3 extensions a year is too much

Seriously without the ability to earn gold in game for victory very little people will be able too keep playing the game now that they have added even more things to pay for if you wanna remain competitive. At what point too much is too much you greedy vampires

11 Likes

Blizzard is very generous they have given us so many free packs and so much free gold over the years… in 5 years, Blizzard has probably given me more than 1500 US dollars of gold / free packs for free… I can’t think of a single company that has given me a gift that is worth 1500 dollars or more…

I want more expansions, the more the better, I don’t want my opponents to have all the best cards because I don’t want their deck to be too good, the challenge of trying to keep up with the expansion is a good thing, and so is more cool cards to try out!

1 Like

If the game was only paid it would flop too fast, like the Vault card game…

A online PVP game needs have good connection of the servers and it needs be fair with F2P players, with players spend money sometimes and P2P players too.

I think the rotation schedule is amazing these days, Scolomance only just started to feel a bit stagnant at the end of October and the same with Outland just before scolomance. (They were both great expansions imo)

The real problem you are referring to is the drop rate or dusting values of cards. (BTW BLIZZARD I PREORDER THX) Even with paying $100 on ONE expansion’s packs, a player cannot expect to get the entire set, even after dusting duplicate cards and crafting the rest. This is not ok! I want to play all the cool stuff and all the classes. How is it that the preorder the company offers isn’t even enough to cover all the cards? That doesn’t even make sense like players cannot fully play your game even after paying for your max preorder. What a joke!

5 Likes

I hope this is a troll post…

4 Likes

@Testuro I guess you never played other games.

Other companies have given me this ammount only with the daily/weekly/montly login bonus…trippeled by actually playing the game and getting rewards the game has to offer (Gold, Packs, etc…). :wink:

3 Likes

did you even play another game in your life?

3 Likes

Don’t worry we have mini expansions coming too.

More money for blizzard.

2 Likes

Players shouldn’t be able to easily access all the cards, it forces players to make practical decisions about crafting and deckbuilding rather than building annoying and expensive timmy / johnny decks that waste the time of the spikes on ladder

As an unapologetic spike I couldn’t be happier that it will be harder for the timmies and the johnnies to make their disgusting dreams come true…

Past a certain rating or MMR all you will see are complete top tier meta decks. So your attempt to P2W your way to success doesn’t give you a tactical advantage over anyone but new players

So basically you are saying “I enjoy being able to spend my money to P2W victories against new players”

1 Like

As well as being too expensive it also allows little room to breathe and just enjoy the game. You are constantly chasing card packs with the next expansion looming. The card collection is also stupidly large by the 3rd expansion of the year.

I would like to see something like the following instead:

  1. Each ‘Year’ lasts 6 months instead of 12, with 1 set rotating out and another replacing it at the start of each ‘year’. This means that each set is given a full 2 years and the number of cards available in standard remains fairly consistent.

  2. After giving the meta a month to settle after the release of an expansion or adventure, cards from Wild sets are added to the neutral set to shake things up in the months following the release of the next adventure or expansion. These would be added to every players standard collection at the start of the month for free and removed/replaced at the end of the month. Not only would this allow old favourites to return to a contemporary meta it would also allow counters to popular decks to be added (such as Zombie chow, Alarm-o-Bot and/or Reno if aggro is prominent). I believe this is a better solution to stagnant and repetitive matches over the current RANDOM VALUE bonanza too.

————

Each ‘year’ (6 months) follows the following timeling:

Week 1: Expansion release

Week 5: Add 20 Wild cards

Week 9: Replace the 20 Wild cards with 20 new ones

Week 13: Adventure release/remove wild cards

Week 17: Add 20 Wild Cards

Week 21: Replace 20 Wild cards with 20 new ones

Rinse and repeat…

Purchasing 2 battle passes per year as well as the 2 adventures should be enough to obtain a reasonable collection of cards (all commons and rares, most epics and a decent handful of legendaries) given regular playtime.

Imagine DotA, how much is it worth playing ALL HEROES without any limitations with all items and only advantage you can buy with money is to see which hero is good for your draft and which is not.

If you are F2P, you get probably all common and rare cards from decks, probably 50% of epic and 2-3 legendaries (10%). The rest you need to craft and you get from expansion what? 1000 dust?

What is meta? Past expansion it was full of aggro DH and Hunter, who need what? 1-2 legendaries and they have highest winrate, worth maybe 3k dust. Than there is Paladin, who needs 2-4 legendaries (?).

You are dead wrong… I want people to netdeck top tier decks… Rather than people play around with stupid combo decks that most would never craft if they weren’t given cards so easily

Now that most hearthstone players will be much poorer they will think twice before crafting a cheesy combo deck or an assassin deck and that’s a good thing

When you players whine 'waaah I can’t get all the cards" all I see is “waahhh I can’t craft stupid combo decks and assassin decks”

That’s why the spikes don’t care about hearthstone becoming more expensive, only the weirdos who make anti control combo decks whine about this

hearthstone getting more expensive will keep the weirdo timmy and johnnies in check, and im all for it

Did the combo deck touch you in your bathing suit areas?

Sounds like you have a thing against them. They are one of the most skill intensive archetypes to play in HS

Also, I don’t play one, so not like I’m biased. I have almost never played them in my time playing hs. Last one was Reno warlock that relied on copying leeroy Jenkins + power overwhelming (whenever era Reno came out)

4 Likes

Combo decks aren’t skill intensive, they lose vs aggro they win vs slow decks, that’s it, they make the game a lot more boring, more about who draws combo cards or counter combo cards first.

But I could see how to a non-expert player it would seem like combo decks are skill intensive to play

you’re joking right. You better be freaking joking bro.

Nope… Not joking… If you play combo, it means; if aggro, I lose, if slow deck, easy win… that’s the opposite of skill intensive

Nah I was talking about you thinking Hearthstone’s method of currency was fair and fun. From your other replies, I’m pretty sure you are being sarcastic which would be good

More boring for you. Not to the person playing them. And I’m sure the person playing the combo deck doesn’t give 2 craps about how much fun you are having. I know I wouldn’t

Also keep pushing the idea that aggro ZUG ZUG face decks are somehow more skill intensive than combo decks trying to stay alive to piece together their combo. That stupid idea won’t gain any traction anywhere but in your own brain