The luck of the tavern is already RNG enough but this season is all about the trinkets. Perfect draw in the tavern with perfect choices will always Lose to bad trinket RNG.
I think your ratio is about right. Something close to 1:2.
But over the long run, luck averages out. If you play enough and you don’t gain rating, that’s on you. Don’t blame it on RNG.
I agree with the results over time but its discouraging when you a mid game and you know RNG screwed you.
The problem are not particularly the trinkets, but chad top4/5 andies who get served a good or mediocre trinket and they strive to win 4-5 place to farm 3 to 9 mmr in order to reach 15k and play with Dog or RDU…
Those players will usually push out the unlucky people who play good but end up with the rigged odds of getting either no cards they play like a plague of missfortune came down your account and you play quillboars you get none of the good cards, you play murlocs you get no breamer or no bassgill, or get stupid trinkets like beast trinket with no beasts on the board, and you are probably forced to get some economy trinket that end’s useless by the point the andies have finished you off…
It’s funny people still think a corporate product is left to randomness.
It’s even funnier that people think anything in computer programming is pure random.
It’s funny that you’re so self-important that you think that all of your little choices matter.
I mean, I agree that there are some things that corporations don’t want to leave to chance. Those things, you get 2-4 choices. But for the things that don’t matter, control is not necessary. There are 30 different types of sugar water you can buy at the supermarket, and 20 different types of chocolate bar. Blizzard doesn’t care who wins your stupid game of Hearthstone.
Right, this is why they are always saying “we hear you and making chances” , cuz they do not care who wins a game of hearthstone…Probably they do not care about player retation , marketing and stripping you all naked of your money either…
Gtfo you are saying stupid stuff…Of course they care who wins a game, especially if the ones winning are the ones paying ( either for the cards that they want to sell or for battlepasses)…
Back in the days streamers reached high ranks with free to play decks, wonder why no one breaks 9k in battlegrounds without buying the 4 hero choice option ? Cuz Blizzard doesn’t care , why not give everyone the same option if they do not care about who wins a stupid game of hearthstone.
If they don’t care , why do they make polls if you would pay 100 dollars for an expansion or is they don’t care just about who wins hearthstone games, because from what I’ve seen when a deck has high win rates it get’s gutted, so pair that with my other arguments and they pretty much seem to care who wins.
Why are they making so many changes if they do not care who wins a hearthstone match, just let it to the chance and stay in no care mode and get the money.
Not sure that you have a point from a software engineering perspective. Modern hardware often has dedicated random number generation that adds additional entropy. Do you have specific examples showing you can predict the game in that context?
Yes…Go into BG play first game, if you lose cuz poor trinkets, spend the next 5 games just entering the game and conceding, after that play one for real you will see how the luck turns around and you get more triples, more premium cards better trinkets and if you are free to play probably better heroes.
Also stop reading google, you could add entropy via whatever means you want in programing you cannot generate a true random number. You can layer it up with what ever you want to make it look like it’s random, but it will never be random, at best it will give the impression that your situation is random.
Imagine using a truly random outcome in any code…Imagine any programming paradigm after that…
Also it doesn’t really matter what I say to you or any whiteknight around here, even proving without a doubt with code from Blizzard, will not stop your delusional brains to think for one second that it can be anything beside random, because it will ruin your idea of licking the game (and will never happen because those who worked at blizzard probably have a contract and cannot say it upfront, and no developer in their right mind will diclose their product so). Best I can do is prove by logical arguments, which seem to have no effect on your narrow minded sight of how games work…Or let’s say how games like card games work…
Playing poker on a machine is not the same as playing poker on the table…I bet it’s easier to prove that hearthstone is rigged, just by printing the cards, and playing with someone live on the table and then trying to see the statistics of more players using the same deck that won the most live, how they are doing when using blizzards online service.
But since I know that not even that will convincee Blizzards b@@tlickers it doesn’t really make a point to waste time like that.
Blizzard isn’t after YOUR wallet. They know that you aren’t spending any money, and they don’t care. They’re too busy worrying about the people who HAVE spent money, because those are the most likely to be customers again in the future. They are NOT going to rig games in the favor of paying customers, because a full belly doesn’t have a hungry mouth. They don’t want being a paying customer to be a solution; they want people to believe that being a paying customer is a solution.
Randomness is perfect for this. Randomness induces apophenia, fostering superstition; prolonged exposure to high levels of randomness makes humans crazy. For example, thinking that rigging is real, that’s crazy.
I’m not defending Blizzard; I’m attacking randomness. Randomness is far more evil than rigging. Like I said above, exposure induces mental illness. Randomness is the asbestos of game design.
From my perspective, you are the one with your tongue on the boot. You deny where randomness exists with obvious falsehoods.
Because it doesn’t exist…unless you prove random is random in programming…Which you cannot…As you do not even understand why it gives the illusion of being random…
Also Hearthstone or any kind of random you think your games are they are not.
But in order for you to understand that, you need to understand how the random method actually generates random things and why it will never be random, which you actually will not be able to grasp until you pull your head out of Blizzards @ss
I can however without explain what a hearthstone deck is, which is a list of elements that get’s shuffled at the start of the game. Like a deck of normal cards. But people say the outcome it’s random, which is not, because you can force the reshuffling of the list, you can order it, you can pull specific elements from it.
I cannot prove the games are rigged by backed up arguments, but I can prove it by sheer logic, if you can do manipulation techniques on a deck you as a player, what gives you the ideea that Blizzard as a creator cannot throw a line in there that says if player_win_streak >= 5 : player_matched_with_counter_deck() <---- which can then be enhanced by if you get matched with a counter deck then the counter to you mulligans in a particularly way, or he has the favorable cards shuffled some how different. They kind of give you some of their power via some of the cards to test outcomes and you don’t even realize it.
It isn’t hard to explain how they could manipulate the outcome, and you would still think it’s “random” given a stupid high amount of games logs .
The only mirage of random there is in this game is that people are considering the game is random because there are too many player games out there…If the game would have been played by 5 people you would swallow your tongue with your random bullcr@p faster than Blizzard could rig the matches for those 5 players to seem random.
But yea, I am tired to prove to hard headed nobodies how things work, not how they see it, how they actually work. I am 100% sure that if you would look into how to design a proper only card game like HS/Yu Gi Oh and whatever you would reach the conclusion that you just cannot have it random, but you just wanna think it is for the sake of you playing Hearthstone and enjoying it.
You guys are arguing over semantics! It does not matter if its real random or “flawed random”. its the fact that its not in the hands of the player MOST of the time. Yes a skilled player can take bad set of trinkets to the top 4 and make progress.
My point was that some trinkets are too effective and not getting them decides the outcome. even after yestreday’s patch i’m still seeing trinket combos that are WIN solutions regardless of a players skills.
There’s some dunning-kruger here. I said there’s usually random number generation HARDWARE nowadays.
It adds noise from fluctuations in the physical environment of the server and good luck predicting that.
You can insult me all you want, you still don’t know what you are talking, and probably the only dunning kruger exhibit here is you. You saw some TrueRNG stick somewere around google while searching “why random is not random in computer programming” and thought you understood it better just because it had words like entrophy in the description.
you found probably this [Preformatted text](https://www.researchgate.net/publication/228865567_True_Random_Number_Generation_Based_on_Environmental_Noise_Measurements_for_Military_Applications)
and now you think you know how random works in cryptography and you for sure think you know how random works in normal programming … How pathetic, to read something not understanding it and tell someone else that actually works with half of those that he doesn’t know what he is talking. But yea Blizzard’s white knights were never known for a high IQ anyway.
Also who said I can predict what random number will a computer take from a random() method given him a simple integer…All I said is not random…
We are actually debating the old topic about game being rigged, yes the trinkets mostly decides the game…It was the same with buddies…Get to pick between 2 silly buddies and your game was done. Blizzard isn’t particularly well know for balancing well…
You are projecting. I say IT IS random and you repeatedly deny it because it’s easy to google that old advice from old timers who had no hardware-assisted randomness; instead of admitting you have no idea what you’re talking about you’re desperately try to find excuses; you just googled a USB stick implementation because you had no clue.
Tell us how you predict the random electromagnetic impulses that constitute the sources of external entropy on Intel and AMD CPUs for the use of RDRAND or RDSEED; we will wait all day; are you playing the Tarot to predict them?
It’s rigged so just keep conceding to tank your the so called hidden MMR and tilt… I once tried to drop my mmr from 8.8k to 6k cause played few games with nonsense rng… after tanking to 6k, suddenly I got miracle hands for few games in a row…
The first part of your post is not about “rigged”. That’s just the system; a higher MMR is supposed to give you harder opponents; if you lose a lot you will drop MMR because that’s the design.
The second part is a conspiracy theory; nobody is “luckier” on a low MMR; your opponents are just worse and you win more easily anyway (PS a “few games” is a bad sample size).
There is no such thing as harder opponents in luck based game… try more convincing explanations and maybe I will believe your bull or try at least reach 10k constantly before preaching like smart Alec here… p/s I constantly reach 10k with my method