28.4.1 Patch Notes

Good.

Yes.

Yep.

Of course not :rofl:

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Goodbye Mill Druid… it was fun while it lasted. :slight_smile:

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the list of bad match up brann warrior has is longer than you think plague is just the worst one

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Welcome back Mill Rogue…we missed you

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Didn’t they? I thought that was the bug fix at the bottom of the post.

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Oops, I guess I missed that in my initial skimming of the patch notes. I’m glad they hit that, because I got burned again by that earlier today when I got hit for 30+ damage on turn 5 from the absurd number of triggers on the deathrattle.

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Wow! Really cool how every deck that doesn’t fit in the meta box is immediately gutted. Your deck better be tempo control aggro midrange miracle or highlander or you’ll get the turtle mage treatment! NO UNIQUE DECKTYPES ALLOWED

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wonder what shattered reflection/ pendant does for Priest?
Is it still, (to quote Vicious syndicate) “unplayable”?
lol

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The vs list? Or something else? The vs report doesn’t show it dominating that hard, tho they did nerf it’s worst matchups.

HSReplay in Diamond - Legend. There are TONS of matchups that are well above 60%. It’s dominance is very much like Mining Paladin.

It’s extremely strange that this deck didn’t get hit considering it was THE Tier 1 deck through all of Legend.

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Weirdly I still haven’t run across many of these, so I actually don’t know what the aggro version does (I have my own I’ve been playing but I rarely encounter another warlock).

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really? That’s incredible. Sludge Warlock was a solid 15% of my matches before the patch.

IMO, it’s BETTER than Treant Druid was because even if you cleared the crazy boards it put up, you still could be killed and hit for 30 damage from hand very easily.

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Dew Process should be 6 mana minimum! ( too many anoying solitaire players in wild)

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I think 4 is okay…4 mana for “coldlight oracle is played every turn for the rest of the game” seems fine…actually when put it that way, maybe it should be like 5 or 6 mana, lol

Actually I guess it would be prize vendor. Though 2x Dew would be coldlight oracle. Then again there is solar eclipse…

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so, mill druid is out, passive death lock is in?
Cause that’s what is sounds like, anyhow.
IDK how passive damage is better.
The player does nothing to win but wait.

These changes for priest are like multiplying by 0, these changes do nothing to a class that was getting outclassed by everything else.

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maybe dew process will get reverted on rotation

even with all the cards in wild
wild decks running it been terrible so far

I dunno why people think warrior is tier 4 before nerfs. Warrior was easily close to t1 if not t1 before nerfs, the only decks that had a fighting chance vs warrior were druid decks, mill and charge.

Now that they nerfed druid warrior is going to be top of tier 1 if not t0.

I play a Warrior variant and have yet to lose to any deck except druid.

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I have seen several and what I have noticed is that there is a right and a wrong way to do it. The people that know what they are doing are raking with it, and the other people likely have pretty mixed results.

If you’re playing at a higher MMR then I bet you’re seeing more of them right than wrong, and that may be a big part of the disconnect between experiences in game.

The first time I saw someone do it right I had to go watch a replay to understand wtf just happened.

Not affect the opponent.

I don’t think that. I have seen more warrior than anything else the last couple days and I am not happy about it.

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Yes, I’ve seen some good and bad decks. VS said it’s still getting some experimenting as well.

I’ve been playing it off and on today and, imo, the Sludges need both a buff revert and the 2 mana Crescendo fatigue needs an adjustment. It shouldn’t hit all enemies and should hit minions only. It’s way too easy to pay 2 mana and hit all enemies for 5 then unload every sludge to face. It’s ridiculous.

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