30.2.3 Patch Notes

sounds like you’re picking the right heroes, then :stuck_out_tongue:

@gnomesayin - any ETA on a fix for the duos “can’t see teammate’s gold” bug? Really unfortunate for that to hit right when trinkets were added and to stick around so long, and it makes some cards and comps extremely frustrating to play (the buff-when-passed murloc is a great way to lose games when you can’t see if your ally has a gold to pass it back. Coordinating turns is hard enough with no chat (not gonna bother asking for an ETA on that lul), having one of the most crucial details about their game state, one that we have no good way to even try to emote information about instead, completely hidden… Starting to rob my desire to play duos. Bugs that prevent coordination and team-based strategizing in the team-based mode should be a high priority fix IMO.

Also FWIW I remember very few of the trinket names without art or ideally card text to remind me which is which, not sure how many people that’s true for but I would have to go line-by-line looking stuff up on HSReplay or one of the fan wikis to figure out what those changes actually mean. Getting the full Constructed treatment where anything changing has its old and new forms shown side by side - or just including the card text (or first line or w/e of it) alongside the name and old vs new cost would be helpful, at least to me.

Oh and while I’m aspirationally imagining I have your ear - please please please for the love of Yogg can we have a better/more distinct way to send a card to our teammate? The number of games I’ve lost because I played a card instead of sending it, or vice versa… is significantly more than 0, where it belongs. I think it’s taken the top spot away from “losing because I forgot how ungodly slow a specific animation sequence is and couldn’t make a crucial end of turn play” for ways to lose that make me stop playing altogether a lot of the time. Suuuuuper frustrating. I’ve gotten better at identifying the correct green glowy animation you want to see for a card transfer, but not good enough to make this a non-issue and the distinction (both in terms of exactly where you release the dragged-and-dropped card and the visual feedback telling you if you’re doing it right) is far too subtle and easily missed when racing through a modern BG Duos turn where every build becomes an APM build by late mid to early lategame

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