Shattershambler: no longer discounts the next Deathrattle minion
Cactus Construct: summons a 1/1 instead of a 1/2
Herald of Nature: gives +1/+1 instead of +1/+2
Pendant of Earth: heals instead of giving armor (hooray!)
Shattered Reflections: no longer puts a copy into your hand
Dew Process: now costs 4 mana (hooray!)
Boogie Down: NOW COSTS 4 MANA AND DOESN’T GIVE TAUNT, can summon 3 bodies though
Garden’s Grace: now gives +4/+4 instead of +5/+5
Thaddius: now reduces costs by (2), I’m sure there’s a unicorn strat lurking out there for now, but good riddance
Metagame will hopefully undergo a complete shift. Sludge Warlock stonks continuing their meteoric rise? They note that it’s “too early in the new meta for buffs,” so if you’re rolling your eyes at the lack of DH buffs like I am, I guess we can take heart.
Also, shoutout to Hawkstrider Herald now going to Tier 6. Not the change we wanted, but at least you’ll get rolled less frequently by Deathrattle boards. And a massive buff to Quilboar by giving Divine Shield to Geomagus Roogug.
FWIW, as long as Plague DK exists, Brann Warrior can’t be tier 1. It can warp the meta for sure, but overall it won’t be very good. Thankfully…I’ll play DK as often as I need to in order to beat those kinds of decks.
But Sludge Warlock will definitely be the new tyrant. It pretty much already was.
Looks like a good set of nerfs. Nothing looks like it’ll be straight unplayable, but these should definitely tone the power of Druid and Paladin down. Only wish they could also fix the annoying interaction with necrium blade in wild.
The most irritating game play is when the same over powered minion can be copied and spammed.
Be it automatons, Titans, undead taunts, or what have you, making multiple copies of broken things is not fun game play.
The change to shattered reflections is a good start, but not nearly enough in my opinion.
I see us moving into a meta where this is the norm and I am not interested in that game.
The taunt was massively important to the card being protection in the early game. It does not make sense to run eggs now if you are less likely to get a taunt on them, forcing the opponent to trade into them.
Pendant of Earth, Dew Process and Thaddius are likely dead cards now. Honestly, good riddance to bad rubbish as far as I’m concerned. Especially sick of Thaddius and his mana-cheating ways.
Velarok nerf was heavy, but he’s still got an ability that’s strong enough to justify playing him. At 6 health, he was ridiculously hard to remove early game for many classes.
The Shattershambler nerf slows down Mining Rogue but doesn’t kill the card.
Cactus Construct likely remains an auto-include in Token Druid (and many Druid decks for that matter).
Herald of Nature losing 1 health is a pretty significant nerf. I wonder if Token decks still run it now.
I feel they missed the mark with Shattered Reflections. Literally just needed to say Non-Titan minion. It’s definitely weaker, I’m just not sure the devs understood the assignment on this one.
Boogie Down at 4 makes the card pretty clunky. Even with the ability to pull an additional 1-drop from your deck if you Finale, it might just not be good enough. I actually think removing the Holy tag on the spell would’ve been a healthier change.
Garden’s Grace is still a good spell, just slightly less good.
How Sludge Warlock just dodged nerfs is mind boggling. It’s one of the most polarizing decks we’ve ever seen. Most of its matchups sit in the 65-80% win rate area.
The buff to sludges needs to be reverted. I honestly question if they’re even playing the same game. You only need to face sludge warlock once to see how broken it is.
This is a really good patch but I’m concerned about Warlock. It’s not fully refined and it is extremely hard to find an edge against. I think Shaman gets a lot stronger, which I am happy about. I was enjoying Shaman before Druid made it unplayable.
Good list, better that what I expected from T5. Personally I’d add Blindeye Sharpshooter, something in warrior and reverted sludges, but those aren’t as prevalent/higher tiered.
These are some very good nerfs to a majority of the cards. I think sludge being untouched has to see some play in a new meta. It might not be as powerful if we get more decks with board presence. Glad to see they didn’t take the cautious approach to these changes and went right for the throat on the most egregious.
Those BG changes are VERY good and should help shake up the format quite a bit.
like the changes alot i myself think this was the right change to velorak i suggested this too because as a rogue player i was able to trade into 5 attack minions then breakdance and eithe remove it or reduce it so that my other minions can value trade into it.
Velorak is stil powerfull but now he feels more like a value and damage engine instead of board control as well.
The change to pendant is massive i think priest might stil use it it is more a lategame defensive tool now as the devs stated i like this too.
Warlock did get hit but only the thadius variant i wonder if the other version should have get hit as well too
The paladdin nerfs makes sense i like that we have alot more cards that cant go less then 1.
I feel all the problamatic decks and cards got hit i would have liked a nerf to sharpshooter but other then that this is a great a path,
This is a bad balance patch and the game is going to be worse.
For starters, Sludge warlock is about to become tier 1 deck instantly and I don’t really see what can beat it. Maybe decks with plenty of health or armor gain can get out of range fast enough but I don’t really think so.
The nerf to dew process is dumb and unnecessary; this card would return to be awful regardless after the pendant and reflections nerf. But whatever, I guess wild players will appreciate the hit to mill druid. Nerf to pendant is extreme. Nerf to reflections is fine.
Nerf to paladin is modest and I don’t expect it to be very significant.
Nerf to treant druid probably kills it.
Nerf to Velarok is fine. Nerf to the 1-drop kinda unnecessary but ok. That velarok change was enough, I’m not 100% sure rogue will remain competitive.
Nerf to Thaddius is kinda dumb. No one will miss it but if they are deleting a card this hard might as well just ban it entirely.
I think the meta is about to become terribly boring and one-dimensional.