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This is embarassing.
At this point entire balance team should just be fired and replaced by a toddler since he would do a better job then this
“This expansion was a fundamental failure on our part, but we won’t do anything to fix it. We hope this allows you to trust us long enough to pre-order the next expansion, where the lessons we refused to learn will not be used to ensure it is somehow different. And simply gambling on divine intervention to make the expansion somehow work instead of game design.”
Like I get admitting that the expansion was a flop, but that is why you try to fix it instead of shrugging your shoulders and going “well, we did nothing and we are all outta options.”, otherwise just delete the expansion and all the cards from everyone’s libraries since it’s clear there is no care or effort put into anything.
I am no game dev, far from it, I barely make the qualifications to be considered an online artists. But I sure as hell know enough about PR to know this was bad, and as such it can AND WILL be spined and weaved into a tapestry of catastrophizing against you.
Give me my money back then. How do you expect me to buy the next expansion if our money is treated like this?
This balance team Sucks! You’re a shame for this community.
Why can’t we use the refund system to refund the cards that were changed?
The balance team is prolly exhausted from all the work they put in. They should get a raise and vacation coupons.
While they rest from all the hard work, dont worry guys… other teams worked hard on those colored thrash… i mean pixels for $120 a pop. Get them while they’re hot.
too many competitive Quests in the long term can lead to a metagame that isn’t fun or healthy.
Any Sensible Person Would Call This A Scam:
- Currently only the DK, Mage, Paladin & Warrior Quests see play; Mage & Warrior in spite of perpetual negative win-rates.
- i.e. there are currently 2 “competitive Quests”, and when you say “too many competitive Quests” you mean 3.
- In The Lost City, every class’s main mechanic has to do with its Quest.
The only logical conclusion is that even before the release of The Lost City, you already planned to ensure that 9/11 (82%) of classes wouldn’t be allowed to use their main mechanic in any viable deck.
You knew people like Quests, you knew Quests would make people spend money on this expansion and you knew that you would personally ensure that 82% of these quests that people spent money hoping to play would end up unviable trash.
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Your Balance Patches Are A Joke.
You often get 4 weeks to write a patch and all you have to do is change 1-digit numbers and add/remove keywords, yet the average patch barely hits 10 cards. Somehow you manage to take over a day per card to change a single number or give Rush/Taunt. Your boss could replace you with his nephew using ChatGPT and he’d be more prolific and probably do a better job.
Hello, my game is not working after the update. I have the Blizzard launcher, why isn’t it auto-updating? I can’t get into the game
well
last time we had a meta with competitive quests in it people complained non stop about it …a lot
they are trying to avoid it now because of those complains
Don’t forget: You get to sit in an office chair, playing and talking about video games for a living. And with a living I mean a competitive California tech industry salary, which is more than most can dream of earning even doing backbreaking labour. And yet you with your dream job and ridiculous salary show less care about your work and customers than the guy getting paid a pittance to sweep the workfloor you take for granted.
Instead of telling us to accept that you made us waste our money, maybe get off your a** and start nerfing some of the old cards that are pushing the new cards out of competition. You know, doing the job we are paying you to do.
But why did they make an expansion entirely focused on Quests if they knew they couldn’t make more than 2 of them viable? Isn’t that just knowingly baiting your players to waste money?
@Boreas
ppl are complaining about unbalanced game mechanics
maybe you guys are aware what balancing means?
your patches feel like darts against a bord of ideas, one worth then the other.
after throwing 5 darts, you poke awake one of your developers who makes WHATEVER of a combination out of this.
update, dont test, get payed
It’s almost like you were warned that bringing quests back was a bad idea considering they were failures the last two times you tried them. And for the same reasons
And then you go on to ignore the most problematic of the ones you created. Just resign please. You are so bad at this. Your entire team should just go find something else to do with your lives because this ain’t it
Worst xpansion also gets worst balance patch
Really Naralex is still causing problems?
I like all the cards they are going to take a look at… ![]()
isnt the first time
on expansion release the only ungoro quest i remember being competitive was caverns bellow
mage one only got competitive years later in wild when cards to replay the reward were added
Sorry, but trying to justify this with that reasoning is just as dumb as their explanation.
Justifying launching Quest but making them purposely non-competitive (even worst, only a few), is boot-licking-level reasoning. Leaving only a couple competitive ones (the most obnoxious ones, obviously), is FAR WORSE than making all competitive: there is less variety with the same problems.
- Having made mistakes in the past doesn’t mean you are now just allowed to make them again.
- If anything, making the same mistake over and over again just makes Blizzard look more incompetent.
- But most importantly, in the latest patch notes they make it clear that even before release, they knew they wouldn’t be able to make even half the quests viable.
The important difference is that Un’Goro Quests were a failed experiment, while Lost City Quests failed on purpose.
They CHOSE to sell us an expansion built around a mechanic they KNEW would fail even before release.
