3 New Demon Hunter Cards - Legendary Weapon - No Minion DH

Common · Spell · March of the Lich King · Deal 4 damage. If your deck has no minions, summon four 1/1 Illidari with Rush.

Common · Spell · March of the Lich King · Draw a card. If it

Legendary · Weapon · March of the Lich King · Start of Game: Consume 3 different minions in your deck. Leave behind Souls that Discover them.

Here’s how the weapon works:
At the start of game, it converts 3 random minions in your deck into 1 mana Bound Soul cards.
Bound Soul is 1 mana Spell (no spell school) that has Discover a minion consumed by Souleater’s Scythe. These 3 cards get shuffled into your deck. Once you draw, you can play it and you discover a soul, it removes it from the pool so you cannot discover that specific minion again. Discovering it puts the minion in your hand.

The weapon is kind of cool because it protects your minions from getting eaten by Mutanus since they are in card form as a spell. So you can play the spell when you’re ready to play the minion.

And for reference, here was the other no spell DH card we saw previously

Rare · Spell · March of the Lich King · Summon two 3/3 Felfiends with Lifesteal. If your deck has no minions, summon another.

9 Likes

This is a super interesting way to allow players to put minions into a No Minion deck. I was already intrigued by the new direction of Demon Hunter, and the legendary weapon really helps it make more sense. I’ll be wanting to try it.

5 Likes

Yeah, I’m not a DH player at all, but it looks pretty fun. I just don’t think it will have enough power to compete. Sure, you can add in your Jace as a very obvious target for 1 minion, but can spells alone carry you and maintain board? Very possible with Relic DH. So I’m assuming this just becomes Relic DH 2.0.

2 Likes

that looks like a cool way to do no minion yeah.

i do think it will be Relic DH, although you do lose one of the big payoffs of Relic DH, which is getting a super cheap bomb finisher, since you can’t discount your big payoff cards like jace, xymog, or denathrious.

1 Like

Not only does the weapon help protect your key minions, it also guarentees you will draw it sooner, as you now have 3 cards in the deck that can get you 1 minion.

This may be a stretch, but this almost seems like a card you would run in any DH deck other than aggro where you dont want to spend the 1 mana to get your minion back.

2 Likes

That’s actually a really good point. Now you have a better chance to draw any of the 3.

Yeah, I’m thinking the same thing. Other than the cost of 1 mana, it’s very much worth it.

1 Like

for relic dh, not getting the discounts on the actual big minions though is a real downside.

for non-relic dh… there’s only aggro atm, which is the deck that doesn’t want to spend the extra 1 mana on them^^.

I still think that it’ll see play because it’s cool, and maybe it is strong, but i’m not 100% convinced that it is as strong as vanilla relic dh.

That’s not really helpful (Mutanus avoidance) if you are running Xymog. (Sidenote, playing Questline Shaman in Wild, really funny avoiding Mutanus)

You will want to cash in Xymog first, early, so you can do the infusions.

I am not sure the spells are busted enough. You are giving up Brann and S’Theno (she’s very important against aggro).

1 Like

Yeah, the reveal video mentioned your infused cards, but I don’t think those minions work well with the deck.

I was thinking the 3 minions you’d want in an all spell deck are:
S’Theno
Xhilag
Jace

Technically, you would be able to pull S’theno out earlier than you could before because now you have 3 cards that “draw” her instead of just 1.

Xhilag for the damage and Jace for the spell deck.

Those are the 3 I’d run.

However, the infused might not be that hard to pull off with Xymox. You just pull him and play a spell and he’s infused. The problem is you can’t play him now (unless infused him with existing minions right away or with a discounted spell), and everyone knows you have a minion in hand. Patchwerk and Mutanus will be chomping at the bit.

You basically have to discover him, infuse him immediately then play him.

2 Likes

Does DH have a weapon tutor?

The issue is, the no minions pay-off aren’t fun at all.

In fact, I see no reason to not play minions when all it does is giving you an extra 3/3 with lifesteal and a deal 4 summon 4 rushers.

1 Like

this is irrelevant to the weapon in question.

I thinking maybe there’s a use with naga synergy, specifically Azshara, as you get 3 more spells to cast.

Another thing to note is that the discovered minion will likely appear on your right most spot in hand. In other words outcast cards will work.

An outcast deck might not mind running more minions provided said minions are outcast. Those 1 mana spells become like the studies spell that discovers an outcast card (but without the discount)

2 Likes

Yeah, this is why I don’t think Spell DH has much of a leg to stand on, but the weapon surely can go into many decks. The weapon itself allows you to draw your Legendary minions faster and more consistent.

1 Like

If you make an extra copy with Azhara’s treasure, will it be able to discover the same minion twice? Cause two Jaces would be tempting.

No, because when you discover one, it pulls it out of the discover pool leaving only 2 left. So you only ever want to play the spell 3 times at most. A 4th time does nothing.

2 Likes

I used to play Jace DH before all the relic shtick and let me tell you this: One of the most annoying things that could possibly happen was drawing Jace early, which fs your outcasts, and having your card draw at the mid-bottom of your deck.

Now, in theory, you could mix Jace with two card draw minions and you will have a better chance at getting them. Moreover, in case you are ready to use Jace, you can use the spells to get him earlier.

I honestly love the concept behind the weapon. Tho, the deck as a whole has to keep watch for cards that counter spells and possibly Objection from Mage. There are ups and downs with the deck if it does go full spell dh.

1 Like

this really opens up a new mechanic for other decks to deck build around and procure those cards from the deck. They need to use this mechanic more as it could really throw a wrench into whether you play tech in a deck or not to counter specific card types.

1 Like

Souleater’s Scythe looks really cool and I think it will be stronger than most people initially expect.

These become stronger and they are really good cards:

Common · Minion · Murder at Castle Nathria · Battlecry: Both players draw until they have 5 cards.

5/5 Star Power


Fel’dorei Warband looks like a decent no-minion payoff.

I don’t think Fel’dorei Warband will be much of a deciding factor whether people want to run 3 minions or 4+ minions with Souleater’s Scythe. Seems like it’s at a sweet spot for deckbuilding because it doesn’t push things out of viability.

4/5 Star Power, decent card.


Mark of Scorn seems strong.

Probably going to run it Souleater’s Scythe Miracle/Combo decks that have like 8 minions.

5/5 Star Power


Deal with a Devil looks like it’s more worth building towards than Fel’dorei Warband.

9/9 raw stats with Lifesteal probably buys a turn. 3-Minion-Jace Demon Hunter might be a thing.

5/5 Star Power, strong card

So; no minion mage was “uninteractive”, and the most hated deck ever, but No minion DH will be just fine, I’m sure.
The hypocrisy in this game is disgusting.