27.2 Patch Notes

I was very late on understanding that was a Tavern Brawl. They could make Solo Adventures a separate download. That is how the WoW app works, you optionally download each expansion.

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I hope you will fix a bug for trading mechanism that crashes game on old laptops with an old graphic cards. Forge mechanism works just fine, but Trade mechanism crashes game and what’s even worst, when you reconnect, card does not even get traded… Please fix it, its impossible to build a deck with a trade cards…

So … an expansion dedicated to Wild and Twist is nice and all, but this probably means that to be competitive in these modes, which few people want to play anyway, you now have to buy this expansion?

A signature Northshire is nice. Excited about going “full” Northshire as they say.

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maybe but remember this bit

  • Duplicate protection applies for these reprints. So, if you already have (or disenchanted) the original versions, you won’t open them again in Caverns of Time packs until you’ve opened all new cards from that rarity.

ill have to check but i tihnk i have most of the buffed cards then ill have to check the rarity of the new cards and packs to get the low rarity ones

Ok, so a “re-print” is the same as a buff if you already have the card? They aren’t going to make us buy new cards. Then the ‘new expansion’ is not as bad/expensive at first glance, because it isn’t really that many new cards.

with all this caverns of time…it seems to me…no more free to play game in HS…

anyone else loving the list of buffs ?
this is the list of changes copied from the link on the OP

Jade Behemoth 5 Mana
Dark Arakkoa Battlecry: Give your C’Thun +4/+4 (wherever it is).
Knight of the Wild Costs (1) less for each Beast you’ve summoned this game.
Menagerie Warden 5 Attack, 4 Health
Mire Keeper 3 Attack, 4 Health
Virmen Sensei [4 Mana] 4 Attack, 4 Health. Battlecry: Give a friendly Beast +3/+3.
Addled Grizzly [2 Mana] 2 Attack, 3 Health. After you summon a Beast, give it +1/+1.
Klaxxi Amber-Weaver Taunt. Battlecry: If your C’Thun has at least 10 Attack, gain +5 Health.
Malorne Deathrattle: Go Dormant. Revive after 2 friendly Beasts die.
Aviana 9 Mana

Hunter Cobra Shot 4 Mana
Snipe Secret: When your opponent plays a minion, deal 6 damage to it.
Smuggler’s Crate 0 Mana
Shaky Zipgunner 4 Attack, 3 Health
King of Beasts [3 Mana] 1 Attack, 5 Health. Taunt. Has +1 Attack for each other Beast you control.
Ball of Spiders [3 Mana] Summon three 1/1 Webspinners with “Deathrattle: Get a random Beast.”
Explorer’s Hat 1 Mana
Lock and Load 0 Mana
Acidmaw [3 Mana] Whenever an enemy minion takes damage, destroy it.
Dreadscale At the end of your turn, deal 1 damage to all enemies.

Mage Dalaran Aspirant Spell Damage +1
Inspire: Gain Spell Damage +1.
Flame Lance Deal 25 damage to a minion.
Mana Wyrm 1 Attack, 3 Health (HEY ! looks whos back to his old self!)
Spellslinger Battlecry: Both players get a random spell. Yours costs (2) less.
Soot Spewer 3 Attack, 4 Health. Spell Damage +1
Battlecry: If you control another Mech, get a random Fire spell.
Kabal Crystal Runner 6 Attack, 5 Health
Goblin Blastmage Battlecry: If you control a Mech, deal 6 damage randomly split among all enemies.
Servant of Yogg-Saron Battlecry: Cast a random spell that costs (5) or MORE (targets chosen randomly).
Cabalist’s Tome 4 Mana
Flame Leviathan Rush. When you draw this, deal 2 damage to all characters except Mechs.(2 ? thats too low should been 3 or4 but now we have small reaston to play it with rush)

Paladin Silvermoon Portal 3 Mana
A Light in the Darkness Discover a Paladin minion. Give it +2/+2.
Keeper of Uldaman 3 Mana
Steward of Darkshire 4 Attack, 3 Health
Ivory Knight 4 Mana
Grimestreet Enforcer 4 Mana
Lay on Hands 6 Mana
Mysterious Challenger [5 Mana] 5 Attack, 5 Health
Enter the Coliseum 3 Mana
Wickerflame Burnbristle 3 Attack, 3 Health

Priest Hooded Acolyte Taunt. Whenever a character is healed, give your C’Thun +1/+1 (wherever it is).
Shrinkmeister Battlecry: Give a minion -3 Attack this turn.
Museum Curator Battlecry: Discover a Deathrattle card. It costs (1) less.
Darkshire Alchemist 5 Attack, 5 Health
Onyx Bishop 4 Mana
Spawn of Shadows [5 Mana] 5 Attack, 5 Health. Battlecry and Inspire: Deal 4 damage to each hero.
Convert [3 Mana] Put a copy of an enemy minion into your hand. It costs (1). :yum:
Shadowfiend [2 Mana] 2 Attack, 3 Health
Shadowbomber 3 Attack, 1 Health
Confessor Paletress Battlecry and Inspire: Summon a random Legendary minion. they should give the same buff to all inspire cards!!

Rogue Jade Swarmer 1 Mana
Shado-Pan Rider Combo: Gain +4 Attack.
Tomb Pillager 6 Attack, 4 Health
Jade Shurikan Deal 3 damage. Combo: Summon a Jade Golem.
Burgle Get 3 random cards (from your opponent’s class).
Undercity Huckster 2 Attack, 3 Health
Dark Iron Skulker [4 Mana] 4 Attack, 3 Health
Poisoned Blade 2 Mana
Blade of C’Thun 6 Mana
Anub’arak [8 Mana] Deathrattle: Summon a 4/4 Nerubian with “Deathrattle: Summon Anub’arak.”(im surprised i still i)

Shaman Reincarnate 1 Mana
Tuskarr Totemic 2 Mana
Jade Lightning [3 Mana] Deal 3 damage. Summon a Jade Golem.
Wicked Witchdoctor 3 Mana
Jade Chieftain [6 Mana] 5 Attack, 5 Health
Thunder Bluff Valiant Battlecry and Inspire: Give your Totems +2 Attack.
Call in the Finishers 3 Mana
Healing Wave Restore 8 Health. Reveal a minion in each deck. If yours costs more, restore 16 instead.
Charged Hammer [3 Mana] 2 Attack, 3 Durability
Hallazeal the Ascended Spell Damage +1 Your spells have Lifesteal.

Warlock Demonfuse Give a Demon +3/+3.
Usher of Souls [4 Mana] 3 Attack, 5 Health. Whenever a minion dies, give your C’Thun +1/+1 (wherever it is).
Darkbomb Deal 3 damage to a character. If it dies, draw a Shadow spell.
Dark Peddler 2 Attack, 3 Health
Spreading Madness Deal 13 damage randomly split among ALL characters.
Silverware Golem 4 Attack, 3 Health
Tiny Knight of Evil Whenever you discard a card, gain +2/+2.
Dark Bargain [3 Mana]
Bane of Doom Deal 3 damage to a character. If that kills it, summon a random Demon.
Krul the Unshackled 9 Attack, 9 Health

Warrior I Know a Guy Discover a Taunt minion. Give it +1/+2.
Ironforge Portal 4 Mana
Grimy Gadgeteer 3 Mana
Axe Flinger 2 Attack, 6 Health
Stolen Goods Draw a Taunt minion. Give it +2/+2.
Ancient Shieldbearer 6 Mana
Alley Armorsmith 3 Attack, 7 Health
Bouncing Blade 2 Mana
Brass Knuckles 3 Mana
Iron Juggernaut Battlecry and Deathrattle: Shuffle a Mine into your opponent’s deck. When drawn, it explodes for 10 damage.

Neutral Jade Spirit 3 Attack, 3 Health
Worgen Greaser 6 Attack, 5 Health
Street Trickster Spell Damage +2
Mukla’s Champion 5 Attack, 3 Health
Blackwing Corruptor Battlecry: If you’re holding a Dragon, deal 5 damage.
Cult Apothecary 4 Mana
Twilight Geomancer Taunt. Battlecry: Give your C’Thun +1/+1 and Taunt (wherever it is).
C’Thun’s Chosen Divine Shield. Battlecry: Give your C’Thun +3/+3 (wherever it is).
Acolyte of Pain 1 Attack, 4 Health
Grimestreet Informant 2 Attack, 2 Health
Disciple of C’Thun 2 Attack, 2 Health
Sludge Belcher 3 Attack, 6 Health
Small-Time Buccaneer 1 Attack, 2 Health
Kabal Courier 2 Mana
Lotus Agents [3 Mana] 3 Attack, 3 Health
Crazed Worshipper 4 Mana
Emperor Thaurissan [5 Mana] 4 Attack, 4 Health
Twin Emperor Vek’lor 6 Attack, 7 Health
C’Thun 8 Mana
Aya Blackpaw 6 Attack, 3 Health
Don Han’Cho [5 Mana] 5 Attack, 5 Health.

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why not? and 30+ new cards there?

I wont even read so biig post, sorry

i only added a few comments on a few cards buffs

most of it is just the list of buff so poeple dont have to scroll to the bottom of the patch notes to read the changes

i loved the changes to some inspire cards

they added battlecry to them!! maybe some day all inspire cards will get that buff

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Thaurissan and C’Thun seem notable. Paletress for the memes, glad I didn’t disenchant her. Museum Curator is maybe interesting since I crafted them in gold.

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Man, I was hoping for some wild nerfs across the board, like:

Mechwarper mana nerf (possibly to 4 mana, just just so it would not be viable anymore-god, I’m tired of bs paladin),

Mutanus not being a murloc anymore (or at least change the way murloc are getting discounted in shaman),

Big and small priest (nerf the whole resurrect package, it’s soo lame playing against a Neptulon turn 5 and then getting res next turn, most classes cannot compete with that), kingsbane rogue (limit the amount of buffs the weapon can get),

Secret mage (just nerf their draw cards like faire rigged game, 3 cards is already too much, Aluneth can be destroyed by an ooze),
Reno being bs (just rework him, healing to full without any drawback is not ok, and no, building a highlander deck is not a drawback in wild) and that’s about it.

Can we get an update for the Connection issues that are steadily getting worse and more and more players are being effected by?

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We’re closing in on a year since the Reaper’s Toll strike in Battlegrounds was released and it’s still bugged. When is it getting fixed?

Absolute garbage changes for wild, random stat buffs to cards that’ll see no play anyway, and buffing even shaman and secret mage? Does anyone on the dev team actually play wild?

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mana wyrm saw play when it was a 1/3

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Why no Dust refund for Thundra Rhino, Anub’Rekhan, Seafloor Gateway, and Mister Mukla are banned from deckbuilding and all card pools?

Murozond looks allright for dragon builds in Duels as this set is getting added there as well.

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When is the goddam patch?? I thought it would be today since the notes were released today, but still nothing in-game…

Tuesday, August 22, 2023.