, massive layoffs followed, nearly 800 employees sacked;
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Q1 reports indicate they lost 8.5% of their playerbase, I’d guesstimate at least 2 million players across all its games (mostly WoW, Overwatch and Hearthstone);
Keep it up guys.
They want to sell as many tickets as possible before letting that ship sink on short notice. They don’t care about the players, the game or their employees as long as their executives can rake in millions.
AIUI, the odds are that each pack has a roughly 1-in-20 chance of having a legendary (and if you get one, it won’t be a duplicate unless you already have every legendary in the expansion). So, bad luck, but not unimaginably bad.
Also, there’s strong evidence that there’s a “pity timer”[*] so you’re guaranteed to get a legendary at least every 40 packs, no matter how bad your luck is. But that timer seems to be tracked independently for each card set. So if you just opened 35 Rise of Shadows packs, you’ll get a legendary some time in the next five–but if your 35 packs are scattered across several expansions, the guaranteed legendary is further off. But you’ll get one soon enough, I bet!
[*] https://hearthstone.gamepedia.com/Card_pack_statistics#Pity_Timer
FTFY
20 20 20 20 20 20
How do we know that’s true? One of the expansion last year I opened 131 packs. Got my first legendary on pack 7. Then I opened 38 packs before getting one. Then 37 before the next one. Then 37 again before the 4th one. Then nothing in the last 12 packs.
I hope this gets far more attention. I’ll say what I really think about this.
The PITY TIMER should be 10 legendaries, 1/4 the current.
This means you’ll be getting actual worth off Expansion Bundles and you’ll actually be encouraged to buy more packs because you know you’ll GTE SOMETHING for a DECENT price.
Implement this and implement a 10$ option in the shops.
Apparently, this is what Blizzard said in a filing in Chinese court: https://www.reddit.com/r/hearthstone/comments/69dexs/china_announces_hearthstone_card_pack_rarity_odds/
They’ve also announced that everyone gets a guaranteed legendary in their first ten packs for any expansion.
If you really did only get 4 legendaries in 131 packs, that’s bad luck, but imaginable. But how many did you get for your packs for the next expansion? Or the expansion after that?
Happened to me in ROS. Khadgar in 3rd pack then nothing until #38. But #38 has gold heistbaron and the boom reaver. It averages out in the end. If you already have 35 without a legend, buy one by one until #40. Its there for sure.
You should buy 35 more packs, your luck will increase this time. I promise
I got yesterday two legendaries from one pack.
Indeed what they said. But again, how do we know that’s true? Blizzard does not have a good reputation for honesty nor transparency.
I don’t need to imagine it. It happened. It was a miserable pack opening experience. And it was worse than 4 in 131. It was 3 in 112.
Was about 1/24. I don’t recall the exact pack openings for each leggo, but I remember after the first one popped, I got 4 in the next 99 packs. Next one was a little worse (can’t remember exactly). And the current expansion was a little better than the 1/20 rate claimed to be the average.
For starters, you can verify this independently by reading the wiki linked above. Over the years, packs have been bought in the thousands and the results support the stated odds as well as the fact of the pity timer.
This method of data collection has illuminated at least two instances of pack odds not being programed correctly, and blizzard responded by acknowledging the problem and rectifying it.
That looked like a group of players simply reporting their results via edited videos. Doesn’t seem all that controlled. Maybe it’s legit or maybe not. But I’m certainly not inclined to believe Blizzard is being honest and forthright about any of it. From what I’ve seen, they are quite dishonest and covert. I still like their games, though.
So Blizzard got caught in a scam and had to fix it. Even more reason to distrust them.