34.4.2 Patch Notes

34.4.2 Patch Notes

Check out the latest balance changes for Hearthstone, Arena, and Battlegrounds.

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2 Likes

great. I had an Arena deck doing really well cause of Stasis Dragon, and the run wasn’t even refunded.

keep up the amazing work. :roll_eyes:

Remember folks, if you’re breezing through arena, expect a card to be banned and your deck locked out

pls no more shadow patches T_T

Ignore Elise’s complaints, she is perfect as it is and a very entertaining card both to play and build decks.

2 Likes

Glad to see quilboar are finally getting their urgently needed nerf… oh wait theyre even stronger now. because having 300/1000 on all minions in turn 6 is completly reasonable.

5 Likes

when are you going to fix the damage cap on duos??? so sick of being stuck with a random that we are dead on turn 6 or 7

1 Like

Soul barrage has been so aggressive especially comboed with expired merchant, please address that card too

2 Likes

So just play Quillboar every time. Got it.

Moving the snow elemental buddy to tier 3 makes it completely useless in this meta.

Arena rewards are butt and not even worth real money.

Bring back Duels.

3 Likes

What world are you living in?

Quilboar have been complete and utter trash this entire season. The gem barrage mechanic is a failure and they are only playale inside of giga APM pirates.

That is a necessary core elemental of duos, if it wasn’t that way, everyone having 60 health would just powerlevel and play for end game always.

beatboxer still well balanced… smh

So uhhh hi devs, by trying to balance the death rattles, that is literally all anyone is playing now. Just played 6 or so games with my gf in duos, and not only is everyone all over quillboars, but I think I saw ONE battle cry build. This balance makes it feel like you either death rattle, or literally chase to end game suicidally and try to win with 2 HP. >…>

Lower max damage cap, make games last a couple more rounds. Second change Titus to trigger first death rattle an extra time and golden first death rattle triggers twice. Death rattles are way too powerful at the moment and need adjusting.

1 Like

I think the nerf to Stasis Dragon was a good call, since it was too easy for Stasis Dragon to trade with 8/8 minions after already killing 2-3 minions on previous turns, which made Stasis Dragon a better card than Timebound Giant, a 10-cost card.

Players will probably continue to draft around three Stasis Dragon due to how impactful the card still is in the UG. Yeah, my Stasis Dragons in my 12 ongoing arena runs may have just got nerfed, but so did everyone else’s, so it’s fine with me.

Did they really need to giga buff Quilboar? The Gem Barrage is obviously still noob bait, but everything else about them was buffed to be stronger than the previous season. Played 1 game and 4 players forced Quillboar, and we all got our minions over 1k stats easily.

Glad to see Team 5 still has no clue what balance is.

We already knew to expect the balance changes and anyone whose been playing for a while should know exactly what they are. They’ve done the same thing every year for the past half a decade or so. On rotation they update the core set to shuffle out old cards and bring new ones in. They also revert every single (or almost every) nerf they’ve made to cards over the past two years that are rotating to wild at rotation. So all the nerfs to Whizzbangs, Perils, and dark beyond are getting reverted approximately one week before the rotation and new expansion drops. It just so happens that eliese is also getting whacked in the same patch, which is team 5’s way of preventing her from being an overly dominant force out the gate during the new hearthstone year. We saw this coming since she’s already overplayed now so in a 4 set meta she’d be in literally every deck. My guess is she goes to 5 mana so the 5 mana location play is made a LOT more awkward.

Consequently, that one week before rotation where all the nerfs are reverted is the week I flat out just don’t play hearthstone at all and play other games instead. While they may be fine in wild unnerfed, there is a reason cards are nerfed while they’re still in standard. I do not enjoy the game play patterns during the week of nerf reverts at all. So I just play other stuff for a while and wait a week to open packs and see what the new year has in store.

Just a little reminder for you lads in Blizzard, there are dragons existing in Battlegrounds, ye know. They kinda suck…at least bring Kalecgos back or DO something dragons are dying!

Kind regards

Same for mechs. Blizzard is trolling us.

Duos is even more broken that soli BG.

I’ve been playing BG since about it beginning and lately every update feels more and more unfair, unbalanced and the fun factor is at its lowest.

You (blizzard) need to stop balancing the game for youtubers and need to.tgink of casual players that just want to unwind.

Every game (almost every game) you either get matched with opponents that is (or feel) like a hacker or someone way more higher than you.

I often get stuck with minions under 100 stats or destroy other players with minions reaching over 1000 stats. Either case it is not fun, nor challenging.

You also need to assess cheats, trackers and anything that gives unfair advantage.

And finally, duos is broken, game are super short and you always end up with one teams not losing any combat and everyone else fighting each others.

In duos, i get that each players sfart the combat first kind of randomly but when your teammate sfart the combat 3 times in a row and kill both enemies your minions don’t level up and then you fall behind.

You really need to have a reality check, balance your game and stop doing overpower exponential mechanics because anytime someone gets unlucky he falls behind without anyway to catchup.