Hunter needed a few hits as well, prison breaker was good in it for sure, but not the main dish
how about you remove the damn anomaly âstart at tavern 4, get 10 free goldâ!!! it is BS that people are knocked out in 3-4 turns.
first time I got it, the tavern gave me nothing but tavern 1 minions. 15/15/8/dead after 4 turns. the second time, had Sire and was dead in 5 turns. both 8th places.
either remove the 10 free gold or drop the damage cap from 15 to 10 or 5 for this anomaly. when 3-4 players are dead in 4-5 turns, it is not fun
Can someone explain to me why Druid is continually getting hit with the nerf bat? HSReplay currently has the class at 50.7% winrate while Hunter is at nearly 56%. Are these nerfs just to address legend players, because most of the player base isnât legend. Why not target the classes that are most impactful, rather than some edge cases?
hmm ⌠iâm not sure how i feel on the direction of some of these nerfs ⌠glad yogg is getting a nerf, but i would have liked to see it do something closer to costing more or having a limit on itâs mana reduction ⌠this does bring it somewhat closer in line with the other yoggs so i guess itâs fine ⌠the mc/mh effects are still really strong
idk what the point of jailor is now tbh, just having a 10 mana 10/10 with immune doesnât seem like a card that has much more point than a faceless behemoth =/
edit1: also, is there ever going to be a nerf/rework on mechwarper? asking for a friend whose old wild decks no longer work coming back to the game after 2 years âŚ
Nerf to Jailer is like getting him banned.
i think iâd rather see him give all minions immune, but like only for 2~3 turns ⌠or maybe only the ones that are currently on board or both ⌠make it sort of in line with bonelord frostwhisper ⌠that way you can still have your fun with bolf, but ur on a clock to get it done
Damn. Prison Breaker is definitely banned now.
Oh well
Worse, your deck becomes a copy, so you lose all your stuff and gain whatevers left in their deck, which at that point, could be utter garbage or cards that have synergies with stuff in their hand already
so youâre not even bothering nerfing odyn? Idk how you guys continue to stay in business.
Yogg change sucks. Chaotic Tendrils already cover the âcast random spellsâ part of the flavour, now youâre just double dipping and potentially screwing yourself over. Spell spamming is an integral part of Yoggâs vibe, and shouldnât be cut. If you donât want the cost reduction, maybe Yogg could do something whenever you cast a spell while itâs in play?
The Jailer nerf also kills it completely, but then itâs a silly card so idk how to avoid it either being ridiculous or useless.
tonyâŚsteam cleaner destroy your all copy = dead card
jailer = kill self many class have non targeted board removal =dead card
yogg nerf very strange during your opponent can get copy multiple way at low mana spell and sometime random spell effect much worse = almost useless whit 9mana
prison breaker nerf strange 2dmg is almost nothing when you need play 5 fcâŚing spell before = dead card
at end thx for kill a decent druid deck what can be deal whit some overpowered class and can go bk to nonsens trent deck whats nerly useless versus some board clear classâŚalways nerf druid to ground !!! best team ever " sarcasm off"âŚ
Well, Iâm okay with pretty much all of these. Yogg had to change, I would have guessed 8 mana, but his effect and 2 spells is a lot. I will tentatively be dusting jailer and considering un-dusting Tony.
Very glad to see more anomalies getting removed. Iâm curious what deck will become the meta with these nerfs.
In my opinions, should be, a 10 cost to avoid infinite yogs (apparently shaman could evolve yog into itself with fresh abilities) but âReduce its cost by 1 for every different cost of spell you cast this gameâ so you can cast him for 0 by turn 9 if you go 0-9, or better, âReduce cost by 1 for every 2 spells cast this gameâ
The random spells WILL lead to yog literally blowing himself up at best, or at worst, taking himself, your board, and your hand with him
Two patches later, and STILL no update on the other event that grants the last two titans signatures?!
There are so many decisions on Hearthstone that I donât understand. But the main are: The Death Knight location was nerfed because destroying a undead to summon a 4/5 with rush was a problem. Of course, for some reason, warlok creating a 11/11 with no cost with rush wasnât a problem. Iâm here to just ask. WHY?
And also, Why Hunter can summon a 20/20 on board with rush using 4 mana too.
I just not understand.
The easiest way to understand what is going on at team 5 and actiblizz is they are first driven by profit, a functional game a distant second, and something that players actually enjoy a very distant third.
If they can harass their workforce, screw over their playerbase along the way and get away with bending and/or breaking some laws along the way so much the better. At the end of the day, what really matters is kotick and co being able to burn more money from their second and third yachts while they laugh at anyone still giving their company money.
Goldrinn Battleground translate in french isnât good. This is âjusquâĂ la fin de la partieâ (definitly). This card in englis is âat the end of fightâ this isnât same.
Expecting this company to care enough to spend their billions made a year to hire a competent translator would be like expecting them to own up for their toxic workplace environment.
In short, from the same board that âinvestigated themselves and found no wrongdoingâ doesnât care.
You're probable right. The team prefer to balance the game to 200 people on top 200 legend in defer to tons of people who just play HS to try having fun. This do not make any sense. But what I'm expecting on 2023 after they just killed all competitions off the main tour?
Yeah, I'm wrong here, expecting something different than business and more business is my ruin.
Overall, pretty happy with these changes. Would have loved to see Crusader Aura included though. That card is ridiculous early game⌠a turn 5 win condition.